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James D. Slotta

dblp:54/1600 · also Jim Slotta · DBLP profile ↗
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8ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0003-4130-5938ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 1 first-authorArtificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 100%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › information visualization › knowledge visualization
educational visualization
0.112014
Supporting learners in collecting and exploring data from immersive simulations in collective inquiry · CHI 2014
Visualization and visual analytics
large display visualization
0.112014
Supporting learners in collecting and exploring data from immersive simulations in collective inquiry · CHI 2014

Methods — techniques the papers use, named apart from their topics

qualitative analysis · 0.4design-based research · 0.4
YearPublicationVenuePosition
2022 Reflective practitioners through design: Perspectives of second-year engineering undergraduate students
abstract
Full Research Paper - Engineering students experience a wide range of learning practices through technical and analytical thinking and a process of reflection is needed to support them with their meaning-making process. In this study, we analyzed students’ perceptions on the role of empathy in human-centered design thinking processes. The reflection assignment took on a learning community pedagogical approach which can help students gain nuanced and deeper understanding of empathy. By situating the design experience within a community of peers, there are increased opportunities for norming and exchange, shared strategies and resources, and a sense of collective progress. We explored how the diversity in the dispositions and experiences of students played a unique and major role in framing and shaping design problems and perspective-taking. This paper reports the findings through a qualitative content analysis of reflective essays written by students in a sophomore engineering design course offered in two semesters. Through such assignments, instructors and curriculum integrators can understand the different ways their students are experiencing the curriculum.
Rubaina Khan, Philip Asare, Lisa Romkey, James D. Slotta
FIE4
2020 Fostering Learning Communities in Engineering Design Education - A Critical Discourse Analysis of Engineering Syllabi
abstract
This Research paper presents results from a Critical Discourse Analysis of ten engineering design courses' syllabi from an undergraduate engineering program that would like to foster a learning community through their design courses. The analysis found the syllabi are giving mixed and incoherent messages to students in becoming contributing community members. The syllabi as a tool should be able to motivate and prepare students to collaborate and thrive within a learning community.
Rubaina Khan, James D. Slotta
FIE2
2018 Semantically Meaningful Cohorts Enable Specialized Knowledge Sharing in a Collaborative MOOC
Stian Håklev, Kshitij Sharma, James D. Slotta, Pierre Dillenbourg
EC-TEL3
2017 Contextualizing the Co-creation of Artefacts Within the Nested Social Structure of a Collaborative MOOC
Stian Håklev, Kshitij Sharma, James D. Slotta, Pierre Dillenbourg
EC-TEL3
2014 Supporting learners in collecting and exploring data from immersive simulations in collective inquiry
abstract
Digitally augmented physical spaces (e.g., smart classrooms) offer opportunities to engage students in novel and potentially transformative learning experiences. This paper presents an immersive rainforest simulation and collective inquiry activity where students collect observational data from the environment and explore their peers' data through large visualization displays and personal mobile devices. Two iterations of the design were tested, which resulted in higher quality student explanations constructed. Images were found to be an important source of evidence for the explanations, more so than text-only evidence. We also found that patterns of collective ideas influenced student performance, and that visualizations, as ambient or plenary displays, supported both teacher and students in reviewing patterns of collected data.
Michelle Lui, Alex Kuhn, Alisa Acosta, Chris Quintana, James D. Slotta
CHI5
2014 The Protean Pointing Gesture: Variation in a Building Block of Human Communication
Kensy Cooperrider, Rafael E. Núñez, James D. Slotta
CogSci3
2013 Orchestrating of complex inquiry: three roles for learning analytics in a smart classroom infrastructure
abstract
This paper presents our research of a pedagogical model known as Knowledge Community and Inquiry (KCI), focusing on our design of a technological infrastructure for the orchestration of the complex CSCL scripts that characterize KCI curricula. We first introduce the KCI model including some basic design principles, and describe its dependency on real time learning analytics. Next, we describe our technology, known as SAIL Smart Space (S3), which provides scaffolding and analytic support of sequenced interactions amongst people, materials, tools and environments. We outline the critical role of the teacher in our designs and describe how S3 supports their active role in orchestration. Finally we outline two implementations of KCI/S3 and the role of learning analytics, in supporting dynamic collective visualizations, real time orchestrational logic, and ambient displays.
James D. Slotta, Michael Tissenbaum, Michelle Lui
LAK1
2003 New roles for students, instructors, and computers in a lab-based introductory programming course
abstract
This paper describes our efforts to develop a new lab-based course format for computer science instruction. Building on learning science research, we created a flexible new technology platform to support students and their instructor as they participated in this new form of instruction. Students work collaboratively on Web-based activities while the instructor interacts with students in a tutorial role. The paper describes our system in detail, outlines the organization of the course that used it, and reviews and evaluates the pilot results. We then discuss the implications for computer science instruction and research in higher education.
Michael J. Clancy, Nathaniel Titterton, Clint Ryan, James D. Slotta, Marcia C. Linn
SIGCSE4