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Joachim De Lataillade

dblp:54/1372 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Programming languages and type systems · 100%
Theoretical computer science
1 paper
Logic in computer science · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Programming languages and type systems › lambda calculus
polymorphic lambda calculus
0.112009
Dinatural Terms in System F · LICS 2009
Programming languages and type systems
type theory
0.112009
Dinatural Terms in System F · LICS 2009
Logic in computer science › semantics
game semantics
0.112009
Dinatural Terms in System F · LICS 2009
Logic in computer science
program semantics
0.112009
Dinatural Terms in System F · LICS 2009

Methods — techniques the papers use, named apart from their topics

syntactic analysis · 0.2backward engineering · 0.2
YearPublicationVenuePosition
2009 Dinatural Terms in System F
abstract
We provide in this article two characterisation results, describing exactly which terms verify the dinaturality diagram, in Church-style system F and in Curry-style system F. The proof techniques we use here are purely syntactic, giving in particular a direct construction of the two terms generated by the dinaturality diagram. But the origin of these techniques lies in fact directly on the analysis of system F through game semantics. Thus, this article provides an example of backward engineering, where powerful syntactic results can be extracted from a semantic analysis.
Joachim De Lataillade
LICS1
2008 Second-order type isomorphisms through game semantics
Joachim De Lataillade
Ann. Pure Appl. Log.1
2008 Curry-style type isomorphisms and game semantics
abstract
Curry-style system F, that is, system F with no explicit types in terms, may be viewed as a core presentation of polymorphism from the point of view of programming languages. This paper gives a characterisation of type isomorphisms for this language using a game model, whose intuitions come from both the syntax and the game semantics universe. The model is composed of an untyped part to interpret terms, a notion of arena to interpret types and a typed part to express the fact that an untyped strategy σ plays on an arenaA. By analysing isomorphisms in the model, we prove that the equational system corresponding to type isomorphisms for Curry-style system F is the extension of the equational system for Church-style isomorphisms with a new, non-trivial equation: ∀X.A A[∀Y.Y/X] ifXappears only positively inA.
Joachim De Lataillade
Math. Struct. Comput. Sci.1