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Jie Sun 0004

dblp:54/5330-4 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Image recognition and object detection · 28% Face, body and person analysis · 24% Kernel, tree and ensemble methods · 24%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 77% Rendering · 12% Visual content generation and editing · 12%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Kernel, tree and ensemble methods
ensemble learning
0.112008
On the Design of Cascades of Boosted Ensembles for Face Detection · Int. J. Comput. Vis. 2008
Computer vision › Face, body and person analysis
face detection
0.112008
On the Design of Cascades of Boosted Ensembles for Face Detection · Int. J. Comput. Vis. 2008
Geometric modeling and processing
surface reconstruction
0.112007
Terrain Synthesis from Digital Elevation Models · IEEE Trans. Vis. Comput. Graph. 2007
Geometric modeling and processing › shape modeling
terrain modeling
0.112007
Terrain Synthesis from Digital Elevation Models · IEEE Trans. Vis. Comput. Graph. 2007
Computer vision › Image recognition and object detection › object detection
cascade classifier
0.012004
Automatic Cascade Training with Perturbation Bias · CVPR (2) 2004
Computer vision › Image recognition and object detection
object detection
0.012004
Automatic Cascade Training with Perturbation Bias · CVPR (2) 2004
Rendering
image-based rendering
0.012007
Terrain Synthesis from Digital Elevation Models · IEEE Trans. Vis. Comput. Graph. 2007
Visual content generation and editing › image editing
poisson image editing
0.012007
Terrain Synthesis from Digital Elevation Models · IEEE Trans. Vis. Comput. Graph. 2007
Robotics › Robot navigation and mapping › mobile robot navigation
outdoor navigation
0.012006
Traversability Classification using Unsupervised on-line Visual Learning for Outdoor Robot Navigation · ICRA 2006

Methods — techniques the papers use, named apart from their topics

cascade classifier · 0.1boosting · 0.1poisson editing · 0.1graph cuts · 0.1breadth-first traversal · 0.1unsupervised on-line visual learning · 0.1autonomous training data collection · 0.1
YearPublicationVenuePosition
2008 On the Design of Cascades of Boosted Ensembles for Face Detection
S. Charles Brubaker, Jianxin Wu 0001, Jie Sun 0004, Matthew D. Mullin, James M. Rehg
Int. J. Comput. Vis.3
2007 Terrain Synthesis from Digital Elevation Models
abstract
In this paper, we present an example-based system for terrain synthesis. In our approach, patches from a sample terrain (represented by a height field) are used to generate a new terrain. The synthesis is guided by a user-sketched feature map that specifies where terrain features occur in the resulting synthetic terrain. Our system emphasizes large-scale curvilinear features (ridges and valleys) because such features are the dominant visual elements in most terrains. Both the example height field and user's sketch map are analyzed using a technique from the field of geomorphology. The system finds patches from the example data that match the features found in the user's sketch. Patches are joined together using graph cuts and Poisson editing. The order in which patches are placed in the synthesized terrain is determined by breadth-first traversal of a feature tree and this generates improved results over standard raster-scan placement orders. Our technique supports user-controlled terrain synthesis in a wide variety of styles, based upon the visual richness of real-world terrain data.
Howard Zhou, Jie Sun 0004, Greg Turk, James M. Rehg
IEEE Trans. Vis. Comput. Graph.2
2006 Traversability Classification using Unsupervised on-line Visual Learning for Outdoor Robot Navigation
abstract
Estimating the traversability of terrain in an unstructured outdoor environment is a core functionality for autonomous robot navigation. While general-purpose sensing can be used to identify the existence of terrain features such as vegetation and sloping ground, the traversability of these regions is a complex function of the terrain characteristics and vehicle capabilities, which makes it extremely difficult to characterize a priori. Moreover, it is difficult to find general rules which work for a wide variety of terrain types such as trees, rocks, tall grass, logs, and bushes. As a result, methods which provide traversability estimates based on predefined terrain properties such as height or shape will be unlikely to work reliably in unknown outdoor environments. Our approach is based on the observation that traversability in the most general sense is an affordance which is jointly determined by the vehicle and its environment. We describe a novel on-line learning method which can make accurate predictions of the traversability properties of complex terrain. Our method is based on autonomous training data collection which exploits the robot's experience in navigating its environment to train classifiers without human intervention. This is in contrast to other learning methods in which training data is collected manually. We have implemented and tested our traversability learning method on an unmanned ground vehicle (UGV) and evaluated its performance in several realistic outdoor environments. The experiments quantify the benefit of our on-line traversability learning approach
Dongshin Kim 0002, Jie Sun 0004, Sang Min Oh, James M. Rehg, Aaron F. Bobick
ICRA2
2004 Automatic Cascade Training with Perturbation Bias
Jie Sun 0004, James M. Rehg, Aaron F. Bobick
CVPR (2)1