EDBT 2026 Demo / reviewers in the wild / expert
Bernhard Braun
dblp:55/1667
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2026
0009-0000-5361-6077ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
fluid simulation |
1.9 | 2 | 2026 | Spatiotemporal FLIP for Fast Free-Surface and Two-Phase Simulation With Very Large Time Steps · ACM Trans. Graph. 2026 Adaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid Simulation · ACM Trans. Graph. 2025 |
Computer animation and physical simulation › fluid simulation › eulerian-lagrangian simulation
FLIP method |
1.0 | 1 | 2026 | Spatiotemporal FLIP for Fast Free-Surface and Two-Phase Simulation With Very Large Time Steps · ACM Trans. Graph. 2026 |
Computer animation and physical simulation › fluid simulation
multiphase fluid simulation |
0.9 | 1 | 2025 | Adaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid Simulation · ACM Trans. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
phase-field · 1.0monte carlo estimator · 1.04d kernel deposition · 1.0treeless adaptive grid · 0.9phase-field FLIP · 0.9adaptive poisson solver · 0.9adaptive particles · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Spatiotemporal FLIP for Fast Free-Surface and Two-Phase Simulation With Very Large Time StepsabstractWe present ST-FLIP, a spatiotemporal extension of the Fluid-Implicit Particle (FLIP) method for incompressible free-surface and two-phase liquid simulation. ST-FLIP enables time steps up to an order of magnitude larger than those typically used in CFL-constrained solvers, while preserving detailed flow structures and visual fidelity. It addresses a common failure mode of large time steps in hybrid particle-grid liquid solvers: temporal under-sampling of particle motion produces aliasing-driven free-surface artifacts after projection. Our key idea is to interpret particles as samples in four-dimensional space-time: in addition to standard spatial jittering, we randomize particle positions along the time axis as well and perform particle-to-grid deposition using a separable 4D kernel. This yields a Monte Carlo estimator of perstep time-slab-integrated particle quantities. Although particles are treated as samples in 4D space-time, our approach works as a lightweight plugin by collapsing to slab-integrated 3D grid fields for projection. Building on recent particle-based phase-field work, we reuse the particle-to-grid weight accumulators as a conceptual space-time phase field, providing variable-coefficient projection weights and eliminating the need for per-step surface reconstruction. The method can be easily integrated into existing FLIP/PIC or APIC solvers with negligible additional computational cost per time step. The effectiveness of our approach is demonstrated through a series of comparisons with state-of-the-art solvers, yielding several-fold speedups for multi-billion-particle simulations at high effective 3D resolutions on a single workstation. Bernhard Braun, Rene Winchenbach, Jan Bender, Nils Thürey |
ACM Trans. Graph. | 1 |
| 2025 | Adaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid SimulationabstractCapturing the visually compelling features of large-scale water phenomena, such as the spray clouds of crashing waves, stormy seas, or waterfalls, involves simulating not only the water but also the motion of the air interacting with it. However, current solutions in the visual effects industry still largely rely on single-phase solvers and non-physical "white-water" heuristics. To address these limitations, we present Phase-Field-FLIP (PF-FLIP), a hybrid Eulerian/Lagrangian method for the fully physics-based simulation of very large-scale, highly turbulent multiphase flows at high Reynolds numbers and high fluid density contrasts. PF-FLIP transports mass and momentum in a consistent, non-dissipative manner and, unlike most existing multiphase approaches, does not require a surface reconstruction step. Furthermore, we employ spatial adaptivity across all critical components of the simulation algorithm, including the pressure Poisson solver. We augment PF-FLIP with a dual multiresolution scheme that couples an efficient treeless adaptive grid with adaptive particles, along with a fast adaptive Poisson solver tailored for high-density-contrast multiphase flows. Our method enables the simulation of two-phase flow scenarios with a level of physical realism and detail previously unattainable in graphics, supporting billions of particles and adaptive 3D resolutions with thousands of grid cells per dimension on a single workstation. Bernhard Braun, Jan Bender, Nils Thürey |
ACM Trans. Graph. | 1 |