Demo Data from EDBT 2026 / reviewers in the wild / expert
Joachim De Lataillade
dblp:54/1372
· DBLP profile ↗
3ranked-venue papers
3as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 3 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Programming languages and type systems · 100% | |
| Theoretical computer science
1 paper |
Logic in computer science · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Programming languages and type systems › lambda calculus
polymorphic lambda calculus |
0.1 | 1 | 2009 | Dinatural Terms in System F · LICS 2009 |
Programming languages and type systems
type theory |
0.1 | 1 | 2009 | Dinatural Terms in System F · LICS 2009 |
Logic in computer science › semantics
game semantics |
0.1 | 1 | 2009 | Dinatural Terms in System F · LICS 2009 |
Logic in computer science
program semantics |
0.1 | 1 | 2009 | Dinatural Terms in System F · LICS 2009 |
Methods — techniques the papers use, named apart from their topics
syntactic analysis · 0.2backward engineering · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Dinatural Terms in System FabstractWe provide in this article two characterisation results, describing exactly which terms verify the dinaturality diagram, in Church-style system F and in Curry-style system F. The proof techniques we use here are purely syntactic, giving in particular a direct construction of the two terms generated by the dinaturality diagram. But the origin of these techniques lies in fact directly on the analysis of system F through game semantics. Thus, this article provides an example of backward engineering, where powerful syntactic results can be extracted from a semantic analysis. Joachim De Lataillade |
LICS | 1 |
| 2008 | Second-order type isomorphisms through game semantics
Joachim De Lataillade |
Ann. Pure Appl. Log. | 1 |
| 2008 | Curry-style type isomorphisms and game semanticsabstractCurry-style system F, that is, system F with no explicit types in terms, may be viewed as a core presentation of polymorphism from the point of view of programming languages. This paper gives a characterisation of type isomorphisms for this language using a game model, whose intuitions come from both the syntax and the game semantics universe. The model is composed of an untyped part to interpret terms, a notion of arena to interpret types and a typed part to express the fact that an untyped strategy σ plays on an arenaA. By analysing isomorphisms in the model, we prove that the equational system corresponding to type isomorphisms for Curry-style system F is the extension of the equational system for Church-style isomorphisms with a new, non-trivial equation: ∀X.A A[∀Y.Y/X] ifXappears only positively inA. Joachim De Lataillade |
Math. Struct. Comput. Sci. | 1 |