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Tom Postmes

dblp:53/9111 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2012
0000-0002-8029-7398ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 82% Games and playful interaction · 18%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational social science and digital humanities › social computing
online community dynamics
0.112012
Fresh faces in the crowd: turnover, identity, and commitment in online groups · CSCW 2012
Collaborative and social computing
online communities
0.112011
Increasing commitment to online communities by designing for social presence · CSCW 2011
Games and playful interaction › social play
social games
0.012011
Increasing commitment to online communities by designing for social presence · CSCW 2011

Methods — techniques the papers use, named apart from their topics

survey · 0.3online field experiment · 0.3online experiment · 0.1
YearPublicationVenuePosition
2012 Fresh faces in the crowd: turnover, identity, and commitment in online groups
abstract
Turnover is commonplace in many online groups because of low barriers of entry and exit. In offline settings, turnover can have a negative impact because of reduced attachment to the group as an entity. However, in an online setting, turnover in terms of changes in the visible membership of a group may have a very different impact. Online only a limited amount of information about members and their activities is observable; in particular, it is easier to see the behavior of the subset of members who are active than the potentially larger set who are not. In this paper, we describe an experiment examining the influence of visible membership turnover on commitment to an online group. Our results suggest that increased turnover in an online group may increase social presence, creating perceptions of liveness, in turn leading to increased levels of participation in the group. However, this result holds primarily for groups with a common identity, suggesting that attention to behavior of others may be stronger when people share an identity with those others. Our results extend understandings of attachment in an online setting as well as theory about social tuning.
Laura A. Dabbish, Rosta Farzan, Robert E. Kraut, Tom Postmes
CSCW4
2011 Increasing commitment to online communities by designing for social presence
abstract
The existence and survival of online communities depends upon the commitment and retention of their members. This paper compares alternative ways of designing online sites to increase member commitment. We report the results of two experiments conducted within a Facebook game application. The results show that designs can increase commitment and retention of players either by visually highlighting individual members, or by emphasizing the community as a whole. These designs influence commitment through different routes.
Rosta Farzan, Laura A. Dabbish, Robert E. Kraut, Tom Postmes
CSCW4