EDBT 2026 Demo / reviewers in the wild / expert
Xin Yu 0004
dblp:54/1184-4
· DBLP profile ↗
14ranked-venue papers
5as first author
14since 2021 · last 2025
0000-0002-4531-1254ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 4 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 10 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ObjectMover: Generative Object Movement with Video PriorabstractSimple as it seems, moving an object to another location within an image is, in fact, a challenging image-editing task that requires re-harmonizing the lighting, adjusting the pose based on perspective, accurately filling occluded regions, and ensuring coherent synchronization of shadows and reflections while maintaining the object identity. In this paper, we present ObjectMover, a generative model that can perform object movement in highly challenging scenes. Our key insight is that we model this task as a sequence-to-sequence problem and fine-tune a video generation model to leverage its knowledge of consistent object generation across video frames. We show that with this approach, our model is able to adjust to complex real-world scenarios, handling extreme lighting harmonization and object effect movement. As large-scale data for object movement are unavailable, we construct a data generation pipeline using a modern game engine to synthesize high-quality data pairs. We further propose a multi-task learning strategy that enables training on real-world video data to improve the model generalization. Through extensive experiments, we demonstrate that ObjectMover achieves outstanding results and adapts well to real-world scenarios. Xin Yu 0004, Tianyu Wang 0003, Soo Ye Kim, Paul Guerrero 0001, Xi Chen 0119, Qing Liu 0017, Zhe Lin 0001, Xiaojuan Qi 0001 |
CVPR | 1 |
| 2025 | NeuFrameQ: Neural Frame Fields for Scalable and Generalizable Anisotropic Quadrangulation
Ying-Tian Liu, Xin Yu 0004, Yan-Pei Cao 0001, Ding Liang, Ariel Shamir, Song-Hai Zhang |
ICCV | 4 |
| 2025 | UniTok: a Unified Tokenizer for Visual Generation and UnderstandingabstractVisual generative and understanding models typically rely on distinct tokenizers to process images, presenting a key challenge for unifying them within a single framework. Recent studies attempt to address this by connecting the training of VQVAE (for autoregressive generation) and CLIP (for understanding) to build a unified tokenizer. However, directly combining these training objectives has been observed to cause severe loss conflicts. In this paper, we show that reconstruction and semantic supervision do not inherently conflict. Instead, the underlying bottleneck stems from limited representational capacity of discrete token space. Building on these insights, we introduce UniTok, a unified tokenizer featuring a novel multi-codebook quantization mechanism that effectively scales up the vocabulary size and bottleneck dimension. In terms of final performance, UniTok sets a new record of 0.38 rFID and 78.6\% zero-shot accuracy on ImageNet. Besides, UniTok can be seamlessly integrated into MLLMs to unlock native visual generation capability, without compromising the understanding performance. Additionally, we show that UniTok favors cfg-free generation, reducing gFID from 14.6 to 2.5 on ImageNet 256$\times$256 benchmark. All codes and models have been made publicly available. Chuofan Ma, Yi Jiang 0009, Junfeng Wu 0003, Jihan Yang, Xin Yu 0004, Zehuan Yuan, Bingyue Peng, Xiaojuan Qi 0001 |
NeurIPS | 5 |
| 2025 | SeqTex: Generate Mesh Textures in Video SequenceabstractTraining native 3D texture generative models remains a fundamental yet challenging problem, largely due to the limited availability of large-scale, high-quality 3D texture datasets. This scarcity hinders generalization to real-world scenarios. To address this, most existing methods finetune foundation image generative models to exploit their learned visual priors. However, these approaches typically generate only multi-view images and rely on post-processing to produce UV texture maps—an essential representation in modern graphics pipelines. Such two-stage pipelines often suffer from error accumulation and spatial inconsistencies across the 3D surface. In this paper, we introduce SeqTex, a novel end-to-end framework that leverages the visual knowledge encoded in pretrained video foundation models to directly generate complete UV texture maps. Unlike previous methods that model the distribution of UV textures in isolation, SeqTex reformulates the task as a sequence generation problem, enabling the model to learn the joint distribution of multi-view renderings and UV textures. This design effectively transfers the consistent image-space priors from video foundation models into the UV domain. To further enhance performance, we propose several architectural innovations: a decoupled multi-view and UV branch design, geometry-informed attention to guide cross-domain feature alignment, and adaptive token resolution to preserve fine texture details while maintaining computational efficiency. Together, these components allow SeqTex to fully utilize pretrained video priors and synthesize high-fidelity UV texture maps without the need for post-processing. Extensive experiments show that SeqTex achieves state-of-the-art performance on both image-conditioned and text-conditioned 3D texture generation tasks, with superior 3D consistency, texture-geometry alignment, and real-world generalization. Our project page is https://yuanze1024.github.io/SeqTex/. Ze Yuan, Xin Yu 0004, Yang-Tian Sun, Yan-Pei Cao 0001, Ding Liang, Xiaojuan Qi 0001 |
SIGGRAPH Asia | 2 |
| 2025 | GO-NeRF: Generating Objects in Neural Radiance Fields for Virtual Reality Content CreationabstractVirtual environments (VEs) are pivotal for virtual, augmented, and mixed reality systems. Despite advances in 3D generation and reconstruction, the direct creation of 3D objects within an established 3D scene (represented as NeRF) for novel VE creation remains a relatively unexplored domain. This process is complex, requiring not only the generation of high-quality 3D objects but also their seamless integration into the existing scene. To this end, we propose a novel pipeline featuring an intuitive interface, dubbed GO-NeRF. Our approach takes text prompts and user-specified regions as inputs and leverages the scene context to generate 3D objects within the scene. We employ a compositional rendering formulation that effectively integrates the generated 3D objects into the scene, utilizing optimized 3D-aware opacity maps to avoid unintended modifications to the original scene. Furthermore, we develop tailored optimization objectives and training strategies to enhance the model's ability to capture scene context and mitigate artifacts, such as floaters, that may occur while optimizing 3D objects within the scene. Extensive experiments conducted on both forward-facing and 360°scenes demonstrate the superior performance of our proposed method in generating objects that harmonize with surrounding scenes and synthesizing high-quality novel view images. The code will be at https://daipengwa.github.io/G0-NeRF/. Peng Dai 0003, Feitong Tan, Xin Yu 0004, Yifan Peng 0001, Yinda Zhang 0001, Xiaojuan Qi 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2024 | UniDream: Unifying Diffusion Priors for Relightable Text-to-3D Generation
Zexiang Liu, Yangguang Li 0001, Youtian Lin, Xin Yu 0004, Sida Peng, Yan-Pei Cao 0001, Xiaojuan Qi 0001, Xiaoshui Huang, Ding Liang, Wanli Ouyang |
ECCV (5) | 4 |
| 2024 | Image Inpainting via Iteratively Decoupled Probabilistic ModelingabstractGenerative adversarial networks (GANs) have made great success in image inpainting yet still have difficulties tackling large missing regions. In contrast, iterative probabilistic algorithms, such as autoregressive and denoising diffusion models, have to be deployed with massive computing resources for decent effect. To achieve high-quality results with low computational cost, we present a novel pixel spread model (PSM) that iteratively employs decoupled probabilistic modeling, combining the optimization efficiency of GANs with the prediction tractability of probabilistic models. As a result, our model selectively spreads informative pixels throughout the image in a few iterations, largely enhancing the completion quality and efficiency. On multiple benchmarks, we achieve new state-of-the-art performance. Our code and models will be publicly available. Wenbo Li 0002, Xin Yu 0004, Kun Zhou 0001, Yibing Song, Zhe Lin 0001 |
ICLR | 2 |
| 2024 | Text-to-3D with Classifier Score DistillationabstractText-to-3D generation has made remarkable progress recently, particularly with methods based on Score Distillation Sampling (SDS) that leverages pre-trained 2D diffusion models. While the usage of classifier-free guidance is well acknowledged to be crucial for successful optimization, it is considered an auxiliary trick rather than the most essential component. In this paper, we re-evaluate the role of classifier-free guidance in score distillation and discover a surprising finding: the guidance alone is enough for effective text-to-3D generation tasks.
We name this method Classifier Score Distillation (CSD), which can be interpreted as using an implicit classification model for generation. This new perspective reveals new insights for understanding existing techniques. We validate the effectiveness of CSD across a variety of text-to-3D tasks including shape generation, texture synthesis, and shape editing, achieving results superior to those of state-of-the-art methods. Our project page is https://xinyu-andy.github.io/Classifier-Score-Distillation Xin Yu 0004, Yangguang Li 0001, Ding Liang, Song-Hai Zhang, Xiaojuan Qi 0001 |
ICLR | 1 |
| 2024 | TEXGen: a Generative Diffusion Model for Mesh TexturesabstractWhile high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of relying on pre-trained 2D diffusion models for testtime optimization of 3D textures. Instead, we focus on the fundamental problem of learning in the UV texture space itself. For the first time, we train a large diffusion model capable of directly generating high-resolution texture maps in a feed-forward manner. To facilitate efficient learning in high-resolution UV spaces, we propose a scalable network architecture that interleaves convolutions on UV maps with attention layers on point clouds. Leveraging this architectural design, we train a 700 million parameter diffusion model that can generate UV texture maps guided by text prompts and single-view images. Once trained, our model naturally supports various extended applications, including text-guided texture inpainting, sparse-view texture completion, and text-driven texture synthesis. The code is available at https://github.com/CVMI-Lab/TEXGen. Xin Yu 0004, Ze Yuan, Ying-Tian Liu, Yangguang Li 0001, Yan-Pei Cao 0001, Ding Liang, Xiaojuan Qi 0001 |
ACM Trans. Graph. | 1 |
| 2023 | Hybrid Neural Rendering for Large-Scale Scenes with Motion BlurabstractRendering novel view images is highly desirable for many applications. Despite recent progress, it remains challenging to render high-fidelity and view-consistent novel views of large-scale scenes from in-the-wild images with inevitable artifacts (e.g., motion blur). To this end, we develop a hybrid neural rendering model that makes image-based representation and neural 3D representation join forces to render high-quality, view-consistent images. Besides, images captured in the wild inevitably contain artifacts, such as motion blur, which deteriorates the quality of rendered images. Accordingly, we propose strategies to simulate blur effects on the rendered images to mitigate the negative influence of blurriness images and reduce their importance during training based on precomputed quality-aware weights. Extensive experiments on real and synthetic data demonstrate our model surpasses state-of-the-art point-based methods for novel view synthesis. The code is available at https://daipengwa.github.io/Hybrid-Rendering-ProjectPage/. Peng Dai 0003, Yinda Zhang 0001, Xin Yu 0004, Xiaoyang Lyu, Xiaojuan Qi 0001 |
CVPR | 3 |
| 2023 | Texture Generation on 3D Meshes with Point-UV DiffusionabstractIn this work, we focus on synthesizing high-quality textures on 3D meshes. We present Point-UV diffusion, a coarse-to-fine pipeline that marries the denoising diffusion model with UV mapping to generate 3D consistent and high-quality texture images in UV space. We start with introducing a point diffusion model to synthesize low-frequency texture components with our tailored style guidance to tackle the biased color distribution. The derived coarse texture offers global consistency and serves as a condition for the subsequent UV diffusion stage, aiding in regularizing the model to generate a 3D consistent UV texture image. Then, a UV diffusion model with hybrid conditions is developed to enhance the texture fidelity in the 2D UV space. Our method can process meshes of any genus, generating diversified, geometry-compatible, and high-fidelity textures. Code is available at https://cvmi-lab.github.io/Point-UV-Diffusion. Xin Yu 0004, Peng Dai 0003, Wenbo Li 0002, Zhengzhe Liu, Xiaojuan Qi 0001 |
ICCV | 1 |
| 2023 | Is Synthetic Data from Generative Models Ready for Image Recognition?
Ruifei He, Shuyang Sun, Xin Yu 0004, Chuhui Xue, Philip Torr 0001, Song Bai 0001, Xiaojuan Qi 0001 |
ICLR | 3 |
| 2022 | Video Demoiréing with Relation-Based Temporal ConsistencyabstractMoiré patterns, appearing as color distortions, severely degrade image and video qualities when filming a screen with digital cameras. Considering the increasing demands for capturing videos, we study how to remove such undesirable moiré patterns in videos, namely video demoiréing. To this end, we introduce the first hand-held video demoiréing dataset with a dedicated data collection pipeline to ensure spatial and temporal alignments of captured data. Further, a baseline video demoiréing model with implicit feature space alignment and selective feature aggregation is developed to leverage complementary information from nearby frames to improve frame-level video demoiréing. More importantly, we propose a relation-based temporal consistency loss to encourage the model to learn temporal consistency priors directly from ground-truth reference videos, which facilitates producing temporally consistent predictions and effectively maintains frame-level qualities. Extensive experiments manifest the superiority of our model. Code is available at ht tps:// daipengwa. github.io/VDmoire_ProjectPage/. Peng Dai 0003, Xin Yu 0004, Baoheng Zhang, Jia Li 0008, Wenbo Li 0002, Xiaojuan Qi 0001 |
CVPR | 2 |
| 2022 | Towards Efficient and Scale-Robust Ultra-High-Definition Image Demoiréing
Xin Yu 0004, Peng Dai 0003, Wenbo Li 0002, Jia Li 0008, Xiaojuan Qi 0001 |
ECCV (18) | 1 |