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Blaine Bell

dblp:55/1240 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
4 papers
User interface design and tools · 75% Interaction techniques and input · 19% Immersive interaction · 6%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.122002
An annotated situation-awareness aid for augmented reality · UIST 2002
View management for virtual and augmented reality · UIST 2001
Virtual and augmented reality
hybrid user interface
0.112005
Immersive Mixed-Reality Configuration of Hybrid User Interfaces · ISMAR 2005
Virtual and augmented reality
mixed reality
0.112005
Immersive Mixed-Reality Configuration of Hybrid User Interfaces · ISMAR 2005
Virtual and augmented reality › navigation
world in miniature
0.012002
An annotated situation-awareness aid for augmented reality · UIST 2002
Virtual and augmented reality › augmented reality › augmented reality visualization
view management
0.012001
View management for virtual and augmented reality · UIST 2001
User interface design and tools › user interface architecture
window management
0.012000
Dynamic space management for user interfaces · UIST 2000
Interaction techniques and input
mobile interaction
0.012002
An annotated situation-awareness aid for augmented reality · UIST 2002
Immersive interaction
3d user interface
0.012001
View management for virtual and augmented reality · UIST 2001

Methods — techniques the papers use, named apart from their topics

prototype implementation · 0.1popup annotations · 0.1automatic view control · 0.1upright rectangular extents · 0.1layout algorithm · 0.1incremental algorithms · 0.0empty-space representation · 0.0
YearPublicationVenuePosition
2005 Immersive Mixed-Reality Configuration of Hybrid User Interfaces
abstract
Information in hybrid user interfaces can be spread over a variety of different, but complementary, displays, with which users interact through a potentially equally varied range of interaction devices. Since the exact configuration of these displays and devices may not be known in advance, it is desirable for users to be able to reconfigure at runtime the dataflow between interaction devices and objects on the displays. To make this possible, we present the design and implementation of a prototype mixed reality system that allows users to immersively reconfigure a running hybrid user interface.
Christian Sandor, Alex Olwal, Blaine Bell, Steven K. Feiner
ISMAR3
2002 An annotated situation-awareness aid for augmented reality
abstract
We present a situation-awareness aid for augmented reality systems based on an annotated "world in miniature." Our aid is designed to provide users with an overview of their environment that allows them to select and inquire about the objects that it contains. Two key capabilities are discussed that are intended to address the needs of mobile users. The aid's position, scale, and orientation are controlled by a novel approach that allows the user to inspect the aid without the need for manual interaction. As the user alternates their attention between the physical world and virtual aid, popup annotations associated with selected objects can move freely between the objects' representations in the two models.
Blaine Bell, Tobias Höllerer, Steven K. Feiner
UIST1
2001 View management for virtual and augmented reality
abstract
We describe a view-management component for interactive 3D user interfaces. By view management, we mean maintaining visual constraints on the projections of objects on the view plane, such as locating related objects near each other, or preventing objects from occluding each other. Our view-management component accomplishes this by modifying selected object properties, including position, size, and transparency, which are tagged to indicate their constraints. For example, some objects may have geometric properties that are determined entirely by a physical simulation and which cannot be modified, while other objects may be annotations whose position and size are flexible.We introduce algorithms that use upright rectangular extents to represent on the view plane a dynamic and efficient approximation of the occupied space containing the projections of visible portions of 3D objects, as well as the unoccupied space in which objects can be placed to avoid occlusion. Layout decisions from previous frames are taken into account to reduce visual discontinuities. We present augmented reality and virtual reality examples to which we have applied our approach, including a dynamically labeled and annotated environment.
Blaine Bell, Steven K. Feiner, Tobias Höllerer
UIST1
2001 User interface management techniques for collaborative mobile augmented reality
Tobias Höllerer, Steven K. Feiner, Drexel Hallaway, Blaine Bell, Marco Lanzagorta, Dennis G. Brown, Simon J. Julier, Yohan Baillot, Lawrence J. Rosenblum
Comput. Graph.4
2000 Dynamic space management for user interfaces
abstract
We present a general approach to the dynamic representation of 2D space that is well suited for userinterface layout.We partition space into two distinct categories: full and empty.The user can explicitly specify a set of possibly overlapping upright rectangles that represent the objects of interest.These full-space rectangles are processed by the system to create a representation of the remaining empty space.This representation makes it easy for users to develop customized spatial allocation strategies that avoid overlapping the full-space rectangles.We describe the representation; provide efficient incremental algorithms for adding and deleting full-space rectangles, and for querying the empty-space representation; and show several allocation strategies that the representation makes possible.We present two testbed applications that incorporate an implementation of the algorithm; one shows the utility of our representation for window management tasks; the other applies it to the layout of components in a 3D user interface, based on the upright 2D bounding boxes of their projections.
Blaine Bell, Steven K. Feiner
UIST1