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Luca Vacchetti

dblp:54/1076 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorArtificial intelligence and machine learning · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Virtual and augmented reality · 61% Geometric modeling and processing · 35% Multimedia analysis and retrieval · 4%
Artificial intelligence
2 papers
3D vision · 50% Video understanding and tracking · 50%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › tracking
3d object tracking
0.122004
Stable Real-Time 3D Tracking Using Online and Offline Information · IEEE Trans. Pattern Anal. Mach. Intell. 2004
Fusing Online and Offline Information for Stable 3D Tracking in Real-Time · CVPR (2) 2003
Geometric modeling and processing
bundle adjustment
0.012004
Stable Real-Time 3D Tracking Using Online and Offline Information · IEEE Trans. Pattern Anal. Mach. Intell. 2004
Computer vision › Video understanding and tracking
object tracking
0.012003
Real-Time Augmented Face · ISMAR 2003
Geometric modeling and processing
3d reconstruction
0.012003
Fusing Online and Offline Information for Stable 3D Tracking in Real-Time · CVPR (2) 2003
Geometric modeling and processing › registration
camera registration
0.012003
Fusing Online and Offline Information for Stable 3D Tracking in Real-Time · CVPR (2) 2003
Virtual and augmented reality › tracking
model-based tracking
0.012003
Fusing Online and Offline Information for Stable 3D Tracking in Real-Time · CVPR (2) 2003
Virtual and augmented reality
augmented reality
0.022003
Real-Time Augmented Face · ISMAR 2003
Fusing Online and Offline Information for Stable 3D Tracking in Real-Time · CVPR (2) 2003
Multimedia analysis and retrieval › object tracking
real-time tracking
0.012004
ombining Edge and Texture Information for Real-Time Accurate 3D Camera Tracking · ISMAR 2004
Virtual and augmented reality › tracking
augmented reality tracking
0.012003
Fully Automated and Stable Registration for Augmented Reality Applications · ISMAR 2003
Virtual and augmented reality › augmented reality › augmented reality applications
face augmentation
0.012003
Real-Time Augmented Face · ISMAR 2003

Methods — techniques the papers use, named apart from their topics

recursive tracking · 0.2keyframe tracking · 0.1wide-baseline matching · 0.0multiple hypothesis tracking · 0.0local bundle adjustment · 0.0keyframes · 0.0feature point tracking · 0.0edge detection · 0.0wide-baseline feature matching · 0.0reference frames · 0.0passive vision · 0.0natural feature points · 0.0keyframe-based tracking · 0.0
YearPublicationVenuePosition
2004 ombining Edge and Texture Information for Real-Time Accurate 3D Camera Tracking
abstract
We present an effective way to combine the information provided by edges and by feature points for the purpose of robust real-time 3-D tracking. This lets our tracker handle both textured and untextured objects. As it can exploit more of the image information, it is more stable and less prone to drift that purely edge or feature-based ones. We start with a feature-point based tracker we developed in earlier work and integrate the ability to take edge-information into account. Achieving optimal performance in the presence of cluttered or textured backgrounds, however, is far from trivial because of the many spurious edges that bedevil typical edge-detectors. We overcome this difficulty by proposing a method for handling multiple hypotheses for potential edge-locations that is similar in speed to approaches that consider only single hypotheses and therefore much faster than conventional multiple-hypothesis ones. This results in a real-time 3-D tracking algorithm that exploits both texture and edge information without being sensitive to misleading background information and that does not drift over time.
Luca Vacchetti, Vincent Lepetit, Pascal Fua
ISMAR1
2004 Stable Real-Time 3D Tracking Using Online and Offline Information
abstract
We propose an efficient real-time solution for tracking rigid objects in 3D using a single camera that can handle large camera displacements, drastic aspect changes, and partial occlusions. While commercial products are already available for offline camera registration, robust online tracking remains an open issue because many real-time algorithms described in the literature still lack robustness and are prone to drift and jitter. To address these problems, we have formulated the tracking problem in terms of local bundle adjustment and have developed a method for establishing image correspondences that can equally well handle short and wide-baseline matching. We then can merge the information from preceding frames with that provided by a very limited number of keyframes created during a training stage, which results in a real-time tracker that does not jitter or drift and can deal with significant aspect changes.
Luca Vacchetti, Vincent Lepetit, Pascal Fua
IEEE Trans. Pattern Anal. Mach. Intell.1
2003 Fusing Online and Offline Information for Stable 3D Tracking in Real-Time
abstract
We propose an efficient online real-time solution for single-camera 3D tracking of rigid objects that can handle large camera displacements, drastic aspect changes, and partial occlusions. While the offline camera registration problem can be considered as essentially solved, robust online tracking remains an open issue because many real-time algorithms described in the literature still lack robustness and are prone to drift and jitter. To solve these problems, we have developed a robust approach to 3D feature matching that can handle wide-baseline matching: our method merges the information from preceding frames in traditional recursive tracking fashion with that provided by a very limited number of keyframes created during an offline stage. This combination results in a system that does not suffer from the above difficulties and can deal with drastic aspect changes. We use augmented reality applications to demonstrate its behavior because they are particularly demanding in terms of tracking performance.
Luca Vacchetti, Vincent Lepetit, Pascal Fua
CVPR (2)1
2003 Fully Automated and Stable Registration for Augmented Reality Applications
abstract
We present a fully automated approach to camera registration for augmented reality systems. It relies on purely passive vision techniques to solve the initialization and real-time tracking problems, given a rough CAD model of parts of the real scene. It does not require a controlled environment, for example placing markers. It handles arbitrarily complex models, occlusions, large camera displacements and drastic aspect changes. This is made possible by two major contributions: the first one is a fast recognition method that detects the known part of the scene, registers the camera with respect to it, and initializes a real-time tracker, which is the second contribution. Our tracker eliminates drift and jitter by merging the information from preceding frames in a traditional recursive tracking fashion with that of a very limited number of key-frames created off-line. In the rare instances where it fails, for example because of large occlusion, it detects the failure and reinvokes the initialization procedure. We present experimental results on several different kinds of objects and scenes.
Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, Pascal Fua
ISMAR2
2003 Real-Time Augmented Face
abstract
This real-time augmented reality demonstration relies on our tracking algorithm described in V. Lepetit et al (2003). This algorithm considers natural feature points, and then does not require engineering of the environment. It merges the information from preceding frames in traditional recursive tracking fashion with that provided by a very limited number of reference frames. This combination results in a system that does not suffer from jitter and drift, and can deal with drastic changes. The tracker recovers the full 3D pose of the tracked object, allowing insertion of 3D virtual objects for augmented reality applications.
Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, Pascal Fua
ISMAR2
2002 Polyhedral Object Detection and Pose Estimation for Augmented Reality Applications
abstract
In augmented reality applications, tracking and registration of both cameras and objects is required because, to combine real and rendered scenes, we must project synthetic models at the right location in real images. Although much work has been done to track objects of interest, initialization of theses trackers often remains manual. Our work aims at automating this step by integrating object recognition and tracking into an AR system. Our emphasis is on the initialization phase of the tracking. We address all the three major aspects of the problem of model-to-image registration: feature detection, correspondence and pose estimation. We have developed a novel approach based on facet detection that greatly reduces the number of possible feature correspondences making it possible to directly compute the transformation which best maps 3-D object to the image plane. We will argue that this approach offers a one-fold speed-up over existing methods. Results of our AR system which integrates initialization and tracking are shown. Our method takes about 5 seconds on our example images.
Ali Shahrokni, Luca Vacchetti, Vincent Lepetit, Pascal Fua
CA2