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Igor Neverov

dblp:54/6094 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 50% Geometric modeling and processing · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › human modeling
anatomical modeling
0.112005
Automatic determination of facial muscle activations from sparse motion capture marker data · ACM Trans. Graph. 2005
Computer animation and physical simulation
facial animation
0.112005
Automatic determination of facial muscle activations from sparse motion capture marker data · ACM Trans. Graph. 2005

Methods — techniques the papers use, named apart from their topics

nonlinear constitutive model · 0.1motion capture · 0.1finite element method · 0.1
YearPublicationVenuePosition
2005 Automatic determination of facial muscle activations from sparse motion capture marker data
abstract
We built an anatomically accurate model of facial musculature, passive tissue and underlying skeletal structure using volumetric data acquired from a living male subject. The tissues are endowed with a highly nonlinear constitutive model including controllable anisotropic muscle activations based on fiber directions. Detailed models of this sort can be difficult to animate requiring complex coordinated stimulation of the underlying musculature. We propose a solution to this problem automatically determining muscle activations that track a sparse set of surface landmarks, e.g. acquired from motion capture marker data. Since the resulting animation is obtained via a three dimensional nonlinear finite element method, we obtain visually plausible and anatomically correct deformations with spatial and temporal coherence that provides robustness against outliers in the motion capture data. Moreover, the obtained muscle activations can be used in a robust simulation framework including contact and collision of the face with external objects.
Eftychios Sifakis, Igor Neverov, Ronald Fedkiw
ACM Trans. Graph.2