EDBT 2026 Demo / reviewers in the wild / expert
Zhenyu Jiang 0002
dblp:55/10479-2
· DBLP profile ↗
11ranked-venue papers
3as first author
8since 2021 · last 2025
0000-0002-9711-7461ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 3 first-author · 7 since 2021Systems, architecture and hardware · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HOVER: Versatile Neural Whole-Body Controller for Humanoid RobotsabstractHumanoid whole-body control requires adapting to diverse tasks such as navigation, loco-manipulation, and tabletop manipulation, each demanding a different mode of control. For example, navigation relies on root velocity or position tracking, while tabletop manipulation prioritizes upper-body joint angle tracking. Existing approaches typically train individual policies tailored to a specific command space, limiting their transferability across modes. We present the key insight that full-body kinematic motion imitation can serve as a common abstraction for all these tasks and provide general-purpose motor skills for learning multiple modes of whole-body control. Building on this, we propose HOVER (Humanoid Versatile Controller), a multi-mode policy distillation framework that consolidates diverse control modes into a unified policy. HOVER enables seamless transitions between control modes while preserving the distinct advantages of each, offering a robust and scalable solution for humanoid control across a wide range of modes. By eliminating the need for policy retraining for each control mode, our approach improves efficiency and flexibility for future humanoid applications. Tairan He, Toru Lin, Zhengyi Luo 0002, Zhenjia Xu, Zhenyu Jiang 0002, Jan Kautz, Changliu Liu, Guanya Shi, Xiaolong Wang 0004, Linxi Fan, Yuke Zhu |
ICRA | 6 |
| 2025 | DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation LearningabstractImitation learning from human demonstrations is an effective means to teach robots manipulation skills. But data acquisition is a major bottleneck in applying this paradigm more broadly, due to the high costs and human efforts involved. There has been significant interest in imitation learning for bimanual dexterous robots, like humanoids. Unfortunately, data collection is even more challenging here due to the difficulty of simultaneously controlling the two arms and multi-fingered hands. Automated data generation in simulation is a compelling, scalable alternative to fuel this need for training data. To this end, we introduce DexMimicGen, a large-scale automated data generation system that synthesizes trajectories from a handful of human demonstrations for bimanual robots with dexterous hands. We present a collection of simulation environments in the setting of bimanual dexterous manipulation, spanning a range of manipulation behaviors and different requirements for coordination among the two arms. We generate 21K demos across these tasks from just 60 source human demos and study the effect of several data generation and policy learning decisions on agent performance. Finally, we present a real-to-sim-to-real pipeline and deploy it on a real-world humanoid can sorting task. Generated datasets, simulation environments and additional results are at dexmimicgen.github.io. Zhenyu Jiang 0002, Yuqi Xie, Zhenjia Xu, Weikang Wan, Ajay Mandlekar, Linxi Fan, Yuke Zhu |
ICRA | 1 |
| 2024 | Few-View Object Reconstruction with Unknown Categories and Camera PosesabstractWhile object reconstruction has made great strides in recent years, current methods typically require densely captured images and/or known camera poses, and generalize poorly to novel object categories. To step toward object reconstruction in the wild, this work explores reconstructing general real-world objects from a few images without known camera poses or object categories. The crux of our work is solving two fundamental 3D vision problems — shape reconstruction and pose estimation — in a unified approach. Our approach captures the synergies of these two problems: reliable camera pose estimation gives rise to accurate shape reconstruction, and the accurate reconstruction, in turn, induces robust correlations between different views and facilitates pose estimation. Our method FORGE predicts 3D features from each view and leverages them in conjunction with the input images to establish cross-view correlations for estimating relative camera poses. The 3D features are then transformed by the estimated poses into a shared space and are fused into a neural radiance field. The reconstruction results are rendered by volume rendering techniques, enabling us to train the model without 3D shape groundtruth. Our experiments on both real and synthetic datasets, as well as in the wild images, show that FORGE reliably reconstructs objects from five views. Our pose estimation method outperforms existing ones by a large margin. The reconstruction results under predicted poses are comparable to the ones using ground-truth poses. And the performance on novel testing categories matches the results on categories seen during training. Hanwen Jiang, Zhenyu Jiang 0002, Kristen Grauman, Yuke Zhu |
3DV | 2 |
| 2024 | LEAP: Liberate Sparse-View 3D Modeling from Camera PosesabstractAre camera poses necessary for multi-view 3D modeling? Existing approaches predominantly assume access to accurate camera poses. While this assumption might hold for dense views, accurately estimating camera poses for sparse views is often elusive. Our analysis reveals that noisy estimated poses lead to degraded performance for existing sparse-view 3D modeling methods. To address this issue, we present LEAP, a novel pose-free approach, therefore challenging the prevailing notion that camera poses are indispensable. LEAP discards pose-based operations and learns geometric knowledge from data. LEAP is equipped with a neural volume, which is shared across scenes and is parameterized to encode geometry and texture priors. For each incoming scene, we update the neural volume by aggregating 2D image features in a feature-similarity-driven manner. The updated neural volume is decoded into the radiance field, enabling novel view synthesis from any viewpoint. On both object-centric and bounded scene-level datasets, we show that LEAP significantly outperforms prior methods when they employ predicted poses from state-of-the-art pose estimators. Notably, LEAP performs on par with prior approaches that use ground-truth poses while running $400\times$ faster than PixelNeRF. We show LEAP generalizes to novel object categories and scenes, and learns knowledge closely resembles epipolar geometry. Hanwen Jiang, Zhenyu Jiang 0002, Qixing Huang |
ICLR | 2 |
| 2024 | Doduo: Learning Dense Visual Correspondence from Unsupervised Semantic-Aware FlowabstractDense visual correspondence plays a vital role in robotic perception. This work focuses on establishing the dense correspondence between a pair of images that captures dynamic scenes undergoing substantial transformations. We introduce Doduo to learn general dense visual correspondence from in-the-wild images and videos without ground truth supervision. Given a pair of images, it estimates the dense flow field encoding the displacement of each pixel in one image to its corresponding pixel in the other image. Doduo uses flow-based warping to acquire supervisory signals for the training. Incorporating semantic priors with self-supervised flow training, Doduo produces accurate dense correspondence robust to the dynamic changes of the scenes. Trained on an in-the-wild video dataset, Doduo illustrates superior performance on point-level correspondence estimation over existing self-supervised correspondence learning baselines. We also apply Doduo to articulation estimation and zero-shot goal-conditioned manipulation, underlining its practical applications in robotics. Code and additional visualizations are available at https://ut-austin-rpl.github.io/Doduo/ Zhenyu Jiang 0002, Hanwen Jiang, Yuke Zhu |
ICRA | 1 |
| 2024 | ARDuP: Active Region Video Diffusion for Universal PoliciesabstractSequential decision-making can be formulated as a text-conditioned video generation problem, where a video planner, guided by a text-defined goal, generates future frames visualizing planned actions, from which control actions are subsequently derived. In this work, we introduce Active Region Video Diffusion for Universal Policies (ARDuP), a novel framework for video-based policy learning that emphasizes the generation of active regions, i.e. potential interaction areas, enhancing the conditional policy’s focus on interactive areas critical for task execution. This innovative framework integrates active region conditioning with latent diffusion models for video planning and employs latent representations for direct action decoding during inverse dynamic modeling. By utilizing motion cues in videos for automatic active region discovery, our method eliminates the need for manual annotations of active regions. We validate ARDuP’s efficacy via extensive experiments on simulator CLIPort and the real-world dataset BridgeData v2, achieving notable improvements in success rates and generating convincingly realistic video plans. Shuaiyi Huang, Mara Levy, Zhenyu Jiang 0002, Anima Anandkumar, Yuke Zhu, Linxi Fan, De-An Huang, Abhinav Shrivastava |
IROS | 3 |
| 2023 | Ditto in the House: Building Articulation Models of Indoor Scenes through Interactive PerceptionabstractVirtualizing the physical world into virtual models has been a critical technique for robot navigation and planning in the real world. To foster manipulation with articulated objects in everyday life, this work explores building articulation models of indoor scenes through a robot's purposeful inter-actions in these scenes. Prior work on articulation reasoning primarily focuses on siloed objects of limited categories. To extend to room-scale environments, the robot has to efficiently and effectively explore a large-scale 3D space, locate articulated objects, and infer their articulations. We introduce an interactive perception approach to this task. Our approach, named Ditto in the House, discovers possible articulated objects through affordance prediction, interacts with these objects to produce articulated motions, and infers the articulation properties from the visual observations before and after each interaction. It tightly couples affordance prediction and articulation inference to improve both tasks. We demonstrate the effectiveness of our approach in both simulation and real-world scenes. Code and additional results are available at https://ut-austin-rpl.github.io/HouseDitto/ Cheng-Chun Hsu, Zhenyu Jiang 0002, Yuke Zhu |
ICRA | 2 |
| 2022 | Ditto: Building Digital Twins of Articulated Objects from InteractionabstractDigitizing physical objects into the virtual world has the potential to unlock new research and applications in embodied AI and mixed reality. This work focuses on recreating interactive digital twins of real-world articulated objects, which can be directly imported into virtual environments. We introduce Ditto to learn articulation model estimation and 3D geometry reconstruction of an articulated object through interactive perception. Given a pair of visual observations of an articulated object before and after interaction, Ditto reconstructs part-level geometry and estimates the articulation model of the object. We employ implicit neural representations for joint geometry and articulation modeling. Our experiments show that Ditto effectively builds digital twins of articulated objects in a category-agnostic way. We also apply Ditto to real-world objects and deploy the recreated digital twins in physical simulation. Code and additional results are available at https://ut-austin-rpl.github.io/Ditto/ Zhenyu Jiang 0002, Cheng-Chun Hsu, Yuke Zhu |
CVPR | 1 |
| 2020 | Deep Face Super-Resolution With Iterative Collaboration Between Attentive Recovery and Landmark EstimationabstractRecent works based on deep learning and facial priors have succeeded in super-resolving severely degraded facial images. However, the prior knowledge is not fully exploited in existing methods, since facial priors such as landmark and component maps are always estimated by low-resolution or coarsely super-resolved images, which may be inaccurate and thus affect the recovery performance. In this paper, we propose a deep face super-resolution (FSR) method with iterative collaboration between two recurrent networks which focus on facial image recovery and landmark estimation respectively. In each recurrent step, the recovery branch utilizes the prior knowledge of landmarks to yield higher-quality images which facilitate more accurate landmark estimation in turn. Therefore, the iterative information interaction between two processes boosts the performance of each other progressively. Moreover, a new attentive fusion module is designed to strengthen the guidance of landmark maps, where facial components are generated individually and aggregated attentively for better restoration. Quantitative and qualitative experimental results show the proposed method significantly outperforms state-of-the-art FSR methods in recovering high-quality face images. Zhenyu Jiang 0002, Yongming Rao, Jiwen Lu, Jie Zhou 0001 |
CVPR | 2 |
| 2020 | DeformSyncNet: Deformation transfer via synchronized shape deformation spacesabstractShape deformation is an important component in any geometry processing toolbox. The goal is to enable intuitive deformations of single or multiple shapes or to transfer example deformations to new shapes while preserving the plausibility of the deformed shape(s). Existing approaches assume access to point-level or part-level correspondence or establish them in a preprocessing phase, thus limiting the scope and generality of such approaches. We propose DeformSyncNet, a new approach that allows consistent and synchronized shape deformations without requiring explicit correspondence information. Technically, we achieve this by encoding deformations into a class-specific idealized latent space while decoding them into an individual, model-specific linear deformation action space, operating directly in 3D. The underlying encoding and decoding are performed by specialized (jointly trained) neural networks. By design, the inductive bias of our networks results in a deformation space with several desirable properties, such as path invariance across different deformation pathways, which are then also approximately preserved in real space. We qualitatively and quantitatively evaluate our framework against multiple alternative approaches and demonstrate improved performance. Minhyuk Sung, Zhenyu Jiang 0002, Panos Achlioptas, Niloy J. Mitra, Leonidas J. Guibas |
ACM Trans. Graph. | 2 |
| 2019 | sEMG-Based Tremor Severity Evaluation for Parkinson's Disease Using a Light-Weight CNNabstractWe propose a deep learning based approach for quantifying the tremor severity of Parkinson's disease (PD) based on surface electromyography (sEMG). We design the S-Net, a light weight and computational efficient convolutional neural network that learns the similarity between sEMG signals in terms of the tremor severity. Labeled sEMG samples are used for jointly voting for the final results. Experiments on 147 PD patients demonstrate that our approach outperforms traditional methods by a significant margin. In addition, our approach is simple and has potentials in real applications. Zengyi Qin, Zhenyu Jiang 0002, Jiansheng Chen 0001 |
IEEE Signal Process. Lett. | 2 |