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Jonathan Balzer

dblp:54/2208 · DBLP profile ↗
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13ranked-venue papers
7as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 7 first-authorArtificial intelligence and machine learning · 8 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 80% Robot navigation and mapping · 12% Representation and self-supervised learning · 8%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 80% Machine learning and data management · 20%
Computer graphics and multimedia
4 papers
Geometric modeling and processing · 79% Computational photography and imaging · 21%

Topics — the 22 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
depth estimation
0.212015
Efficient minimal-surface regularization of perspective depth maps in variational stereo · CVPR 2015
Machine learning › Representation and self-supervised learning
invariant representation
0.212015
Multi-view feature engineering and learning · CVPR 2015
Computer vision › 3D vision
local feature descriptor
0.212015
Multi-view feature engineering and learning · CVPR 2015
Computer vision › 3D vision
multi-view geometry
0.212015
Multi-view feature engineering and learning · CVPR 2015
Computer vision › 3D vision › feature matching › multi-image matching
multi-view matching
0.212015
Multi-view feature engineering and learning · CVPR 2015
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.212015
Efficient minimal-surface regularization of perspective depth maps in variational stereo · CVPR 2015
Computer vision › 3D vision › stereo vision › stereo matching › global stereo matching
variational stereo
0.212015
Efficient minimal-surface regularization of perspective depth maps in variational stereo · CVPR 2015
Computer vision › 3D vision › feature matching › local feature matching
wide-baseline matching
0.212015
Multi-view feature engineering and learning · CVPR 2015
Information retrieval › similarity search › nearest neighbor search
approximate nearest neighbor search
0.212014
Asymmetric Sparse Kernel Approximations for Large-Scale Visual Search · CVPR 2014
Information retrieval
image retrieval
0.212014
Asymmetric Sparse Kernel Approximations for Large-Scale Visual Search · CVPR 2014
Machine learning and data management › kernel methods
kernel approximation
0.212014
Asymmetric Sparse Kernel Approximations for Large-Scale Visual Search · CVPR 2014
Information retrieval › image retrieval
large-scale image retrieval
0.212014
Asymmetric Sparse Kernel Approximations for Large-Scale Visual Search · CVPR 2014
Information retrieval
similarity search
0.212014
Asymmetric Sparse Kernel Approximations for Large-Scale Visual Search · CVPR 2014
Robotics › Robot navigation and mapping › semantic mapping
object-level mapping
0.212013
CLAM: Coupled Localization and Mapping with Efficient Outlier Handling · CVPR 2013
Robotics › Robot navigation and mapping
SLAM
0.212013
CLAM: Coupled Localization and Mapping with Efficient Outlier Handling · CVPR 2013
Computer vision › 3D vision
structure from motion
0.212013
CLAM: Coupled Localization and Mapping with Efficient Outlier Handling · CVPR 2013
Geometric modeling and processing
isogeometric analysis
0.112012
Isogeometric finite-elements methods and variational reconstruction tasks in vision - A perfect match · CVPR 2012
Computer vision › 3D vision › 3d shape reconstruction
specular surface reconstruction
0.112011
Multiview specular stereo reconstruction of large mirror surfaces · CVPR 2011
Computational photography and imaging › shape and reflectance estimation
shape from reflection
0.112011
Multiview specular stereo reconstruction of large mirror surfaces · CVPR 2011
Geometric modeling and processing
shape registration
0.112011
Non-rigid isometric ICP: A practical registration method for the analysis and compensation of form errors in production engineering · Comput. Aided Des. 2011
Mathematical optimization
levenberg-marquardt
0.112014
Second-Order Shape Optimization for Geometric Inverse Problems in Vision · CVPR 2014
Mathematical optimization › continuous optimization › continuous-time optimization
calculus of variations
0.012012
Isogeometric finite-elements methods and variational reconstruction tasks in vision - A perfect match · CVPR 2012

Methods — techniques the papers use, named apart from their topics

shape hessian approximation · 0.6conjugate gradient · 0.6alternating direction method of multipliers · 0.6poisson equation solver · 0.3isogeometric finite elements · 0.3iterative closest point · 0.2isometric registration · 0.2variational method · 0.2sampling-based approximation · 0.2primal-dual optimization · 0.2point-estimate approximation · 0.2minimal sufficient statistics · 0.2gauge ambiguity · 0.2sparse approximation · 0.2locality-sensitive hashing · 0.2kernel embedding · 0.2m-estimator · 0.2multi-view stereo · 0.1
YearPublicationVenuePosition
2015 Multi-view feature engineering and learning
abstract
We frame the problem of local representation of imaging data as the computation of minimal sufficient statistics that are invariant to nuisance variability induced by viewpoint and illumination. We show that, under very stringent conditions, these are related to “feature descriptors” commonly used in Computer Vision. Such conditions can be relaxed if multiple views of the same scene are available. We propose a sampling-based and a point-estimate based approximation of such a representation, compared empirically on image-to-(multiple)image matching, for which we introduce a multi-view wide-baseline matching benchmark, consisting of a mixture of real and synthetic objects with ground truth camera motion and dense three-dimensional geometry.
Jingming Dong, Nikolaos Karianakis, Damek Davis, Joshua Hernandez, Jonathan Balzer, Stefano Soatto
CVPR5
2015 Efficient minimal-surface regularization of perspective depth maps in variational stereo
abstract
We propose a method for dense three-dimensional surface reconstruction that leverages the strengths of shape-based approaches, by imposing regularization that respects the geometry of the surface, and the strength of depth-map-based stereo, by avoiding costly computation of surface topology. The result is a near real-time variational reconstruction algorithm free of the staircasing artifacts that affect depth-map and plane-sweeping approaches. This is made possible by exploiting the gauge ambiguity to design a novel representation of the regularizer that is linear in the parameters and hence amenable to be optimized with state-of-the-art primal-dual numerical schemes.
Gottfried Munda, Jonathan Balzer, Stefano Soatto, Thomas Pock
CVPR2
2014 Cavlectometry: Towards Holistic Reconstruction of Large Mirror Objects
abstract
We introduce a method based on the deflectometry principle for the reconstruction of specular objects exhibiting significant size and geometric complexity. A key feature of our approach is the deployment of an Automatic Virtual Environment (CAVE) as pattern generator. To unfold the full power of this experimental setup, an optical encoding scheme is developed which accounts for the distinctive topology of the CAVE. Furthermore, we devise an algorithm for detecting the object of interest in raw deflect metric images. The segmented foreground is used for single-view reconstruction, the background for estimation of the camera pose, necessary for calibrating the sensor system. Experiments suggest a significant gain of coverage in single measurements compared to previous methods.
Jonathan Balzer, Daniel Acevedo Feliz, Stefano Soatto, Sebastian Höfer, Markus Hadwiger, Jürgen Beyerer
3DV1
2014 Direct Optimization of T-Splines Based on Multiview Stereo
abstract
We propose a multi-view stereo reconstruction method in which the surface is represented by CAD-compatible T-splines. Our method hinges on the principle of is geometric analysis, formulating an energy functional that can be directly computed in terms of the T-spline basis. Paying attention to the idiosyncracies of this basis, we derive an analytic formula for the gradient of the functional which is then used in photo-consistency optimization. The numbers of degrees of freedom our model requires is drastically reduced compared to the state of the art. Gains in efficiency can firstly be attributed to the fact that T-splines are particularly suited for adaptive refinement. Secondly, evaluation of the proposed energy functional is highly parallelizable as demonstrated by means of a T-spline-specific GPU implementation. Our experiments indicate the superiority of T-spline surfaces over the widely-used triangular meshes in terms of memory efficiency and numerical stability, without relying on dedicated regularizers.
Thomas Morwald, Jonathan Balzer, Markus Vincze
3DV2
2014 Second-Order Shape Optimization for Geometric Inverse Problems in Vision
abstract
We develop a method for optimization in shape spaces, i.e., sets of surfaces modulo re-parametrization. Unlike previously proposed gradient flows, we achieve superlinear convergence rates through an approximation of the shape Hessian, which is generally hard to compute and suffers from a series of degeneracies. Our analysis highlights the role of mean curvature motion in comparison with first-order schemes: instead of surface area, our approach penalizes deformation, either by its Dirichlet energy or total variation, and hence does not suffer from shrinkage. The latter regularizer sparks the development of an alternating direction method of multipliers on triangular meshes. Therein, a conjugate-gradient solver enables us to bypass formation of the Gaussian normal equations appearing in the course of the overall optimization. We combine all of these ideas in a versatile geometric variation-regularized Levenberg-Marquardt-type method applicable to a variety of shape functionals, depending on intrinsic properties of the surface such as normal field and curvature as well as its embedding into space. Promising experimental results are reported.
Jonathan Balzer, Stefano Soatto
CVPR1
2014 Asymmetric Sparse Kernel Approximations for Large-Scale Visual Search
abstract
We introduce an asymmetric sparse approximate embedding optimized for fast kernel comparison operations arising in large-scale visual search. In contrast to other methods that perform an explicit approximate embedding using kernel PCA followed by a distance compression technique in Rd, which loses information at both steps, our method utilizes the implicit kernel representation directly. In addition, we empirically demonstrate that our method needs no explicit training step and can operate with a dictionary of random exemplars from the dataset. We evaluate our method on three benchmark image retrieval datasets: SIFT1M, ImageNet, and 80M-TinyImages.
Damek Davis, Jonathan Balzer, Stefano Soatto
CVPR2
2014 Volumetric reconstruction applied to perceptual studies of size and weight
abstract
We explore the application of volumetric reconstruction from structured-light sensors in cognitive neuroscience, specifically in the quantification of the size-weight illusion, whereby humans tend to systematically perceive smaller objects as heavier. We investigate the performance of two commercial structured-light scanning systems in comparison to one we developed specifically for this application. Our method has two main distinct features: First, it only samples a sparse series of viewpoints, unlike other systems such as the Kinect Fusion. Second, instead of building a distance field for the purpose of points-to-surface conversion directly, we pursue a first-order approach: the distance function is recovered from its gradient by a screened Poisson reconstruction, which is very resilient to noise and yet preserves high-frequency signal components. Our experiments show that the quality of metric reconstruction from structured light sensors is subject to systematic biases, and highlights the factors that influence it. Our main performance index rates estimates of volume (a proxy of size), for which we review a well-known formula applicable to incomplete meshes. Our code and data will be made publicly available upon completion of the anonymous review process.
Jonathan Balzer, Megan A. K. Peters, Stefano Soatto
WACV1
2013 CLAM: Coupled Localization and Mapping with Efficient Outlier Handling
abstract
We describe a method to efficiently generate a model (map) of small-scale objects from video. The map encodes sparse geometry as well as coarse photometry, and could be used to initialize dense reconstruction schemes as well as to support recognition and localization of three-dimensional objects. Self-occlusions and the predominance of outliers present a challenge to existing online Structure From Motion and Simultaneous Localization and Mapping systems. We propose a unified inference criterion that encompasses map building and localization (object detection) relative to the map in a coupled fashion. We establish correspondence in a computationally efficient way without resorting to combinatorial matching or random-sampling techniques. Instead, we use a simpler M-estimator that exploits putative correspondence from tracking after photometric and topological validation. We have collected a new dataset to benchmark model building in the small scale, which we test our algorithm on in comparison to others. Although our system is significantly leaner than previous ones, it compares favorably to the state of the art in terms of accuracy and robustness.
Jonathan Balzer, Stefano Soatto
CVPR1
2012 Isogeometric finite-elements methods and variational reconstruction tasks in vision - A perfect match
abstract
Inverse problems are abundant in vision. A common way to deal with their inherent ill-posedness is reformulating them within the framework of the calculus of variations. This always leads to partial differential equations as conditions of (local) optimality. In this paper, we propose solving such equations numerically by isogeometric analysis, a special kind of finite-elements method. We will expose its main advantages including superior computational performance, a natural ability to facilitate multi-scale reconstruction, and a high degree of compatibility with the spline geometries encountered in modern computer-aided design systems. To animate these fairly general arguments, their impact on the well-known depth-from-gradients problem is discussed, which amounts to solving a Poisson equation on the image plane. Experiments suggest that, by the isogeometry principle, reconstructions of unprecedented quality can be obtained without any prefiltering of the data.
Jonathan Balzer, Thomas Morwald
CVPR1
2011 Multiview specular stereo reconstruction of large mirror surfaces
abstract
In deflectometry, the shape of mirror objects is recovered from distorted images of a calibrated scene. While remarkably high accuracies are achievable, state-of-the-art methods suffer from two distinct weaknesses: First, for mainly constructive reasons, these can only capture a few square centimeters of surface area at once. Second, reconstructions are ambiguous i.e. infinitely many surfaces lead to the same visual impression. We resolve both of these problems by introducing the first multiview specular stereo approach, which jointly evaluates a series of overlapping deflectometric images. Two publicly available benchmarks accompany this paper, enabling us to numerically demonstrate viability and practicability of our approach.
Jonathan Balzer, Sebastian Höfer, Jürgen Beyerer
CVPR1
2011 Shape from specular reflection in calibrated environments and the integration of spatial normal fields
abstract
Reflections of a scene in a mirror surface contain information on its shape. This information is accessible by measurement through an optical metrology technique called deflectometry. The result is a field of normal vectors to the unknown surface having the remarkable property that it equally changes in all spatial directions, unlike normal maps occurring, e.g., in Shape from Shading. Its integration into a zero-order reconstruction of the surface thus deserves special attention. We develop a novel algorithm for this purpose which is relatively straightforward to implement yet outperforms existing ones in terms of efficiency and robustness. Experimental results on synthetic and real data complement the theoretical discussion.
Jonathan Balzer
ICIP1
2011 Non-rigid isometric ICP: A practical registration method for the analysis and compensation of form errors in production engineering
Alexei Sacharow, Jonathan Balzer, Dirk Biermann, Tobias Surmann
Comput. Aided Des.2
2008 Shape from Specular Reflection and Optical Flow
Jan Lellmann, Jonathan Balzer, Andreas Rieder, Jürgen Beyerer
Int. J. Comput. Vis.2