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Clement Tam

dblp:55/1702 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 52% Audio and music processing · 48%
Artificial intelligence
1 paper
Robot navigation and mapping · 100%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › augmented reality
augmented reality applications
0.012004
Vision-Based Augmented Reality for Pilot Guidance in Airport Runways and Taxiways · ISMAR 2004
Audio and music processing › music information retrieval
audio matching
0.012003
3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003
Virtual and augmented reality › augmented reality
augmented reality audio
0.012003
3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003
Audio and music processing
spatial audio
0.012003
3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003
Robotics › Robot navigation and mapping › target tracking
vision-based tracking
0.012004
Vision-Based Augmented Reality for Pilot Guidance in Airport Runways and Taxiways · ISMAR 2004
Haptics and multimodal interaction
multimodal interaction
0.012003
3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003

Methods — techniques the papers use, named apart from their topics

computer vision · 0.1perceptual training experiment · 0.1
YearPublicationVenuePosition
2004 Vision-Based Augmented Reality for Pilot Guidance in Airport Runways and Taxiways
abstract
This paper describes our on-going efforts to develop an augmented reality system for enhanced pilot situational awareness in airport runways and taxiways. The system consists of a sensing component based on computer vision and an information component based on high-fidelity graphic model databases. Vision algorithms are used for a variety of guidance and warning tasks. A necessary requirement is for vision algorithms to have a real-time response.
Jose Molineros, Reinhold Behringer, Clement Tam
ISMAR3
2003 3D Audio Augmented Reality: Implementation and Experiments
abstract
Augmented reality (AR) presentations may be visual or auditory. Auditory presentation has the potential to provide hands-free and visually non-obstructing cues. Recently, we have developed a 3D audio wearable system that can be used to provide alerts and informational cues to a mobile user in such a manner as to appear to emanate from specific locations in the user's environment. In order to study registration errors in 3D audio AR representations, we conducted a perceptual training experiment in which visual and auditory cues were presented to observers. The results of this experiment suggest that perceived registration errors may be reduced through head movement and through training presentations that include both visual and auditory cues.
Venkataraman Sundareswaran, Kenneth Wang 0001, Steven Chen, Reinhold Behringer, Joshua McGee, Clement Tam, Pavel Zahorik
ISMAR6