Demo Data from EDBT 2026 / reviewers in the wild / expert
Landon Boyd
dblp:54/11328
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › fluid simulation › eulerian-lagrangian simulation
FLIP method |
0.1 | 1 | 2012 | MultiFLIP for energetic two-phase fluid simulation · ACM Trans. Graph. 2012 |
Computer animation and physical simulation
fluid simulation |
0.1 | 1 | 2012 | MultiFLIP for energetic two-phase fluid simulation · ACM Trans. Graph. 2012 |
Computer animation and physical simulation › fluid simulation
two-phase flow simulation |
0.1 | 1 | 2012 | MultiFLIP for energetic two-phase fluid simulation · ACM Trans. Graph. 2012 |
Methods — techniques the papers use, named apart from their topics
surface tension · 0.1pressure projection · 0.1fluid implicit particle · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | MultiFLIP for energetic two-phase fluid simulationabstractPhysically-based liquid animations often ignore the influence of air, giving up interesting behavior. We present a new method which treats both air and liquid as incompressible, more accurately reproducing the reality observed at scales relevant to computer animation. The Fluid Implicit Particle (FLIP) method, already shown to effectively simulate incompressible fluids with low numerical dissipation, is extended to two-phase flow by associating a phase bit with each particle. The liquid surface is reproduced at each time step from the particle positions, which are adjusted to prevent mixing near the surface and to allow for accurate surface tension. The liquid surface is adjusted around small-scale features so they are represented in the grid-based pressure projection, while separate, loosely coupled velocity fields reduce unwanted influence between the phases. The resulting scheme is easy to implement, requires little parameter tuning, and is shown to reproduce lively two-phase fluid phenomena. Landon Boyd, Rook Bridson |
ACM Trans. Graph. | 1 |