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Landon Boyd

dblp:54/11328 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › fluid simulation › eulerian-lagrangian simulation
FLIP method
0.112012
MultiFLIP for energetic two-phase fluid simulation · ACM Trans. Graph. 2012
Computer animation and physical simulation
fluid simulation
0.112012
MultiFLIP for energetic two-phase fluid simulation · ACM Trans. Graph. 2012
Computer animation and physical simulation › fluid simulation
two-phase flow simulation
0.112012
MultiFLIP for energetic two-phase fluid simulation · ACM Trans. Graph. 2012

Methods — techniques the papers use, named apart from their topics

surface tension · 0.1pressure projection · 0.1fluid implicit particle · 0.1
YearPublicationVenuePosition
2012 MultiFLIP for energetic two-phase fluid simulation
abstract
Physically-based liquid animations often ignore the influence of air, giving up interesting behavior. We present a new method which treats both air and liquid as incompressible, more accurately reproducing the reality observed at scales relevant to computer animation. The Fluid Implicit Particle (FLIP) method, already shown to effectively simulate incompressible fluids with low numerical dissipation, is extended to two-phase flow by associating a phase bit with each particle. The liquid surface is reproduced at each time step from the particle positions, which are adjusted to prevent mixing near the surface and to allow for accurate surface tension. The liquid surface is adjusted around small-scale features so they are represented in the grid-based pressure projection, while separate, loosely coupled velocity fields reduce unwanted influence between the phases. The resulting scheme is easy to implement, requires little parameter tuning, and is shown to reproduce lively two-phase fluid phenomena.
Landon Boyd, Rook Bridson
ACM Trans. Graph.1