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Steven N. Spitz

dblp:54/4459 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 56% Rendering · 44%
Artificial intelligence
2 papers
Motion planning and robot control · 100%
Theoretical computer science
1 paper
Mathematical optimization · 87% Computational geometry · 13%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
spatial reasoning
0.022000
Accessibility Analysis Using Computer Graphics Hardware · IEEE Trans. Vis. Comput. Graph. 2000
Accessibility analysis for planning of dimensional inspection with coordinate measuring machines · IEEE Trans. Robotics Autom. 1999
Robotics › Motion planning and robot control › path planning
collision-free path planning
0.012000
Multiple-Goals Path Planning for Coordinate Measuring Machines · ICRA 2000
Robotics › Motion planning and robot control
path planning
0.012000
Multiple-Goals Path Planning for Coordinate Measuring Machines · ICRA 2000
Geometric modeling and processing
accessibility analysis
0.012000
Accessibility Analysis Using Computer Graphics Hardware · IEEE Trans. Vis. Comput. Graph. 2000
Rendering
GPU rendering
0.012000
Accessibility Analysis Using Computer Graphics Hardware · IEEE Trans. Vis. Comput. Graph. 2000
Mathematical optimization
combinatorial optimization
0.012000
Multiple-Goals Path Planning for Coordinate Measuring Machines · ICRA 2000
Mathematical optimization › combinatorial optimization › vehicle routing
traveling salesman problem
0.012000
Multiple-Goals Path Planning for Coordinate Measuring Machines · ICRA 2000
Robotics › Motion planning and robot control › workspace analysis
accessibility analysis
0.011999
Accessibility analysis for planning of dimensional inspection with coordinate measuring machines · IEEE Trans. Robotics Autom. 1999
Robotics › Motion planning and robot control › path planning › coverage path planning
inspection planning
0.011999
Accessibility analysis for planning of dimensional inspection with coordinate measuring machines · IEEE Trans. Robotics Autom. 1999
Geometric modeling and processing › solid modeling
constructive solid geometry
0.011997
Interactive Boolean operations for conceptual design of 3-D solids · SIGGRAPH 1997
Rendering › geometric rendering
constructive solid geometry rendering
0.011997
Interactive Boolean operations for conceptual design of 3-D solids · SIGGRAPH 1997
Rendering
interactive rendering
0.011997
Interactive Boolean operations for conceptual design of 3-D solids · SIGGRAPH 1997

Methods — techniques the papers use, named apart from their topics

roadmap construction · 0.1TSP heuristics · 0.1polyhedral computation · 0.0graphics hardware acceleration · 0.0discrete approximation · 0.0rendering hardware algorithms · 0.0convex differences aggregate representation · 0.0
YearPublicationVenuePosition
2006 Two-Dimensional Selections for Feature-Based Data Exchange
Ari Rappoport, Steven N. Spitz, Michal Etzion
GMP2
2005 One-dimensional selections for feature-based data exchange
abstract
In the parametric feature based design paradigm, most features possess arguments that are subsets of the boundary of the current model, subsets defined interactively by user selection of boundary entities. Any system for feature-based data exchange (FBDE) must support the exchange of such selections. In this paper we describe in detail an algorithm for supporting onedimensional selections (sets of edges and curves) for FBDE. The algorithm is applicable to a wide class of FBDE architectures, including the Universal Product Representation (UPR) and the STEP parametrics specification.
Ari Rappoport, Steven N. Spitz, Michal Etzion
Symposium on Solid and Physical Modeling2
2000 Multiple-Goals Path Planning for Coordinate Measuring Machines
abstract
Path planning is a crucial step in automatic programming of coordinate measuring machines(CMMs). The goal is to generate an efficient and collision-free path for the CMM to inspect a collection of points. Previous research concentrates on path planning between two points, or sequencing the points without regard to obstacles and collisions. In this paper we propose a practical path planner that considers both sequencing and collision avoidance. The main idea is to create a roadmap of free-space, where the measurement points are nodes in the network. Once all the measurement points are in a single connected component of the roadmap, then a tour of the points is found by solving the appropriate traveling salesperson problem. CMM heuristics are used to construct the roadmap in an efficient and robust manner. The planner has been implemented and tested on real-world mechanical parts.
Steven N. Spitz, Aristides A. G. Requicha
ICRA1
2000 Accessibility Analysis Using Computer Graphics Hardware
abstract
Analyzing the accessibility of an object's surface to probes or tools is important for many planning and programming tasks that involve spatial reasoning and arise in robotics and automation. The paper presents novel and efficient algorithms for computing accessible directions for tactile probes used in 3D digitization with Coordinate Measuring Machines. The algorithms are executed in standard computer graphics hardware. They are a nonobvious application of rendering hardware to scientific and technological areas beyond computer graphics.
Steven N. Spitz, Aristides A. G. Requicha
IEEE Trans. Vis. Comput. Graph.1
1999 Accessibility analysis for planning of dimensional inspection with coordinate measuring machines
abstract
Computer-controlled dimensional inspection is typically performed with coordinate measuring machines (CMMs), which are very precise Cartesian robots that use touch probes to measure the coordinates of points on a workpiece's surfaces. Automatic planning and programming of inspection tasks with a CMM involve spatial reasoning, to determine how to orient the part on the CMM, which probes to use, how to orient the probes, and so on. This paper introduces the notions of accessibility and approachability, which are important for inspection planning, and describes two sets of implemented algorithms for computing accessibility information. One of these sets of algorithms performs exact computations on polyhedral objects and is relatively slow, whereas the other uses discrete approximations and achieves high speed by exploiting standard computer graphics hardware. The discretized algorithm has been tested on real-world parts, and is sufficiently fast for industrial applications.
Steven N. Spitz, Antonia J. Spyridi, Aristides A. G. Requicha
IEEE Trans. Robotics Autom.1
1997 Interactive Boolean operations for conceptual design of 3-D solids
abstract
Interactive modeling of 3-D solids is an important and difficult problem in computer graphics. The Constructive Solid Geometry (CSG) modeling scheme is highly attractive for interactive design, due to its support for hierarchical modeling and Boolean operations. Unfortunately, current algorithms for interactive display of CSG models require expensive special-purpose hardware that is not easily available. In this paper we present a method for interactive display of CSG models using standard, widely available graphics hardware. The method enables the user to interactively modify the affine transformations associated with CSG sub-objects. The application we focus upon is that of conceptual design, a stage in the design process in which rapid, interactive visualization of the model and high-level design operations are of crucial importance, while the objects are relatively simple. The method converts the CSG graph to a novel Convex Differences Aggregate(CDA) representation. The CDA utili...
Ari Rappoport, Steven N. Spitz
SIGGRAPH2