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William L. Luken

dblp:54/3482 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorDatabases, data management, data science and information retrieval · 1Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Multimedia systems and quality of experience · 72% Geometric modeling and processing · 14% Rendering · 14%
Computer networks
1 paper
Content delivery and video streaming · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience
multimedia streaming
0.012003
Interleaving media data for MPEG-4 presentations · ACM Multimedia 2003
Rendering
shading
0.011996
Comparison of Surface and Derivative Evaluation Methods for the Rendering of NURB Surfaces · ACM Trans. Graph. 1996
Content delivery and video streaming
streaming servers
0.012003
Interleaving media data for MPEG-4 presentations · ACM Multimedia 2003

Methods — techniques the papers use, named apart from their topics

packet ordering algorithm · 0.1knot insertion · 0.0hermite functions · 0.0forward differencing · 0.0cox-de boor · 0.0
YearPublicationVenuePosition
2003 Interleaving media data for MPEG-4 presentations
abstract
A composite multimedia presentation may be represented by a sequence of virtual media data packets. An algorithm is presented for ordering these virtual media data packets so as to minimize the initial delay required to transfer the composite stream from a media server to a client. This algorithm has been implemented as part of the IBM Toolkit for MPEG-4.
Jeff Boston, Michelle Y. Kim, William L. Luken, Edward So, Steve Wood
ACM Multimedia3
1996 Tessellation of trimmed NURB surfaces
William L. Luken
Comput. Aided Geom. Des.1
1996 Comparison of Surface and Derivative Evaluation Methods for the Rendering of NURB Surfaces
abstract
Three methods for evaluating the surface coordinates, first derivatives, and normal vectors of a NURB surface are compared. These methods include forward differencing, knot insertion, and a tow-stage Cox-de Boor technique. The computational complexity of each of these techniques is analyzed and summarized. The use of Hermite functions is shown to yield a poor approximation for the shading functions of a NURB surface. An improved method for computing derivatives by knot insertion is presented. An efficient algorithm for computing the foward difference matrix and a method for using foward differencing to compute the first derivatives of a NURB surface are also presented.
William L. Luken, Fuhua (Frank) Cheng
ACM Trans. Graph.1
1994 Approximating chin Efficiently
Chandrasekhar Narayanaswami 0001, William L. Luken
Inf. Process. Lett.2