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Eder Miguel

dblp:53/8196 · DBLP profile ↗
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10ranked-venue papers
5as first author
0since 2021 · last 2020
0000-0001-5665-0430ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Computational fabrication · 50% Geometric modeling and processing · 42% Computer animation and physical simulation · 7%
Artificial intelligence
1 paper
Robot manipulation · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › soft robotics
soft robot modeling
0.312018
Efficient FEM-Based Simulation of Soft Robots Modeled as Kinematic Chains · ICRA 2018
Geometric modeling and processing
surface parameterization
0.312018
FlexMaps: computational design of flat flexible shells for shaping 3D objects · ACM Trans. Graph. 2018
Geometric modeling and processing › surface parameterization
UV mapping
0.312018
FlexMaps: computational design of flat flexible shells for shaping 3D objects · ACM Trans. Graph. 2018
Geometric modeling and processing › computer-aided design › computer-aided geometric design
surface design
0.312017
CurveUps: shaping objects from flat plates with tension-actuated curvature · ACM Trans. Graph. 2017
Computational fabrication
structural design
0.212016
Computational design of stable planar-rod structures · ACM Trans. Graph. 2016
Computer animation and physical simulation
cloth simulation
0.212013
Modeling and estimation of internal friction in cloth · ACM Trans. Graph. 2013
Robotics › Robot manipulation › robotic hand
soft robotic hand
0.112018
Efficient FEM-Based Simulation of Soft Robots Modeled as Kinematic Chains · ICRA 2018

Methods — techniques the papers use, named apart from their topics

spiraling microstructures · 0.3model condensation · 0.3mechanical metamaterial design · 0.3finite element method · 0.3local optimization · 0.3approximate model · 0.3frictional contact simulation · 0.2discrete ordering optimization · 0.2hysteresis modeling · 0.2dahl model · 0.2
YearPublicationVenuePosition
2020 Mixing Yarns and Triangles in Cloth Simulation
abstract
Abstract This paper presents a method to combine triangle and yarn models in cloth simulation, and hence leverage their best features. The majority of a garment uses a triangle‐based model, which reduces the overall computational and memory cost. Key areas of the garment use a yarn‐based model, which elicits rich effects such as structural nonlinearity and plasticity. To combine both models in a seamless and robust manner, we solve two major technical challenges. We propose an enriched kinematic representation that augments triangle‐based deformations with yarn‐level details. Naïve enrichment suffers from kinematic redundancy, but we devise an optimal kinematic filter that allows a smooth transition between triangle and yarn models. We also introduce a preconditioner that resolves the poor conditioning produced by the extremely different inertia of triangle and yarn nodes. This preconditioner deals effectively with rank deficiency introduced by the kinematic filter. We demonstrate that mixed yarns and triangles succeed to efficiently capture rich effects in garment fit and drape.
Juan José Casafranca, Gabriel Cirio, Alejandro Rodríguez 0007, Eder Miguel, Miguel A. Otaduy
Comput. Graph. Forum4
2018 Efficient FEM-Based Simulation of Soft Robots Modeled as Kinematic Chains
abstract
In the context of robotic manipulation and grasping, the shift from a view that is static (force closure of a single posture) and contact-deprived (only contact for force closure is allowed, everything else is obstacle) towards a view that is dynamic and contact-rich (soft manipulation) has led to an increased interest in soft hands. These hands can easily exploit environmental constraints and object surfaces without risk, and safely interact with humans, but present also some challenges. Designing them is difficult, as well as predicting, modelling, and “programming” their interactions with the objects and the environment. This paper tackles the problem of simulating them in a fast and effective way, leveraging on novel and existing simulation technologies. We present a triple-layered simulation framework where dynamic properties such as stiffness are determined from slow but accurate FEM simulation data once, and then condensed into a lumped parameter model that can be used to fast simulate soft fingers and soft hands. We apply our approach to the simulation of soft pneumatic fingers.
Maria Pozzi, Eder Miguel, Raphael Deimel, Monica Malvezzi, Bernd Bickel, Oliver Brock, Domenico Prattichizzo
ICRA2
2018 FlexMaps: computational design of flat flexible shells for shaping 3D objects
abstract
We propose FlexMaps, a novel framework for fabricating smooth shapes out of flat, flexible panels with tailored mechanical properties. We start by mapping the 3D surface onto a 2D domain as in traditional UV mapping to design a set of deformable flat panels called FlexMaps. For these panels, we design and obtain specific mechanical properties such that, once they are assembled, the static equilibrium configuration matches the desired 3D shape. FlexMaps can be fabricated from an almost rigid material, such as wood or plastic, and are made flexible in a controlled way by using computationally designed spiraling microstructures.
Luigi Malomo, Jesús Pérez 0003, Emmanuel Iarussi, Nico Pietroni, Eder Miguel, Paolo Cignoni, Bernd Bickel
ACM Trans. Graph.5
2017 CurveUps: shaping objects from flat plates with tension-actuated curvature
abstract
We present a computational approach for designing CurveUps, curvy shells that form from an initially flat state. They consist of small rigid tiles that are tightly held together by two pre-stretched elastic sheets attached to them. Our method allows the realization of smooth, doubly curved surfaces that can be fabricated as a flat piece. Once released, the restoring forces of the pre-stretched sheets support the object to take shape in 3D. CurveUps are structurally stable in their target configuration. The design process starts with a target surface. Our method generates a tile layout in 2D and optimizes the distribution, shape, and attachment areas of the tiles to obtain a configuration that is fabricable and in which the curved up state closely matches the target. Our approach is based on an efficient approximate model and a local optimization strategy for an otherwise intractable nonlinear optimization problem. We demonstrate the effectiveness of our approach for a wide range of shapes, all realized as physical prototypes.
Ruslan Guseinov, Eder Miguel, Bernd Bickel
ACM Trans. Graph.2
2016 Modeling and Estimation of Energy-Based Hyperelastic Objects
abstract
Abstract In this paper, we present a method to model hyperelasticity that is well suited for representing the nonlinearity of real‐world objects, as well as for estimating it from deformation examples. Previous approaches suffer several limitations, such as lack of integrability of elastic forces, failure to enforce energy convexity, lack of robustness of parameter estimation, or difficulty to model cross‐modal effects. Our method avoids these problems by relying on a general energy‐based definition of elastic properties. The accuracy of the resulting elastic model is maximized by defining an additive model of separable energy terms, which allow progressive parameter estimation. In addition, our method supports efficient modeling of extreme nonlinearities thanks to energy‐limiting constraints. We combine our energy‐based model with an optimization method to estimate model parameters from force‐deformation examples, and we show successful modeling of diverse deformable objects, including cloth, human finger skin, and internal human anatomy in a medical imaging application.
Eder Miguel, David Miraut 0001, Miguel A. Otaduy
Comput. Graph. Forum1
2016 Computational design of stable planar-rod structures
abstract
We present a computational method for designing wire sculptures consisting of interlocking wires. Our method allows the computation of aesthetically pleasing structures that are structurally stable, efficiently fabricatable with a 2D wire bending machine, and assemblable without the need of additional connectors. Starting from a set of planar contours provided by the user, our method automatically tests for the feasibility of a design, determines a discrete ordering of wires at intersection points, and optimizes for the rest shape of the individual wires to maximize structural stability under frictional contact. In addition to their application to art, wire sculptures present an extremely efficient and fast alternative for low-fidelity rapid prototyping because manufacturing time and required material linearly scales with the physical size of objects. We demonstrate the effectiveness of our approach on a varied set of examples, all of which we fabricated.
Eder Miguel, Mathias Lepoutre, Bernd Bickel
ACM Trans. Graph.1
2015 Characterization of nonlinear finger pad mechanics for tactile rendering
abstract
The computation of skin forces and deformations for tactile rendering requires an accurate model of the extremely nonlinear behavior of the skin. In this work, we investigate the characterization of finger mechanics with the goal of designing accurate nonlinear models for tactile rendering. First, we describe a measurement setup that enables the acquisition of contact force and contact area in the context of controlled finger indentation experiments. Second, we describe an optimization procedure that estimates the parameters of strain-limiting deformation models that match best the acquired data. We show that the acquisition setup allows the measurement of force and area information with high repeatability, and the estimation method reaches nonlinear models that match the measured data with high accuracy.
Eder Miguel, Maria Laura D'Angelo, Ferdinando Cannella, Matteo Bianchi 0002, Mariacarla Memeo, Antonio Bicchi, Darwin G. Caldwell, Miguel A. Otaduy
World Haptics1
2013 Modeling and estimation of internal friction in cloth
abstract
Force-deformation measurements of cloth exhibit significant hysteresis, and many researchers have identified internal friction as the source of this effect. However, it has not been incorporated into computer animation models of cloth. In this paper, we propose a model of internal friction based on an augmented reparameterization of Dahl's model, and we show that this model provides a good match to several important features of cloth hysteresis even with a minimal set of parameters. We also propose novel parameter estimation procedures that are based on simple and inexpensive setups and need only sparse data, as opposed to the complex hardware and dense data acquisition of previous methods. Finally, we provide an algorithm for the efficient simulation of internal friction, and we demonstrate it on simulation examples that show disparate behavior with and without internal friction.
Eder Miguel, Rasmus Tamstorf, Derek Bradley, Sara C. Schvartzman, Bernhard Thomaszewski, Bernd Bickel, Wojciech Matusik, Steve Marschner, Miguel A. Otaduy
ACM Trans. Graph.1
2012 Data-Driven Estimation of Cloth Simulation Models
abstract
Abstract Progress in cloth simulation for computer animation and apparel design has led to a multitude of deformation models, each with its own way of relating geometry, deformation, and forces. As simulators improve, differences between these models become more important, but it is difficult to choose a model and a set of parameters to match a given real material simply by looking at simulation results. This paper provides measurement and fitting methods that allow nonlinear models to be fit to the observed deformation of a particular cloth sample. Unlike standard textile testing, our system measures complex 3D deformations of a sheet of cloth, not just one‐dimensional force‐displacement curves, so it works under a wider range of deformation conditions. The fitted models are then evaluated by comparison to measured deformations with motions very different from those used for fitting.
Eder Miguel, Derek Bradley, Bernhard Thomaszewski, Bernd Bickel, Wojciech Matusik, Miguel A. Otaduy, Steve Marschner
Comput. Graph. Forum1
2009 Virtualization of the Wireless Medium: A Simulation-Based Study
abstract
This work considers virtualization of the wireless medium as a mean to share common network physical infrastructure by different Virtual Operators (VO) based on a Time Division Multiple Access (TDMA) virtualization technique. We have developed a Wireless Medium Virtualization Framework (WMVF) to analyze the performance of a variable number of VOs (with one or more types of traffic) accessing to the same wireless medium through the same wireless node in a coordinated way. Extensive simulations have been carried out to assess the impact of wireless medium virtualization based on relevant parameters such as the type of traffic, the number of VOs and the specific wireless technology. Delay, jitter and the utilization of the network are the metrics used in this paper to show the potential and limitations of wireless virtualization as a way to increase network usage. This work has been carried out partially inside the European Project 4WARD (FP7 Project reference: 216041).
Susana Pérez, José María Cabero, Eder Miguel
VTC Spring3