Marco Lanzagorta

dblp:55/1538 · DBLP profile ↗
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10ranked-venue papers
3as first author
1since 2021 · last 2025
0000-0002-7064-6136ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-authorArtificial intelligence and machine learning · 2 · 1 since 2021Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 2Theory of computation · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
High-performance computing · 42% Parallel and multicore computing · 42% Performance modeling and evaluation · 15%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 77% Virtual and augmented reality · 23%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Parallel and multicore computing
parallel programming models
0.122006
Particles and contiuum - Modeling pulse propagation and scattering in a dispersive medium: performance of MPI/OpenMP hybrid code · SC 2006
Early Experience with Scientific Programs on the Cray MTA-2 · SC 2003
High-performance computing
scientific computing systems
0.122006
Particles and contiuum - Modeling pulse propagation and scattering in a dispersive medium: performance of MPI/OpenMP hybrid code · SC 2006
Early Experience with Scientific Programs on the Cray MTA-2 · SC 2003
Performance modeling and evaluation › numerical algorithms
finite difference time domain
0.112006
Particles and contiuum - Modeling pulse propagation and scattering in a dispersive medium: performance of MPI/OpenMP hybrid code · SC 2006
Parallel and multicore computing › parallel programming models › hybrid programming models
hybrid MPI/OpenMP
0.112006
Particles and contiuum - Modeling pulse propagation and scattering in a dispersive medium: performance of MPI/OpenMP hybrid code · SC 2006
High-performance computing
wave propagation simulation
0.112006
Particles and contiuum - Modeling pulse propagation and scattering in a dispersive medium: performance of MPI/OpenMP hybrid code · SC 2006
Parallel and multicore computing › parallel programming models
multithreaded programming
0.012003
Early Experience with Scientific Programs on the Cray MTA-2 · SC 2003
High-performance computing › scientific computing systems
scientific application portability
0.012003
Early Experience with Scientific Programs on the Cray MTA-2 · SC 2003
Visualization and visual analytics
scientific visualization
0.011999
VR Scientific Visualization in the GROTTO · VR 1999
Performance modeling and evaluation
benchmarking
0.012003
Early Experience with Scientific Programs on the Cray MTA-2 · SC 2003
Virtual and augmented reality › virtual environment
immersive virtual environments
0.011999
VR Scientific Visualization in the GROTTO · VR 1999

Methods — techniques the papers use, named apart from their topics

performance evaluation · 0.1OpenMP · 0.1MPI · 0.1performance measurement · 0.0AVS visualization system · 0.0
YearPublicationVenuePosition
2025 Gravitationally invariant subspaces in quantum computing
Tanner Crowder, Marco Lanzagorta
Nat. Comput.2
2019 Quantum information processing in the neighborhood of a black hole
Tanner Crowder, Marco Lanzagorta
Nat. Comput.2
2012 Teleportation with an imperfect state
Marco Lanzagorta, Keye Martin
Theor. Comput. Sci.1
2010 Quantum algorithmic methods for computational geometry
abstract
In this paper we develop novel quantum algorithms based on Quantum Multi-Object Search (QMOS) for convex hulls and general object intersection reporting, with applications to computer graphics. These algorithms are developed and described using standard concepts from computer science by encapsulating the physics of quantum computation within black-box subroutines.
Marco Lanzagorta, Jeffrey Uhlmann
Math. Struct. Comput. Sci.1
2006 Particles and contiuum - Modeling pulse propagation and scattering in a dispersive medium: performance of MPI/OpenMP hybrid code
abstract
Accurate modeling of pulse propagation and scattering is of great importance to the Navy. In a non-dispersive medium a fourth order in time and space 2-D Finite Difference Time Domain (FDTD) scheme representation of the linear wave equation can be used. However when the medium is dispersive one is required to take into account the frequency dependent attenuation and phase velocity. Using a theory first proposed by Blackstock, the linear wave equation has been modified by adding an additional term (the derivative of the convolution between the causal time domain propagation factor and the acoustic pressure) that takes into account the dispersive nature of the medium. This additional term transforms the calculation from one suitable to a workstation into one very much suited to a largescale computational platform, both in terms of computation and memory. With appropriate distribution of data, good scaling can be achieved up to thousands of processors. Due to the simple structure of the code, it is easily parallelized using three different techniques: pure MPI, pure OpenMP and a hybrid MPI/OpenMP. We use this real life application to evaluate the performance of the latest multi-cpu/multicore platforms available from the DoD HPCMP.
Robert Rosenberg, Guy Norton, Jorge C. Novarini, Wendell Anderson, Marco Lanzagorta
SC5
2003 Early Experience with Scientific Programs on the Cray MTA-2
abstract
We describe our experiences porting and tuning three scientific programs to the Cray MTA-2, paying particular attention to the problems posed by I/O. We have measured the performance of each of the programs over many different machine configurations and we report on the scalability of each program. In addition, we compare the performance of the MTA with that of an SGI Origin running all three programs.
Wendell Anderson, Preston Briggs, C. Stephen Hellberg, Daryl W. Hess, Alexei M. Khokhlov, Marco Lanzagorta, Robert Rosenberg
SC6
2001 User interface management techniques for collaborative mobile augmented reality
Tobias Höllerer, Steven K. Feiner, Drexel Hallaway, Blaine Bell, Marco Lanzagorta, Dennis G. Brown, Simon J. Julier, Yohan Baillot, Lawrence J. Rosenblum
Comput. Graph.5
2000 A computational steering system for studying microwave interactions with missile bodies
abstract
The paper describes a computer modeling and simulation system that supports computational steering, which is an effort to make the typical simulation workflow more efficient. Our system provides an interface that allows scientists to perform all of the steps in the simulation process in parallel and online. It uses a standard network flow visualization package, which has been extended to display graphical output in an immersive virtual environment such as a CAVE. Our system allows scientists to interactively manipulate simulation parameters and observe the results. It also supports inverse steering, where the user specifies the desired simulation result, and the system searches for the simulation parameters that achieve this result. Taken together, these capabilities allow scientists to more efficiently and effectively understand model behavior, as well as to search through simulation parameter space. The paper is also a case study of applying our system to the problem of simulating microwave interactions with missile bodies. Because these interactions are difficult to study experimentally, and have important effects on missile electronics, there is a strong desire to develop and validate simulation models of this phenomena.
J. Edward Swan II, Marco Lanzagorta, Doug Maxwell, Eddy Kuo, Jeffrey Uhlmann, Wendell Anderson, Haw-Jye Shyu
IEEE Visualization2
1999 VR Scientific Visualization in the GROTTO
abstract
We describe the efforts being carried out at the Naval Research Laboratory (NRL) towards VR scientific visualization. We are exploring scientific visualization in an immersive virtual environment: the NRL's CAVE/sup TM/-like device known as GROTTO (Graphical room for observation, Training and Tactical Orientation). We describe the AVS GROTTO viewer, a VR interface to the AVS visualization system. The AVS GROTTO viewer has been used by a number of scientists in current, ongoing research projects within NRL.
Eddy Kuo, Marco Lanzagorta, Robert Rosenberg, Simon J. Julier, Joshua D. Summers
VR2
1998 Three-dimensional visualization of microstructures
abstract
This case study describes a technique for the three-dimensional analysis of the internal microscopic structure (microstructure) of materials. This technique consists of incrementally polishing through a thin layer (approximately 0.2 /spl mu/m) of material, chemically etching the polished surface, applying reference marks, and performing optical or scanning electron microscopy on selected areas. The series of images are then processed employing AVS and other visualization software to obtain a 3D reconstruction of the material. We describe how we applied this technique to an alloy steel to study the morphology, connectivity, and distribution of cementite precipitates formed during thermal processing. The results showed microstructural features not previously identified with traditional 2D techniques.
Marco Lanzagorta, Milo V. Kral, J. Edward Swan II, George Spanos, Robert Rosenberg, Eddy Kuo
IEEE Visualization1