Demo Data from EDBT 2026 / reviewers in the wild / expert
Mingtian Zhao
dblp:53/7914
· DBLP profile ↗
5ranked-venue papers
1as first author
0since 2021 · last 2013
0000-0002-0570-7342ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4Artificial intelligence and machine learning · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 44% Image and video processing · 21% Computational photography and imaging · 16% | |
| Artificial intelligence
1 paper |
Video understanding and tracking · 33% Probabilistic and Bayesian machine learning · 33% Efficient and distributed learning · 33% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
activity recognition |
0.1 | 1 | 2012 | Cost-Sensitive Top-Down/Bottom-Up Inference for Multiscale Activity Recognition · ECCV (4) 2012 |
Machine learning › Efficient and distributed learning › inference efficiency
cost-aware inference |
0.1 | 1 | 2012 | Cost-Sensitive Top-Down/Bottom-Up Inference for Multiscale Activity Recognition · ECCV (4) 2012 |
Machine learning › Probabilistic and Bayesian machine learning › structured models
graphical models |
0.1 | 1 | 2012 | Cost-Sensitive Top-Down/Bottom-Up Inference for Multiscale Activity Recognition · ECCV (4) 2012 |
Image and video processing › image segmentation
image binarization |
0.1 | 1 | 2010 | Artistic paper-cut of human portraits · ACM Multimedia 2010 |
Rendering
non-photorealistic rendering |
0.1 | 1 | 2010 | Artistic paper-cut of human portraits · ACM Multimedia 2010 |
Computational photography and imaging
portrait photography |
0.1 | 1 | 2010 | Learning Artistic Lighting Template from Portrait Photographs · ECCV (4) 2010 |
Multimedia analysis and retrieval › image analysis › image understanding
image parsing |
0.1 | 1 | 2009 | From image parsing to painterly rendering · ACM Trans. Graph. 2009 |
Rendering › non-photorealistic rendering
painterly rendering |
0.1 | 1 | 2009 | From image parsing to painterly rendering · ACM Trans. Graph. 2009 |
Rendering
stroke-based rendering |
0.1 | 1 | 2009 | From image parsing to painterly rendering · ACM Trans. Graph. 2009 |
Visual content generation and editing › stylization
image stylization |
0.0 | 1 | 2009 | From image parsing to painterly rendering · ACM Trans. Graph. 2009 |
Methods — techniques the papers use, named apart from their topics
top-down/bottom-up inference · 0.1template matching · 0.1template learning · 0.1facial component localization · 0.1parse tree · 0.1image parsing · 0.1brush dictionary · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Abstract painting with interactive control of perceptual entropyabstractThis article presents a framework for generating abstract art from photographs. The aesthetics of abstract art is largely attributed to its greater perceptual ambiguity than photographs. According to psychological theories [Berlyne 1971], the ambiguity tends to invoke moderate mental effort in the viewer for interpreting the underlying contents, and this process is usually accompanied by subtle aesthetic pleasure. We study this phenomenon through human experiments comparing the subjects' interpretations of abstract art and photographs, and quantitatively verify, the increased perceptual ambiguities in terms of recognition accuracy and response time. Based on the studies, we measure the level of perceptual ambiguity using entropy, as it measures uncertainty levels in information theory, and propose a painterly rendering method with interactive control of the ambiguity levels. Given an input photograph, we first segment it into regions corresponding to different objects and parts in an interactive manner and organize them into a hierarchical parse tree representation. Then we execute a painterly rendering process with image obscuring operators to transfer the photograph into an abstract painting style with increased perceptual ambiguities in both the scene and individual objects. Finally, using kernel density estimation and message-passing algorithms, we compute and control the ambiguity levels numerically to the desired levels, during which we may predict and control the viewer's perceptual path among the image contents by assigning different ambiguity levels to different objects. We have evaluated the rendering results using a second set of human experiments, and verified that they achieve similar abstract effects to original abstract paintings. Mingtian Zhao, Song-Chun Zhu |
ACM Trans. Appl. Percept. | 1 |
| 2012 | Cost-Sensitive Top-Down/Bottom-Up Inference for Multiscale Activity Recognition
Mohamed R. Amer, Dan Xie 0005, Mingtian Zhao, Sinisa Todorovic, Song-Chun Zhu |
ECCV (4) | 3 |
| 2010 | Learning Artistic Lighting Template from Portrait Photographs
Xin Jin 0015, Mingtian Zhao, Xiaowu Chen 0001, Qinping Zhao, Song-Chun Zhu |
ECCV (4) | 2 |
| 2010 | Artistic paper-cut of human portraitsabstractThis paper presents a method to render artistic paper-cut of human portraits. Rendering paper-cut images from photographs can be considered as an inhomogeneous image binarization problem, to which ideal solutions should reproduce vivid image details with sparse cuts. Especially for portrait paper-cut, good artworks should capture impressive facial features. To achieve this goal, our approach integrates bottom-up and top-down cues to better determine the binary values. In the bottom-up phase, facial components are localized on the input photograph, and their draft binary versions are proposed. In the top-down phase, we use pre-collected representative paper-cut templates, with which we synthesize the final paper-cut image by matching them with the bottom-up proposals. Experimental results show that our approach can produce visually satisfactory results. Mingtian Zhao, Song-Chun Zhu |
ACM Multimedia | 2 |
| 2009 | From image parsing to painterly renderingabstractWe present a semantics-driven approach for stroke-based painterly rendering, based on recent image parsing techniques [Tu et al. 2005; Tu and Zhu 2006] in computer vision. Image parsing integrates segmentation for regions, sketching for curves, and recognition for object categories. In an interactive manner, we decompose an input image into a hierarchy of its constituent components in a parse tree representation with occlusion relations among the nodes in the tree. To paint the image, we build a brush dictionary containing a large set (760) of brush examples of four shape/appearance categories, which are collected from professional artists, then we select appropriate brushes from the dictionary and place them on the canvas guided by the image semantics included in the parse tree, with each image component and layer painted in various styles. During this process, the scene and object categories also determine the color blending and shading strategies for inhomogeneous synthesis of image details. Compared with previous methods, this approach benefits from richer meaningful image semantic information, which leads to better simulation of painting techniques of artists using the high-quality brush dictionary. We have tested our approach on a large number (hundreds) of images and it produced satisfactory painterly effects. Mingtian Zhao, Caiming Xiong, Song-Chun Zhu |
ACM Trans. Graph. | 2 |