Daniel Schikore

dblp:54/3358 · also Daniel R. Schikore · DBLP profile ↗
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8ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3Graphics, computer vision, multimedia, augmented reality and games · 2Theory of computation · 2Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 64% Visualization and visual analytics · 36%
Theoretical computer science
3 papers
Computational geometry · 84% Coding theory · 16%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 100%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › 3d reconstruction
material interface reconstruction
0.012003
Material Interface Reconstruction · IEEE Trans. Vis. Comput. Graph. 2003
Visualization and visual analytics
scientific visualization
0.012003
Material Interface Reconstruction · IEEE Trans. Vis. Comput. Graph. 2003
High-performance computing › scientific computing systems
computational fluid dynamics
0.011999
Very High Resolution Simulation of Compressible Turbulence on the IBM-SP System · SC 1999
High-performance computing
performance optimization at scale
0.011999
Very High Resolution Simulation of Compressible Turbulence on the IBM-SP System · SC 1999
Computational geometry › topological data analysis
contour tree
0.011997
Contour Trees and Small Seed Sets for Isosurface Traversal · SCG 1997
Computational geometry › geometric modeling and processing › point cloud analysis › geometric reconstruction
surface reconstruction
0.011997
A Triangulation-Based Object Reconstruction Method · SCG 1997
Computational geometry
voronoi diagram
0.012003
Material Interface Reconstruction · IEEE Trans. Vis. Comput. Graph. 2003
Coding theory › lattice codes
voronoi region
0.012003
Material Interface Reconstruction · IEEE Trans. Vis. Comput. Graph. 2003
Visualization and visual analytics › volume visualization
isosurface visualization
0.011997
Contour Trees and Small Seed Sets for Isosurface Traversal · SCG 1997

Methods — techniques the papers use, named apart from their topics

triangulation · 0.1barycentric coordinates · 0.1parallel i/o · 0.0high-resolution 3d simulation · 0.0approximation algorithm · 0.0
YearPublicationVenuePosition
2003 Material Interface Reconstruction
abstract
The paper presents an algorithm for material interface reconstruction for data sets where fractional material information is given as a percentage for each element of the underlying grid. The reconstruction problem is transformed to a problem that analyzes a dual grid, where each vertex in the dual grid has an associated barycentric coordinate tuple that represents the fraction of each material present. Material boundaries are constructed by analyzing the barycentric coordinate tuples of a tetrahedron in material space and calculating intersections with Voronoi cells that represent the regions where one material dominates. These intersections are used to calculate intersections in the Euclidean coordinates of the tetrahedron. By triangulating these intersection points, one creates the material boundary. The algorithm can treat data sets containing any number of materials. The algorithm can also create nonmanifold boundary surfaces if necessary. By clipping the generated material boundaries against the original cells, one can examine the error in the algorithm. Error analysis shows that the algorithm preserves volume fractions within an error range of 0.5 percent per material.
Kathleen S. Bonnell, Mark A. Duchaineau, Daniel Schikore, Bernd Hamann, Kenneth I. Joy
IEEE Trans. Vis. Comput. Graph.3
2000 Constructing material interfaces from data sets with volume-fraction information
abstract
We present a new algorithm for material boundary interface reconstruction from data sets containing volume fractions. We transform the reconstruction problem to a problem that analyzes the dual data set, where each vertex in the dual mesh has an associated barycentric coordinate tuple that represents the fraction of each material present. After constructing the dual tetrahedral mesh from the original mesh, we construct material boundaries by mapping a tetrahedron into barycentric space and calculating the intersections with Voronoi cells in barycentric space. These intersections are mapped back to the original physical space and triangulated to form the boundary surface approximation. This algorithm can be applied to any grid structure and can treat any number of materials per element/vertex.
Kathleen S. Bonnell, Kenneth I. Joy, Bernd Hamann, Daniel Schikore, Mark A. Duchaineau
IEEE Visualization4
1999 Very High Resolution Simulation of Compressible Turbulence on the IBM-SP System
abstract
Understanding turbulence and mix in compressible flows is of fundamental importance to real-world applications such as chemical combustion and supernova evolution.The ability to run in three dimensions and at very high resolution is required for the simulation to accurately represent the interaction of the various length scales, and consequently, the reactivity of the intermixing species.Toward this end, we have carried out a very high resolution (over 8 billion zones) 3-D simulation of the Richtmyer-Meshkov instability and turbulent mixing on the IBM Sustained Stewardship TeraOp (SST) system, developed under the auspices of the Department of Energy (DOE) Accelerated Strategic Computing Initiative (ASCI) and located at Lawrence Livermore National Laboratory.We have also undertaken an even higher resolution proofof-principle calculation (over 24 billion zones) on 5832 processors of the IBM system, which executed for over an hour at a sustained rate of 1.05 Tflop/s, as well as a short calculation with a modified algorithm that achieved a sustained rate of 1.18 Tflop/s.The full production scientific simulation, using a further modified algorithm, ran for 27,000 timesteps in slightly over a week of wall time using 3840 processors of the IBM system, clocking a sustained throughput of roughly 0.6 teraflop per second (32-bit arithmetic).Nearly 300,000 graphics files comprising over three terabytes of data were produced and post-processed.The capability of running in 3-D at high resolution enabled us to get a more accurate and detailed picture of the fluidflow structure -in particular, to simulate the development of fine scale structures from the interactions of long-and short-wavelength phenomena, to elucidate differences between twodimensional and three-dimensional turbulence, to explore a conjecture regarding the transition from unstable flow to fully developed turbulence with increasing Reynolds number, and to ascertain convergence of the computed solution with respect to mesh resolution.
Arthur A. Mirin, Ron H. Cohen, Bruce C. Curtis, William P. Dannevik, Andris M. Dimits, M. A. Duchauneau, Don E. Eliason, Daniel Schikore, Sarah E. Anderson, David H. Porter, Paul R. Woodward, L. J. Shieh, Steven W. White
SC8
1998 Visualization of scalar topology for structural enhancement
abstract
Scalar fields arise in every scientific application. Existing scalar visualization techniques require that the user infers the global scalar structure from what is frequently an insufficient display of information. We present a visualization technique which numerically detects the structure at all scales, removing from the user the responsibility of extracting information implicit in the data, and presenting the structure explicitly for analysis. We further demonstrate how scalar topology detection proves useful for correct visualization and image processing applications such as image co-registration, isocontouring, and mesh compression.
Chandrajit L. Bajaj, Valerio Pascucci, Daniel Schikore
IEEE Visualization3
1998 Topology preserving data simplification with error bounds
Chandrajit L. Bajaj, Daniel Schikore
Comput. Graph.2
1997 A Triangulation-Based Object Reconstruction Method
abstract
Reconstructing the shape of a 3D object from a digital scan of its surface has a range of applications, such asreverse engineering, authoring 3D synthetic worlds, shape analysis, 3D faxing and tailor-fit modeling. Input data
Fausto Bernardini, Chandrajit L. Bajaj, Jindong Chen, Daniel Schikore
SCG4
1997 Contour Trees and Small Seed Sets for Isosurface Traversal
abstract
For 2D or 3D meshes that represent a continuous function to the reals, the contours---or isosurfaces---of a specified value are an important way to visualize it. To find such contours, a seed set can be used for the starting points from which the traversal of the contours can start. This paper gives the first methods to obtain seed sets that are provably small in size. They are based on a variant of the contour tree (or topographic change tree). We give a new, simple algorithm to compute such a tree in regular and irregular meshes that requires O(n log n) time in 2D for meshes with n elements, and in O(n 2 ) time in higher dimensions. The additional storage overhead is proportial to the maximum size of any contour (linear in the worst case, but typically less). Given the contour tree, a minimum size seed set can be computed in polynomial time and storage. Since in practice at most linear storage is allowed, we develop a simple approximation algorithm giving a seed set of size at most...
Marc J. van Kreveld, René van Oostrum, Chandrajit L. Bajaj, Valerio Pascucci, Daniel Schikore
SCG5
1997 The contour spectrum
abstract
The authors introduce the contour spectrum, a user interface component that improves qualitative user interaction and provides real-time exact quantification in the visualization of isocontours. The contour spectrum is a signature consisting of a variety of scalar data and contour attributes, computed over the range of scalar values /spl omega//spl isin/R. They explore the use of surface, area, volume, and gradient integral of the contour that are shown to be univariate B-spline functions of the scalar value /spl omega/ for multi-dimensional unstructured triangular grids. These quantitative properties are calculated in real-time and presented to the user as a collection of signature graphs (plots of functions of /spl omega/) to assist in selecting relevant isovalues /spl omega//sub 0/ for informative visualization. For time-varying data, these quantitative properties can also be computed over time, and displayed using a 2D interface, giving the user an overview of the time-varying function, and allowing interaction in both isovalue and time step. The effectiveness of the current system and potential extensions are discussed.
Chandrajit L. Bajaj, Valerio Pascucci, Daniel Schikore
IEEE Visualization3