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Damien Jade Duff

dblp:53/8368 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2020
0000-0003-4193-2421ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorSystems, architecture and hardware · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Video understanding and tracking · 78% 3D vision · 22%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › object tracking
3d object tracking
0.112011
Physical simulation for monocular 3D model based tracking · ICRA 2011
Computer vision › Video understanding and tracking
object tracking
0.112011
Physical simulation for monocular 3D model based tracking · ICRA 2011
Computer vision › Video understanding and tracking › object tracking › model-based object tracking
physics-based tracking
0.112011
Physical simulation for monocular 3D model based tracking · ICRA 2011
Computer animation and physical simulation
rigid body simulation
0.112011
Physical simulation for monocular 3D model based tracking · ICRA 2011
Computer vision › 3D vision
motion estimation
0.112010
Motion estimation using physical simulation · ICRA 2010

Methods — techniques the papers use, named apart from their topics

rigid-body physics simulation · 0.2particle filter · 0.2physical simulator · 0.2gradient descent · 0.2RANSAC · 0.2least-squares estimation · 0.1least squares estimation · 0.1
YearPublicationVenuePosition
2020 A New Distributional Ranking Loss With Uncertainty: Illustrated in Relative Depth Estimation
abstract
We propose a new approach for the problem of relative depth estimation from a single image. Instead of directly regressing over depth scores, we formulate the problem as estimation of a probability distribution over depth and aim to learn the parameters of the distributions which maximize the likelihood of the given data. To train our model, we propose a new ranking loss, Distributional Loss, which tries to increase the probability of farther pixel's depth being greater than the closer pixel's depth. Our proposed approach allows our model to output confidence in its estimation in the form of standard deviation of the distribution. We achieve state of the art results against a number of baselines while providing confidence in our estimations. Our analysis show that estimated confidence is actually a good indicator of accuracy. We investigate the usage of confidence information in a downstream task of metric depth estimation, to increase its performance.
Alican Mertan, Yusuf Huseyin Sahin, Damien Jade Duff, Gozde Unal
3DV3
2011 Physical simulation for monocular 3D model based tracking
abstract
The problem of model-based object tracking in three dimensions is addressed. Most previous work on tracking assumes simple motion models, and consequently tracking typically fails in a variety of situations. Our insight is that incorporating physics models of object behaviour improves tracking performance in these cases. In particular it allows us to handle tracking in the face of rigid body interactions where there is also occlusion and fast object motion. We show how to incorporate rigid body physics simulation into a particle filter. We present two methods for this based on pose and force noise. The improvements are tested on four videos of a robot pushing an object, and results indicate that our approach performs considerably better than a plain particle filter tracker, with the force noise method producing the best results over the range of test videos.
Damien Jade Duff, Thomas Morwald, Rustam Stolkin, Jeremy L. Wyatt
ICRA1
2010 Motion estimation using physical simulation
abstract
We consider the task of monocular visual motion estimation from video image sequences. We hypothesise that performance on the task can be improved by incorporating an understanding of physically likely and feasible object dynamics. We test this hypothesis by incorporating a physical simulator into a least-squares estimation procedure. We initialise a full trajectory estimate using RANSAC followed by gradient descent refinement. We present results for 2D image sequences consisting of single ambiguous, visible or occluded balls, as well as results for 3D computer-generated sequences of objects in free-flight with added noise. Results suggest that restricting the estimation to allow only motions that are feasible according to the physics simulator can produce marked improvement when the observed object motion is within the limits of the physics simulator and its world model. Conversely, merely penalising deviations from feasible physical dynamics produces a consistent but incremental improvement over more common dynamics models.
Damien Jade Duff, Jeremy L. Wyatt, Rustam Stolkin
ICRA1