Demo Data from EDBT 2026 / reviewers in the wild / expert
Tom Postmes
dblp:53/9111
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2012
0000-0002-8029-7398ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 82% Games and playful interaction · 18% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational social science and digital humanities › social computing
online community dynamics |
0.1 | 1 | 2012 | Fresh faces in the crowd: turnover, identity, and commitment in online groups · CSCW 2012 |
Collaborative and social computing
online communities |
0.1 | 1 | 2011 | Increasing commitment to online communities by designing for social presence · CSCW 2011 |
Games and playful interaction › social play
social games |
0.0 | 1 | 2011 | Increasing commitment to online communities by designing for social presence · CSCW 2011 |
Methods — techniques the papers use, named apart from their topics
survey · 0.3online field experiment · 0.3online experiment · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Fresh faces in the crowd: turnover, identity, and commitment in online groupsabstractTurnover is commonplace in many online groups because of low barriers of entry and exit. In offline settings, turnover can have a negative impact because of reduced attachment to the group as an entity. However, in an online setting, turnover in terms of changes in the visible membership of a group may have a very different impact. Online only a limited amount of information about members and their activities is observable; in particular, it is easier to see the behavior of the subset of members who are active than the potentially larger set who are not. In this paper, we describe an experiment examining the influence of visible membership turnover on commitment to an online group. Our results suggest that increased turnover in an online group may increase social presence, creating perceptions of liveness, in turn leading to increased levels of participation in the group. However, this result holds primarily for groups with a common identity, suggesting that attention to behavior of others may be stronger when people share an identity with those others. Our results extend understandings of attachment in an online setting as well as theory about social tuning. Laura A. Dabbish, Rosta Farzan, Robert E. Kraut, Tom Postmes |
CSCW | 4 |
| 2011 | Increasing commitment to online communities by designing for social presenceabstractThe existence and survival of online communities depends upon the commitment and retention of their members. This paper compares alternative ways of designing online sites to increase member commitment. We report the results of two experiments conducted within a Facebook game application. The results show that designs can increase commitment and retention of players either by visually highlighting individual members, or by emphasizing the community as a whole. These designs influence commitment through different routes. Rosta Farzan, Laura A. Dabbish, Robert E. Kraut, Tom Postmes |
CSCW | 4 |