Yuzuru Tanahashi

dblp:54/9079 · DBLP profile ↗
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7ranked-venue papers
7as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visualization and visual analytics · 83% Multimedia analysis and retrieval · 17%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
layout algorithm
0.422015
An Efficient Framework for Generating Storyline Visualizations from Streaming Data · IEEE Trans. Vis. Comput. Graph. 2015
Design Considerations for Optimizing Storyline Visualizations · IEEE Trans. Vis. Comput. Graph. 2012
Visualization and visual analytics › data storytelling
storyline visualization
0.422015
An Efficient Framework for Generating Storyline Visualizations from Streaming Data · IEEE Trans. Vis. Comput. Graph. 2015
Design Considerations for Optimizing Storyline Visualizations · IEEE Trans. Vis. Comput. Graph. 2012
Visualization and visual analytics › visualization design
information visualization design
0.212015
Stock Lamp: An Engagement-Versatile Visualization Design · CHI 2015
Multimedia analysis and retrieval › cross-modal retrieval
streaming data
0.212015
An Efficient Framework for Generating Storyline Visualizations from Streaming Data · IEEE Trans. Vis. Comput. Graph. 2015
Visualization and visual analytics › graph visualization
layout optimization
0.112012
Design Considerations for Optimizing Storyline Visualizations · IEEE Trans. Vis. Comput. Graph. 2012

Methods — techniques the papers use, named apart from their topics

user study · 0.2design methodology · 0.2data management scheme · 0.2multi-objective optimization · 0.1evolutionary computation · 0.1
YearPublicationVenuePosition
2016 A Study On Designing Effective Introductory Materials for Information Visualization
abstract
Abstract Designing introductory materials is extremely important when developing new information visualization techniques. All users, regardless of their domain knowledge, first must learn how to interpret the visually encoded information in order to infer knowledge from visualizations. Yet, despite its significance, there has been little research on how to design effective introductory materials for information visualization. This paper presents a study on the design of online guides that educate new users on how to utilize information visualizations, particularly focusing on the employment of exercise questions in the guides. We use two concepts from educational psychology, learning type (or learning style) and teaching method, to design four unique types of online guides. The effects of the guides are measured by comprehension tests of a large group of crowdsourced participants. The tests covered four visualization types (graph, scatter plot, storyline, and tree map) and a complete range of visual analytics tasks. Our statistical analyses indicate that online guides which employ active learning and the top‐down teaching method are the most effective. Our study provides quantitative insight into the use of exercise questions in online guides for information visualizations and will inspire further research on design considerations for other elements in introductory materials.
Yuzuru Tanahashi, Nick Leaf, Kwan-Liu Ma
Comput. Graph. Forum1
2015 Stock Lamp: An Engagement-Versatile Visualization Design
abstract
Design methodologies for information visualizations are typically based on the assumption that the users will be fully engaged in the visual exploration of the displayed information. However, recent research suggests that there is an increasing diversity in how users engage with modern visualizations, and that the traditional design theories do not always satisfy the varied users needs. In this paper, we present a new design concept, engagement-versatile design, for visualizations that target users with a variety of engagement styles. Without losing generality, we demonstrate the feasibility of this concept through the designing of a system called Stock Lamp, an engagement-versatile visualization that helps users keep track of the stock market in real-time. This design process includes identifying different modes of engagement, deriving design implications from each engagement-mode, and applying them to the visualization's design. Our user study shows that Stock Lamp is able to consistently relay market information even when the users are multi-tasking. We believe this study establishes a new concept that promotes a systematic design approach that leverages both theoretical and empirical design methodologies for future visualization development.
Yuzuru Tanahashi, Kwan-Liu Ma
CHI1
2015 An Efficient Framework for Generating Storyline Visualizations from Streaming Data
abstract
This paper presents a novel framework for applying storyline visualizations to streaming data. The framework includes three components: a new data management scheme for processing and storing the incoming data, a layout construction algorithm specifically designed for incrementally generating storylines from streaming data, and a layout refinement algorithm for improving the legibility of the visualization. By dividing the layout computation to two separate components, one for constructing and another for refining, our framework effectively provides the users with the ability to follow and reason dynamic data. The evaluation studies of our storyline visualization framework demonstrate its efficacy to present streaming data as well as its superior performance over existing methods in terms of both computational efficiency and visual clarity.
Yuzuru Tanahashi, Chien-Hsin Hsueh, Kwan-Liu Ma
IEEE Trans. Vis. Comput. Graph.1
2013 OnMyWay: A Task-Oriented Visualization and Interface Design for Planning Road Trip Itinerary
abstract
Web applications are abundant and used daily by a variety of people. Planning a trip, for example, has become much easier with Web applications such as Google Maps. Nevertheless, to thoroughly design a personalized trip, the user often needs to manually search for additional information and mentally combine all the information to make many key decisions. To address the need for a comprehensive system, we have designed OnMyWay, a mash up system which effectively incorporates the ability to search points of interest and to assess essential information for designing personalized road trips. This paper presents our task-oriented design for presenting information and supporting user interactions applied to OnMyWay, and provides evaluations of the system's design and usability based on two informal user studies.
Yuzuru Tanahashi, Kwan-Liu Ma
CW1
2012 Inferring human mobility patterns from anonymized mobile communication usage
abstract
Anonymized Call Detail Records (CDRs) contain positional information of large populations and therefore have been extensively analyzed to understand human mobility. Due to the temporally sparse and spatially coarse nature of the data, most of these studies have focused on primitive aspects of movements such as travel distance and speed. Incorporating underlying geographic information in these analyses would allow analysts to put these movements into context and to gain deeper insight into how metropolitan areas function. In this paper, we present a set of procedures for inferring mobile users' mobility patterns while retaining the context of underlying geography. We apply these methods to our case study on New York City anonymized CDRs. We find that our methods verify current areal semantics and commuting rush-hour patterns, and we also derive further implications regarding geographic, demographic, and other effects on human mobility.
Yuzuru Tanahashi, James R. Rowland, Stephen C. North, Kwan-Liu Ma
MoMM1
2012 Design Considerations for Optimizing Storyline Visualizations
abstract
Storyline visualization is a technique used to depict the temporal dynamics of social interactions. This visualization technique was first introduced as a hand-drawn illustration in XKCD's "Movie Narrative Charts" [21]. If properly constructed, the visualization can convey both global trends and local interactions in the data. However, previous methods for automating storyline visualizations are overly simple, failing to achieve some of the essential principles practiced by professional illustrators. This paper presents a set of design considerations for generating aesthetically pleasing and legible storyline visualizations. Our layout algorithm is based on evolutionary computation, allowing us to effectively incorporate multiple objective functions. We show that the resulting visualizations have significantly improved aesthetics and legibility compared to existing techniques.
Yuzuru Tanahashi, Kwan-Liu Ma
IEEE Trans. Vis. Comput. Graph.1
2010 An Interface Design for Future Cloud-Based Visualization Services
abstract
The pervasive concept of cloud computing suggests that visualization, which is both data and computing intensive, is a perfect cloud computing application. This paper presents a sketch of an interface design for an online visualization service. To make such a service attractive to a wider audience, its user interface must be simple and easy to use for both casual and expert users. We envision an interface that supports visualization processes mainly directed by browsing and assessing existing visualizations in terms of images and videos will be very appealing to, in particular, casual users. That is, the aim is to maximize the utilization of the rich visualization data on the web. Without losing generality, we consider volume data visualization applications for our interface design. We also discuss issues in organizing online visualization data, and constructing and managing a rendering cloud.
Yuzuru Tanahashi, Cheng-Kai Chen, Stéphane Marchesin, Kwan-Liu Ma
CloudCom1