EDBT 2026 Demo / reviewers in the wild / expert
Kristoffer Arnsfelt Hansen
dblp:54/2046
· DBLP profile ↗
50ranked-venue papers
29as first author
8since 2021 · last 2025
0000-0002-1155-8072ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 47 · 28 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 11 · 4 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Improved Hardness Results for the Clearing Problem in Financial Networks with Credit Default Swaps
Simon Dohn, Kristoffer Arnsfelt Hansen, Asger Klinkby |
SAGT | 2 |
| 2025 | On the Complexity of Stationary Nash Equilibria in Discounted Perfect Information Stochastic Games
Kristoffer Arnsfelt Hansen, Xinhao Nie |
WINE | 1 |
| 2024 | PPAD-Membership for Problems with Exact Rational Solutions: A General Approach via Convex OptimizationabstractWe introduce a general technique for proving membership of search problems with exact rational solutions in PPAD, one of the most well-known classes containing total search problems with polynomial-time verifiable solutions. In particular, we construct a "pseudogate", coined the linear-OPT-gate, which can be used as a "plug-and-play" component in a piecewise-linear (PL) arithmetic circuit, as an integral component of the "Linear-FIXP" equivalent definition of the class. The linear-OPT-gate can solve several convex optimization programs, including quadratic programs, which often appear organically in the simplest existence proofs for these problems. This effectively transforms existence proofs to PPAD-membership proofs, and consequently establishes the existence of solutions described by rational numbers. Using the linear-OPT-gate, we are able to significantly simplify and generalize almost all known PPAD-membership proofs for finding exact solutions in the application domains of game theory, competitive markets, auto-bidding auctions, and fair division, as well as to obtain new PPAD-membership results for problems in these domains. Aris Filos-Ratsikas, Kristoffer Arnsfelt Hansen, Kasper Høgh, Alexandros Hollender |
STOC | 2 |
| 2023 | Computational Complexity of Decision Problems About Nash Equilibria in Win-Lose Multi-player Games
Vittorio Bilò, Kristoffer Arnsfelt Hansen, Marios Mavronicolas |
SAGT | 2 |
| 2022 | On the Computational Complexity of Decision Problems About Multi-player Nash EquilibriaabstractWe study the computational complexity of decision problems about Nash equilibria in m-player games. Several such problems have recently been shown to be computationally equivalent to the decision problem for the existential theory of the reals, or stated in terms of complexity classes, ${\exists {\mathbb {R}}}$ -complete, when m ≥ 3. We show that, unless they turn into trivial problems, they are ${\exists {\mathbb {R}}}$ -hard even for 3-player zero-sum games. We also obtain new results about several other decision problems. We show that when m ≥ 3 the problems of deciding if a game has a Pareto optimal Nash equilibrium or deciding if a game has a strong Nash equilibrium are ${\exists {\mathbb {R}}}$ -complete. The latter result rectifies a previous claim of NP-completeness in the literature. We show that deciding if a game has an irrational valued Nash equilibrium is ${\exists {\mathbb {R}}}$ -hard, answering a question of Bilò and Mavronicolas, and address also the computational complexity of deciding if a game has a rational valued Nash equilibrium. These results also hold for 3-player zero-sum games. Our proof methodology applies to corresponding decision problems about symmetric Nash equilibria in symmetric games as well, and in particular our new results carry over to the symmetric setting. Finally we show that deciding whether a symmetric m-player game has a non-symmetric Nash equilibrium is ${\exists {\mathbb {R}}}$ -complete when m ≥ 3, answering a question of Garg, Mehta, Vazirani, and Yazdanbod. Marie Louisa Tølbøll Berthelsen, Kristoffer Arnsfelt Hansen |
Theory Comput. Syst. | 2 |
| 2021 | Computational Complexity of Computing a Quasi-Proper EquilibriumabstractWe study the computational complexity of computing or approximating a quasi-proper equilibrium for a given finite extensive form game of perfect recall. We show that the task of computing a symbolic quasi-proper equilibrium is \(\mathrm {PPAD}\)-complete for two-player games. For the case of zero-sum games we obtain a polynomial time algorithm based on Linear Programming. For general n-player games we show that computing an approximation of a quasi-proper equilibrium is \(\mathrm {FIXP}_a\)-complete. Towards our results for two-player games we devise a new perturbation of the strategy space of an extensive form game which in particular gives a new proof of existence of quasi-proper equilibria for general n-player games. Kristoffer Arnsfelt Hansen, Troels Bjerre Lund |
FCT | 1 |
| 2021 | FIXP-membership via Convex Optimization: Games, Cakes, and MarketsabstractWe introduce a new technique for proving membership of problems in FIXP – the class capturing the complexity of computing a fixed-point of an algebraic circuit. Our technique constructs a “pseudogate” which can be used as a black box when building FIXP circuits. This pseudogate, which we term the “OPT-gate”, can solve most convex optimization problems. Using the OPT-gate, we prove new FIXP-membership results, and we generalize and simplify several known results from the literature on fair division, game theory and competitive markets. In particular, we prove complexity results for two classic problems: computing a market equilibrium in the Arrow-Debreu model with general concave utilities is in FIXP, and computing an envy-free division of a cake with general valuations is FIXP-complete. We further showcase the wide applicability of our technique, by using it to obtain simplified proofs and extensions of known FIXP-membership results for equilibrium computation for various types of strategic games, as well as the pseudomarket mechanism of Hylland and Zeckhauser. Aris Filos-Ratsikas, Kristoffer Arnsfelt Hansen, Kasper Høgh, Alexandros Hollender |
FOCS | 2 |
| 2021 | Strong Approximate Consensus Halving and the Borsuk-Ulam TheoremabstractIn the consensus halving problem we are given n agents with valuations over the interval $[0,1]$. The goal is to divide the interval into at most $n+1$ pieces (by placing at most n cuts), which may be combined to give a partition of $[0,1]$ into two sets valued equally by all agents. The existence of a solution may be established by the Borsuk-Ulam theorem. We consider the task of computing an approximation of an exact solution of the consensus halving problem, where the valuations are given by distribution functions computed by algebraic circuits. Here approximation refers to computing a point that $\varepsilon$-close to an exact solution, also called strong approximation. We show that this task is polynomial time equivalent to computing an approximation to an exact solution of the Borsuk-Ulam search problem defined by a continuous function that is computed by an algebraic circuit. The Borsuk-Ulam search problem is the defining problem of the complexity class BU. We introduce a new complexity class BBU to also capture an alternative formulation of the Borsuk-Ulam theorem from a computational point of view. We investigate their relationship and prove several structural results for these classes as well as for the complexity class FIXP. Eleni Batziou, Kristoffer Arnsfelt Hansen, Kasper Høgh |
ICALP | 2 |
| 2020 | ∃ℝ-Completeness of Stationary Nash Equilibria in Perfect Information Stochastic GamesabstractWe show that the problem of deciding whether in a multi-player perfect information recursive game (i.e. a stochastic game with terminal rewards) there exists a stationary Nash equilibrium ensuring each player a certain payoff is ∃ℝ-complete. Our result holds for acyclic games, where a Nash equilibrium may be computed efficiently by backward induction, and even for deterministic acyclic games with non-negative terminal rewards. We further extend our results to the existence of Nash equilibria where a single player is surely winning. Combining our result with known gadget games without any stationary Nash equilibrium, we obtain that for cyclic games, just deciding existence of any stationary Nash equilibrium is ∃ℝ-complete. This holds for reach-a-set games, stay-in-a-set games, and for deterministic recursive games. Kristoffer Arnsfelt Hansen, Steffan Christ Sølvsten |
MFCS | 1 |
| 2019 | On the Computational Complexity of Decision Problems About Multi-player Nash EquilibriaabstractWe study the computational complexity of decision problems about Nash equilibria in m -player games. Several such problems have recently been shown to be computationally equivalent to the decision problem for the existential theory of the reals, or stated in terms of complexity classes, \(\exists \mathbb {R}\) -complete, when \(m\ge 3\) . We show that, unless they turn into trivial problems, they are \(\exists \mathbb {R}\) -hard even for 3-player zero-sum games. We also obtain new results about several other decision problems. We show that when \(m\ge 3\) the problems of deciding if a game has a Pareto optimal Nash equilibrium or deciding if a game has a strong Nash equilibrium are \(\exists \mathbb {R}\) -complete. The latter result rectifies a previous claim of \(\mathrm {NP}\) -completeness in the literature. We show that deciding if a game has an irrational valued Nash equilibrium is \(\exists \mathbb {R}\) -hard, answering a question of Biló and Mavronicolas, and address also the computational complexity of deciding if a game has a rational valued Nash equilibrium. These results also hold for 3-player zero-sum games. Our proof methodology applies to corresponding decision problems about symmetric Nash equilibria in symmetric games as well, and in particular our new results carry over to the symmetric setting. Finally we show that deciding whether a symmetric m -player games has a non-symmetric Nash equilibrium is \(\exists \mathbb {R}\) -complete when \(m\ge 3\) , answering a question of Garg, Mehta, Vazirani, and Yazdanbod. Marie Louisa Tølbøll Berthelsen, Kristoffer Arnsfelt Hansen |
SAGT | 2 |
| 2019 | The Real Computational Complexity of Minmax Value and Equilibrium Refinements in Multi-player GamesabstractWe show that for several solution concepts for finite n-player games, where n ≥ 3, the task of simply verifying its conditions is computationally equivalent to the decision problem of the existential theory of the reals. This holds for trembling hand perfect equilibrium, proper equilibrium, and CURB sets in strategic form games and for (the strategy part of) sequential equilibrium, trembling hand perfect equilibrium, and quasi-perfect equilibrium in extensive form games of perfect recall. For obtaining these results we first show that the decision problem for the minmax value in n-player games, where n ≥ 3, is also equivalent to the decision problem for the existential theory of the reals. Our results thus improve previous results of NP-hardness as well as Sqrt-Sum-hardness of the decision problems to completeness for ${\exists {\mathbb {R}}}$ , the complexity class corresponding to the decision problem of the existential theory of the reals. As a byproduct we also obtain a simpler proof of a result by Schaefer and Štefankovič giving ${\exists {\mathbb {R}}}$ -completeness for the problem of deciding existence of a probability constrained Nash equilibrium. Kristoffer Arnsfelt Hansen |
Theory Comput. Syst. | 1 |
| 2018 | Low Rank Approximation of Binary Matrices: Column Subset Selection and GeneralizationsabstractLow rank matrix approximation is an important tool in machine learning. Given a data matrix, low rank approximation helps to find factors, patterns and provides concise representations for the data. Research on low rank approximation usually focus on real matrices. However, in many applications data are binary (categorical) rather than continuous. This leads to the problem of low rank approximation of binary matrix. Here we are given a $d \times n$ binary matrix $A$ and a small integer $k$. The goal is to find two binary matrices $U$ and $V$ of sizes $d \times k$ and $k \times n$ respectively, so that the Frobenius norm of $A - U V$ is minimized. There are two models of this problem, depending on the definition of the dot product of binary vectors: The $\mathrm{GF}(2)$ model and the Boolean semiring model. Unlike low rank approximation of real matrix which can be efficiently solved by Singular Value Decomposition, approximation of binary matrix is $NP$-hard even for $k=1$. In this paper, we consider the problem of Column Subset Selection (CSS), in which one low rank matrix must be formed by $k$ columns of the data matrix. We characterize the approximation ratio of CSS for binary matrices. For $GF(2)$ model, we show the approximation ratio of CSS is bounded by $\frac{k}{2}+1+\frac{k}{2(2^k-1)}$ and this bound is asymptotically tight. For Boolean model, it turns out that CSS is no longer sufficient to obtain a bound. We then develop a Generalized CSS (GCSS) procedure in which the columns of one low rank matrix are generated from Boolean formulas operating bitwise on columns of the data matrix. We show the approximation ratio of GCSS is bounded by $2^{k-1}+1$, and the exponential dependency on $k$ is inherent. Chen Dan 0001, Kristoffer Arnsfelt Hansen, Liwei Wang 0001 |
MFCS | 2 |
| 2018 | The Big Match with a Clock and a Bit of MemoryabstractThe Big Match is a multi-stage two-player game. In each stage Player 1 hides one or two pebbles in his hand, and his opponent has to guess that number; Player 1 loses a point if Player 2 is correct, and otherwise he wins a point. As soon as Player 1 hides one pebble, the players cannot change their choices in any future stage. Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, Abraham Neyman |
EC | 1 |
| 2018 | Computational Complexity of Proper EquilibriumabstractWe study the computational complexity of proper equilibrium in finite games and prove the following results. First, for two-player games in strategic form we show that the task of simply verifying the proper equilibrium conditions of a given pure Nash equilibrium is NP-complete. Next, for n -player games in strategic form we show that the task of computing an approximation of a proper equilibrium is FIXPa-complete. Finally, for n -player polymatrix games we show that the task of computing a symbolic proper equilibrium is PPAD-complete. Kristoffer Arnsfelt Hansen, Troels Bjerre Lund |
EC | 1 |
| 2017 | Strategy Complexity of Concurrent Safety GamesabstractWe consider two player, zero-sum, finite-state concurrent reachability games, played for an infinite number of rounds, where in every round, each player simultaneously and independently of the other players chooses an action, whereafter the successor state is determined by a probability distribution given by the current state and the chosen actions. Player 1 wins iff a designated goal state is eventually visited. We are interested in the complexity of stationary strategies measured by their patience, which is defined as the inverse of the smallest non-zero probability employed. Our main results are as follows: We show that: (i) the optimal bound on the patience of optimal and epsilon-optimal strategies, for both players is doubly exponential; and (ii) even in games with a single non-absorbing state exponential (in the number of actions) patience is necessary. Krishnendu Chatterjee, Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen |
MFCS | 2 |
| 2017 | The Real Computational Complexity of Minmax Value and Equilibrium Refinements in Multi-player Games
Kristoffer Arnsfelt Hansen |
SAGT | 1 |
| 2016 | The Big Match in Small Space - (Extended Abstract)
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, Michal Koucký 0001 |
SAGT | 1 |
| 2016 | Truthful Facility Assignment with Resource Augmentation: An Exact Analysis of Serial DictatorshipabstractWe study the truthful facility assignment problem, where a set of agents with private most-preferred points on a metric space are assigned to facilities that lie on the metric space, under capacity constraints on the facilities. The goal is to produce such an assignment that minimizes the social cost, i.e., the total distance between the most-preferred points of the agents and their corresponding facilities in the assignment, under the constraint of truthfulness, which ensures that agents do not misreport their most-preferred points. We propose a resource augmentation framework, where a truthful mechanism is evaluated by its worst-case performance on an instance with enhanced facility capacities against the optimal mechanism on the same instance with the original capacities. We study a well-known mechanism, Serial Dictatorship, and provide an exact analysis of its performance. Among other results, we prove that Serial Dictatorship has approximation ratio $$g/(g-2)$$ when the capacities are multiplied by any integer $$g \ge 3$$ . Our results suggest that even a limited augmentation of the resources can have wondrous effects on the performance of the mechanism and in particular, the approximation ratio goes to 1 as the augmentation factor becomes large. We complement our results with bounds on the approximation ratio of Random Serial Dictatorship, the randomized version of Serial Dictatorship, when there is no resource augmentation. Ioannis Caragiannis, Aris Filos-Ratsikas, Søren Kristoffer Stiil Frederiksen, Kristoffer Arnsfelt Hansen, Zihan Tan |
WINE | 4 |
| 2015 | Computation of Stackelberg Equilibria of Finite Sequential GamesabstractThe Stackelberg equilibrium is a solution concept that describes optimal strategies to commit to: Player 1 ( the leader ) first commits to a strategy that is publicly announced, then Player 2 ( the follower ) plays a best response to the leader’s choice. We study Stackelberg equilibria in finite sequential (i.e., extensive-form) games and provide new exact algorithms, approximate algorithms, and hardness results for finding equilibria for several classes of such two-player games. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves. Branislav Bosanský, Simina Brânzei, Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, Troels Bjerre Lund |
WINE | 3 |
| 2015 | Polynomial threshold functions and Boolean threshold circuits
Kristoffer Arnsfelt Hansen, Vladimir Podolskii 0001 |
Inf. Comput. | 1 |
| 2014 | Circuit Complexity of Properties of Graphs with Constant Planar Cutwidth
Kristoffer Arnsfelt Hansen, Balagopal Komarath, Jayalal Sarma, Sven Skyum, Navid Talebanfard |
MFCS (2) | 1 |
| 2014 | The Complexity of Approximating a Trembling Hand Perfect Equilibrium of a Multi-player Game in Strategic Form
Kousha Etessami, Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, Troels Bjerre Lund |
SAGT | 2 |
| 2014 | Learning Read-Constant Polynomials of Constant Degree Modulo Composites
Arkadev Chattopadhyay, Ricard Gavaldà, Kristoffer Arnsfelt Hansen, Denis Thérien |
Theory Comput. Syst. | 3 |
| 2014 | The Complexity of Solving Reachability Games Using Value and Strategy Iteration
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, Peter Bro Miltersen |
Theory Comput. Syst. | 1 |
| 2013 | Polynomial Threshold Functions and Boolean Threshold Circuits
Kristoffer Arnsfelt Hansen, Vladimir Podolskii 0001 |
MFCS | 1 |
| 2013 | Patience of matrix games
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, Vladimir Podolskii 0001, Elias P. Tsigaridas |
Discret. Appl. Math. | 1 |
| 2013 | Tight Bounds on Computing Error-Correcting Codes by Bounded-Depth Circuits With Arbitrary GatesabstractWe bound the minimum number$w$of wires needed to compute any (asymptotically good) error-correcting code$C:\{0,1\}^{\Omega (n)}\to\{0,1\}^{n}$with minimum distance$\Omega (n)$, using unbounded fan-in circuits of depth$d$with arbitrary gates. Our main results are: 1) if$d=2$, then$w=\Theta (n ({\lg n/\lg\lg n})^{2})$; 2) if$d=3$, then$w=\Theta (n\lg\lg n)$; 3) if$d=2k$or$d=2k+1$for some integer$k\geq 2$, then$w=\Theta (n\lambda_{k}(n))$, where$\lambda_{1}(n)=\lceil\lg n\rceil$,$\lambda_{i+1}(n)=\lambda_{i}^{\ast}(n)$, and the$\ast$operation gives how many times one has to iterate the function$\lambda_{i}$to reach a value at most 1 from the argument$n$; and 4) if$d=\lg^{\ast}n$, then$w=O(n)$. For depth$d=2$, our$\Omega (n ({\lg n/\lg\lg n})^{2})$lower bound gives the largest known lower bound for computing any linear map. The upper bounds imply that a (necessarily dense) generator matrix for our code can be written as the product of two sparse matrices. Using known techniques, we also obtain similar (but not tight) bounds for computing pairwise-independent hash functions. Our lower bounds are based on a superconcentrator-like condition that the graphs of circuits computing good codes must satisfy. This condition is provably intermediate between superconcentrators and their weakenings considered before. Anna Gál, Kristoffer Arnsfelt Hansen, Michal Koucký 0001, Pavel Pudlák, Emanuele Viola |
IEEE Trans. Inf. Theory | 2 |
| 2012 | Approximating the Minmax Value of Three-Player Games within a Constant is as Hard as Detecting Planted Cliques
Kord Eickmeyer, Kristoffer Arnsfelt Hansen, Elad Verbin |
SAGT | 2 |
| 2012 | Tight bounds on computing error-correcting codes by bounded-depth circuits with arbitrary gatesabstractWe bound the minimum number w of wires needed to compute any (asymptotically good) error-correcting code C:{0,1}Ω(n) -> {0,1}n with minimum distance Ω(n), using unbounded fan-in circuits of depth d with arbitrary gates. Our main results are: (1) If d=2 then w = Θ(n ({log n/ log log n})2). (2) If d=3 then w = Θ(n lg lg n). (3) If d=2k or d=2k+1 for some integer k ≥ 2 then w = Θ(n λk(n)), where λ1(n)=⌈ log n⌉, λi+1(n)= λi*(n), and the * operation gives how many times one has to iterate the function λi to reach a value at most 1 from the argument n. (4) If d=log* n then w=O(n). Anna Gál, Kristoffer Arnsfelt Hansen, Michal Koucký 0001, Pavel Pudlák, Emanuele Viola |
STOC | 2 |
| 2012 | Deterministic Graphical Games RevisitedabstractStarting from Zermelo’s classical formal treatment of chess, we trace through history the analysis of two-player win/lose/draw games with perfect information and potentially infinite play. Such chess-like games have appeared in many different research communities, and methods for solving them, such as retrograde analysis, have been rediscovered independently. We then revisit Washburn’s deterministic graphical games (DGGs), a natural generalization of chess-like games to arbitrary zero-sum payoffs. We study the complexity of solving DGGs and obtain an almost-linear time comparison-based algorithm for finding optimal strategies in such games. The existence of a linear time comparison-based algorithm remains an open problem. Daniel Andersson, Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, Troels Bjerre Lund |
J. Log. Comput. | 2 |
| 2011 | Exact algorithms for solving stochastic games: extended abstractabstractShapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms for exactly solving these games. When the number of positions of the game isbconstant, our algorithms run in polynomial time. Kristoffer Arnsfelt Hansen, Michal Koucký 0001, Niels Lauritzen, Peter Bro Miltersen, Elias P. Tsigaridas |
STOC | 1 |
| 2010 | Exact Threshold CircuitsabstractWe initiate a systematic study of constant depth Boolean circuits built using exact threshold gates. We consider both unweighted and weighted exact threshold gates and introduce corresponding circuit classes. We next show that this gives a hierarchy of classes that seamlessly interleave with the well-studied corresponding hierarchies defined using ordinary threshold gates. A major open problem in Boolean circuit complexity is to provide an explicit super-polynomial lower bound for depth two threshold circuits. We identify the class of depth two exact threshold circuits as a natural subclass of these where also no explicit lower bounds are known. Many of our results can be seen as evidence that this class is a strict subclass of depth two threshold circuits --- thus we argue that efforts in proving lower bounds should be directed towards this class. Kristoffer Arnsfelt Hansen, Vladimir Podolskii 0001 |
CCC | 1 |
| 2010 | Weights of Exact Threshold Functions
László Babai, Kristoffer Arnsfelt Hansen, Vladimir Podolskii 0001, Xiaoming Sun 0001 |
MFCS | 2 |
| 2010 | The Computational Complexity of Trembling Hand Perfection and Other Equilibrium Refinements
Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, Troels Bjerre Lund |
SAGT | 1 |
| 2010 | A New Characterization of ACC0 and Probabilistic CC0
Kristoffer Arnsfelt Hansen, Michal Koucký 0001 |
Comput. Complex. | 1 |
| 2009 | A New Characterization of ACC0 and Probabilistic CC0abstractBarrington, Straubing and Therien (1990) conjectured that the Boolean AND function can not be computed by polynomial size constant depth circuits built from modular counting gates, i.e., by CC^0 circuits. In this work we show that the AND function can be computed by uniform probabilistic CC^0 circuits that use only O(log n) random bits. This may be viewed as evidence contrary to the conjecture. As a consequence of our construction we get that all of ACC^0 can be computed by probabilistic CC^0 circuits that use only O(log n) random bits. Thus, if one were able to derandomize such circuits, we would obtain a collapse of circuit classes giving ACC^0=CC^0. We present a derandomization of probabilistic CC^0 circuits using AND and OR gates to obtain ACC^0 = AND o OR o CC^0 = OR o AND o CC^0. AND and OR gates of sublinear fan-in suffice. Both these results hold for uniform as well as non-uniform circuit classes. For non-uniform circuits we obtain the stronger conclusion that ACC^0 = rand-ACC^0 = rand-CC^0 = rand(log n)-CC^0, i.e., probabilistic ACC^0 circuits can be simulated by probabilistic CC^0 circuits using only O(log n) random bits. As an application of our results we obtain a characterization of ACC^0 by constant width planar nondeterministic branching programs, improving a previous characterization for the quasipolynomial size setting. Kristoffer Arnsfelt Hansen, Michal Koucký 0001 |
CCC | 1 |
| 2009 | Hilbert's Thirteenth Problem and Circuit Complexity
Kristoffer Arnsfelt Hansen, Oded Lachish, Peter Bro Miltersen |
ISAAC | 1 |
| 2009 | Winning Concurrent Reachability Games Requires Doubly-Exponential PatienceabstractWe exhibit a deterministic concurrent reachability game PURGATORY$_n$ with $n$ non-terminal positions and a binary choice for both players in every position so that any positional strategy for Player 1 achieving the value of the game within given $\epsilon Kristoffer Arnsfelt Hansen, Michal Koucký 0001, Peter Bro Miltersen |
LICS | 1 |
| 2008 | Deterministic Graphical Games Revisited
Daniel Andersson, Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, Troels Bjerre Lund |
CiE | 2 |
| 2008 | Constant Width Planar Branching Programs Characterize ACC^0 in Quasipolynomial SizeabstractWe revisit the computational power of constant width polynomial size planar nondeterministic branching programs. We show that they are capable of computing any function computed by a ${{\bf \Pi}_2 \circ {\rm \bf CC^0} \circ {\rm \bf AC^0}}$ circuit in polynomial size. In the quasipolynomial size setting we obtain a characterization of ${\rm \bf ACC^0}$ by constant width planar nondeterministic branching programs. Kristoffer Arnsfelt Hansen |
CCC | 1 |
| 2007 | Computing Symmetric Boolean Functions by Circuits with Few Exact Threshold Gates
Kristoffer Arnsfelt Hansen |
COCOON | 1 |
| 2007 | Finding Equilibria in Games of No Chance
Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, Troels Bjerre Lund |
COCOON | 1 |
| 2007 | Dynamic Matchings in Convex Bipartite Graphs
Gerth Stølting Brodal, Loukas Georgiadis, Kristoffer Arnsfelt Hansen, Irit Katriel |
MFCS | 3 |
| 2006 | On Modular Counting with PolynomialsabstractFor any integers m and l, where m has r sufficiently large (depending on l) factors, that are powers of r distinct primes, we give a construction of a (symmetric) polynomial over Z/sub m/ of degree O(/sup r//spl radic/n) that is a generalized representation (commonly also called weak representation) of the MOD/sub l/ function. We give a detailed study of the case when m has exactly two distinct prime factors, and classify the minimum possible degree for a symmetric representing polynomial. Kristoffer Arnsfelt Hansen |
CCC | 1 |
| 2006 | Circuits on cylinders
Kristoffer Arnsfelt Hansen, Peter Bro Miltersen |
Comput. Complex. | 1 |
| 2006 | Constant Width Planar Computation Characterizes ACC0
Kristoffer Arnsfelt Hansen |
Theory Comput. Syst. | 1 |
| 2005 | Lower Bounds for Circuits with Few Modular and Symmetric Gates
Arkadev Chattopadhyay, Kristoffer Arnsfelt Hansen |
ICALP | 2 |
| 2004 | Some Meet-in-the-Middle Circuit Lower Bounds
Kristoffer Arnsfelt Hansen, Peter Bro Miltersen |
MFCS | 1 |
| 2004 | Constant Width Planar Computation Characterizes ACC0
Kristoffer Arnsfelt Hansen |
STACS | 1 |
| 2003 | Circuits on Cylinders
Kristoffer Arnsfelt Hansen, Peter Bro Miltersen |
FCT | 1 |