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Kai Essig

dblp:53/823 · DBLP profile ↗
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6ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorArtificial intelligence and machine learning · 1Software engineering, systems software and programming languages · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 50% Image and video processing · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image segmentation
color image segmentation
0.012000
Hierarchical color image region segmentation for content-based image retrieval system · IEEE Trans. Image Process. 2000
Multimedia analysis and retrieval › image retrieval
content-based image retrieval
0.012000
Hierarchical color image region segmentation for content-based image retrieval system · IEEE Trans. Image Process. 2000
Image and video processing
image segmentation
0.012000
Hierarchical color image region segmentation for content-based image retrieval system · IEEE Trans. Image Process. 2000
Multimedia analysis and retrieval › image retrieval › content-based image retrieval
region-based image retrieval
0.012000
Hierarchical color image region segmentation for content-based image retrieval system · IEEE Trans. Image Process. 2000

Methods — techniques the papers use, named apart from their topics

relationship tree matching · 0.0
YearPublicationVenuePosition
2020 EMIP: The eye movements in programming dataset
abstract
A large dataset that contains the eye movements of N=216 programmers of different experience levels captured during two code comprehension tasks is presented. Data are grouped in terms of programming expertise (from none to high) and other demographic descriptors. Data were collected through an international collaborative effort that involved eleven research teams across eight countries on four continents. The same eye tracking apparatus and software was used for the data collection. The Eye Movements in Programming (EMIP) dataset is freely available for download. The varied metadata in the EMIP dataset provides fertile ground for the analysis of gaze behavior and may be used to make novel insights about code comprehension.
Roman Bednarik, Teresa Busjahn, Agostino Gibaldi, Alireza Ahadi, Mária Bieliková, Martha E. Crosby, Kai Essig, Fabian Fagerholm, Ahmad Jbara, Raymond Lister, Pavel A. Orlov, James H. Paterson, Bonita Sharif, Teemu Sirkiä, Jan Stelovsky, Jozef Tvarozek, Hana Vrzakova, Ian van der Linde
Sci. Comput. Program.7
2019 Boosting speed- and accuracy of gradient based dark pupil tracking using vectorization and differential evolution
abstract
Gradient based dark pupil tracking [Timm and Barth 2011] is a simple and robust algorithm for pupil center estimation. The algorithm's time complexity of O(n4) can be tackled by applying a two-stage process (coarse center estimation followed by a windowed refinement), as well as by optimizing and parallelizing code using cache-friendly data structures, vector-extensions of modern CPU's and GPU acceleration. We could achieve a substantial speed up compared to a non-optimized implementation: 12x using vector extensions and 65x using a GPU. Further, the two-stage process combined with parameter optimization using differential evolution considerably increased the accuracy of the algorithm. We evaluated our implementation using the "Labelled pupils the wild" data set. The percentage of frames with a pixel error below 15px increased from 28% to 72%, surpassing algorithmically more complex algorithms like ExCuse (64%) and catching up with recent algorithms like PuRe (87%).
André Frank Krause, Kai Essig
ETRA2
2019 Towards an SSVEP-BCI Controlled Smart Home
abstract
Brain-Computer Interfaces (BCIs) based on Steady-State Visually Evoked Potentials (SSVEPs) can be used as hand-free control device. To utilize this control method in a real life scenario, we created a system in which a smart home is controlled by BCI. Six devices in the smart home environment could be controlled with the BCI system: The entrance door, the wardrobe, the kitchens' worktop and drawers, the light system of all the rooms and a guide light. In the presented paper, the visual stimuli for the BCI were placed at multiple screens in the smart home (placed at different locations such as the kitchen and the living room). The processing was done on one computer, located in the living room. The placement of the visual stimuli corresponded to the actuators that were controlled, e.g. the kitchen drawers were linked to the stimuli displayed in the kitchen. An online experiment was conducted where participants went through a scenario consisting of thirteen SSVEP-BCI selections in total. Eight healthy participants took part in the experiments. For BCI signal acquisition, a mobile EEG amplifier was used. Participants walked freely around the rooms during the experiment. An average accuracy of 81 % was achieved, which suggests that the SSVEP-system is suitable to control the external devices in the smart home, and that the system can be expanded to involve more actuators.
Michael Adams 0002, Sadok Ben-Salem, Arne Vogelsang, Thorsten Jungeblut, Ulrich Rückert 0001, Ivan Volosyak, Mihaly Benda, Abdul Saboor, André Frank Krause, Aya Rezeika, Felix Gembler, Piotr Stawicki, Marc Hesse, Kai Essig
SMC15
2013 No-Prop-fast - A High-Speed Multilayer Neural Network Learning Algorithm: MNIST Benchmark and Eye-Tracking Data Classification
André Frank Krause, Kai Essig, Martina Piefke, Thomas Schack
EANN (1)2
2012 Automatic analysis of 3D gaze coordinates on scene objects using data from eye-tracking and motion-capture systems
abstract
We implemented a system, called the VICON-EyeTracking Visualizer, that combines mobile eye tracking data with motion capture data to calculate and visualize the 3D gaze vector within the motion capture co-ordinate system. To ensure that both devices were temporally synchronized we used previously developed software by us. By placing reflective markers on objects in the scene, their positions are known and by spatially synchronizing both the eye tracker and the motion capture system allows us to automatically compute how many times and where fixations occur, thus overcoming the time consuming and error-prone disadvantages of the traditional manual annotation process. We evaluated our approach by comparing its outcome for a simple looking task and a more complex grasping task against the average results produced by the manual annotation process. Preliminary data reveals that the program only differed from the average manual annotation results by approximately 3 percent in the looking task with regard to the number of fixations and cumulative fixation duration on each point in the scene. In case of the more complex grasping task the results depend on the object size: for larger objects there was good agreement (less than 16 percent (or 950ms)), but this degraded for smaller objects, where there are more saccades towards object boundaries. The advantages of our approach are easy user calibration, the ability to have unrestricted body movements (due to the mobile eye-tracking system), and that it can be used with any wearable eye tracker and marker based motion tracking system. Extending existing approaches, our system is also able to monitor fixations on moving objects. The automatic analysis of gaze and movement data in complex 3D scenes can be applied to a variety of research domains, i. e., Human Computer Interaction, Virtual Reality or grasping and gesture research.
Kai Essig, Daniel Dornbusch, Daniel Prinzhorn, Helge J. Ritter, Jonathan Maycock, Thomas Schack
ETRA1
2000 Hierarchical color image region segmentation for content-based image retrieval system
abstract
In this work, we propose a model of a content-based image retrieval system by using the new idea of combining a color segmentation with relationship trees and a corresponding tree-matching method. We retain the hierarchical relationship of the regions in an image during segmentation. Using the information of the relationships and features of the regions, we can represent the desired objects in images more accurately. In retrieval, we compare not only region features but also region relationships.
Chiou-Shann Fuh, Shun-Wen Cho, Kai Essig
IEEE Trans. Image Process.3