EDBT 2026 Demo / reviewers in the wild / expert
Yue Yu 0004
dblp:55/2008-4
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0002-8309-1838ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 67% Multi-agent systems · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems
heterogeneous multi-agent systems |
0.2 | 1 | 2016 | Decision-Making Policies for Heterogeneous Autonomous Multi-Agent Systems with Safety Constraints · IJCAI 2016 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.2 | 1 | 2016 | Decision-Making Policies for Heterogeneous Autonomous Multi-Agent Systems with Safety Constraints · IJCAI 2016 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
safe multi-agent reinforcement learning |
0.2 | 1 | 2016 | Decision-Making Policies for Heterogeneous Autonomous Multi-Agent Systems with Safety Constraints · IJCAI 2016 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.2policy learning · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MultiNash-PF: A Particle Filtering Approach for Computing Multiple Local Generalized Nash Equilibria in Trajectory GamesabstractModern robotic systems frequently engage in complex multi-agent interactions, many of which are inherently multi-modal, i.e., they can lead to multiple distinct outcomes. To interact effectively, robots must recognize the possible interaction modes and adapt to the one preferred by other agents. In this work, we propose MultiNash-PF, an efficient algorithm for capturing the multimodality in multi-agent interactions. We model interaction outcomes as equilibria of a game-theoretic planner, where each equilibrium corresponds to a distinct interaction mode. Our framework formulates interactive planning as Constrained Potential Trajectory Games (CPTGs), in which local Generalized Nash Equilibria (GNEs) represent plausible interaction outcomes. We propose to integrate the potential game approach with implicit particle filtering, a sample-efficient method for non-convex trajectory optimization. We utilize implicit particle filtering to identify the coarse estimates of multiple local minimizers of the game’s potential function. MultiNash-PF then refines these estimates with optimization solvers, obtaining different local GNEs. We show through numerical simulations that MultiNash-PF reduces computation time by up to 50% compared to a baseline. We further demonstrate the effectiveness of our algorithm in real-world human-robot interaction scenarios, where it successfully accounts for the multi-modal nature of interactions and resolves potential conflicts in real-time. Maulik Bhatt, Iman Askari, Yue Yu 0004, Ufuk Topcu, Huazhen Fang, Negar Mehr |
IROS | 3 |
| 2016 | Decision-Making Policies for Heterogeneous Autonomous Multi-Agent Systems with Safety Constraints
Yue Yu 0004, Mahmoud El Chamie, Behçet Açikmese, Dana H. Ballard |
IJCAI | 2 |