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John M. Sullivan

dblp:54/2253 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2015
0000-0003-1445-9990ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 77% Virtual and augmented reality · 23%
Theoretical computer science
1 paper
Computational geometry · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › scientific visualization
mathematical visualization
0.012004
Visualizing a Sphere Eversion · IEEE Trans. Vis. Comput. Graph. 2004
Computational geometry
mesh generation
0.012004
Spacetime meshing with adaptive refinement and coarsening · SCG 2004
Computational science and engineering
finite element analysis
0.012004
Spacetime meshing with adaptive refinement and coarsening · SCG 2004
Virtual and augmented reality
virtual environment
0.012004
Visualizing a Sphere Eversion · IEEE Trans. Vis. Comput. Graph. 2004

Methods — techniques the papers use, named apart from their topics

discontinuous galerkin · 0.1advancing front method · 0.1minimax eversion computation · 0.0
YearPublicationVenuePosition
2015 Student-perceived effectiveness of online content delivery modes
abstract
This Work In Progress focuses on student perceptions of the effectiveness of three content delivery modes; a) traditional, residential in-class b) class capture for asynchronous online delivery, and c) modularized targeted content videos for online and blended or flipped classroom mode. Despite the growth of MOOCs and the concomitant shift from long lecture videos to learning modules, many online courses still rely on a class capture method. A recent study on video use by students in online courses recommends the use of short videos, six to nine minutes in length, based on student viewing habits. [1] The student behavior was inferred from click-stream data captured within the LMS but there was no direct interaction with students to gauge impressions of the content delivery or impact on learning. To improve both the residential and online experience requires a deeper understanding of those features which promote learning in each approach. Some of this understanding can be gleaned from traditional academic course evaluations, but student perceptions yield an additional level of understanding. For this study we analyzed data from multiple offerings of a 7-week graduate level numerical analysis course; Application of Finite Element Analysis. Over three years this course was offered residentially and online using multiple delivery modes. We categorize the delivery modes as Traditional, Class-Capture, and Modularized/Blended. Each student studied the material using one delivery mode and was then asked to review the material using another delivery mode. The students were asked to evaluate the perceived learning attained based on their original content delivery mode and the alternate mode. The feedback from this analysis, combined with traditional course evaluations will be used to develop a more comprehensive and objective survey to be used in the next round of courses.
Julie Mullen, John M. Sullivan
FIE2
2004 Spacetime meshing with adaptive refinement and coarsening
abstract
We propose a new algorithm for constructing finite-element meshes suitable for spacetime discontinuous Galerkin solutions of linear hyperbolic PDEs. Given a triangular mesh of some planar domain# and a target time value T , our method constructs a tetrahedral mesh of the spacetime domain [0, T] in constant running time per tetrahedron in IR using an advancing front method. Elements are added to the evolving mesh in small patches by moving a vertex of the front forward in time. Spacetime discontinuous Galerkin methods allow the numerical solution within each patch to be computed as soon as the patch is created. Our algorithm employs new mechanisms for adaptively coarsening and refining the front in response to a posteriori error estimates returned by the numerical code. A change in the front induces a corresponding refinement or coarsening of future elements in the spacetime mesh. Our algorithm adapts the duration of each element to the local quality, feature size, and degree of refinement of the underlying space mesh. We directly exploit the ability of discontinuous Galerkin methods to accommodate discontinuities in the solution fields across element boundaries.
Reza Abedi, Shuo-Heng Chung, Jeff Erickson 0001, Michael Garland, Damrong Guoy, Robert B. Haber, John M. Sullivan, Shripad Thite, Yuan Zhou 0012
SCG8
2004 Tiling space and slabs with acute tetrahedra
David Eppstein, John M. Sullivan, Alper Üngör
Comput. Geom.2
2004 Visualizing a Sphere Eversion
abstract
The mathematical process of everting a sphere (turning it inside-out allowing self-intersections) is a grand challenge for visualization because of the complicated, ever-changing internal structure. We have computed an optimal minimax eversion, requiring the least bending energy. Here, we discuss techniques we used to help visualize this eversion for visitors to virtual environments and viewers of our video The Optiverse.
George K. Francis, John M. Sullivan
IEEE Trans. Vis. Comput. Graph.2