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Yue Yu 0004

dblp:55/2008-4 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0002-8309-1838ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 67% Multi-agent systems · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
heterogeneous multi-agent systems
0.212016
Decision-Making Policies for Heterogeneous Autonomous Multi-Agent Systems with Safety Constraints · IJCAI 2016
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.212016
Decision-Making Policies for Heterogeneous Autonomous Multi-Agent Systems with Safety Constraints · IJCAI 2016
Machine learning › Reinforcement learning › multi-agent reinforcement learning
safe multi-agent reinforcement learning
0.212016
Decision-Making Policies for Heterogeneous Autonomous Multi-Agent Systems with Safety Constraints · IJCAI 2016

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.2policy learning · 0.2
YearPublicationVenuePosition
2025 MultiNash-PF: A Particle Filtering Approach for Computing Multiple Local Generalized Nash Equilibria in Trajectory Games
abstract
Modern robotic systems frequently engage in complex multi-agent interactions, many of which are inherently multi-modal, i.e., they can lead to multiple distinct outcomes. To interact effectively, robots must recognize the possible interaction modes and adapt to the one preferred by other agents. In this work, we propose MultiNash-PF, an efficient algorithm for capturing the multimodality in multi-agent interactions. We model interaction outcomes as equilibria of a game-theoretic planner, where each equilibrium corresponds to a distinct interaction mode. Our framework formulates interactive planning as Constrained Potential Trajectory Games (CPTGs), in which local Generalized Nash Equilibria (GNEs) represent plausible interaction outcomes. We propose to integrate the potential game approach with implicit particle filtering, a sample-efficient method for non-convex trajectory optimization. We utilize implicit particle filtering to identify the coarse estimates of multiple local minimizers of the game’s potential function. MultiNash-PF then refines these estimates with optimization solvers, obtaining different local GNEs. We show through numerical simulations that MultiNash-PF reduces computation time by up to 50% compared to a baseline. We further demonstrate the effectiveness of our algorithm in real-world human-robot interaction scenarios, where it successfully accounts for the multi-modal nature of interactions and resolves potential conflicts in real-time.
Maulik Bhatt, Iman Askari, Yue Yu 0004, Ufuk Topcu, Huazhen Fang, Negar Mehr
IROS3
2016 Decision-Making Policies for Heterogeneous Autonomous Multi-Agent Systems with Safety Constraints
Yue Yu 0004, Mahmoud El Chamie, Behçet Açikmese, Dana H. Ballard
IJCAI2