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Alexandru O. Balan

dblp:55/2425 · DBLP profile ↗
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8ranked-venue papers
5as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
3D vision · 76% Face, body and person analysis · 14% Video understanding and tracking · 10%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 79% Rendering · 21%

Topics — the 15 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
human mesh recovery
0.232009
Estimating human shape and pose from a single image · ICCV 2009
Shining a Light on Human Pose: On Shadows, Shading and the Estimation of Pose and Shape · ICCV 2007
Detailed Human Shape and Pose from Images · CVPR 2007
Computer vision › 3D vision
3d reconstruction
0.122007
Combined discriminative and generative articulated pose and non-rigid shape estimation · NIPS 2007
Detailed Human Shape and Pose from Images · CVPR 2007
Computer vision › 3D vision › pose estimation
human pose and motion estimation
0.112010
HumanEva: Synchronized Video and Motion Capture Dataset and Baseline Algorithm for Evaluation of Articulated Human Motion · Int. J. Comput. Vis. 2010
Computer vision › 3D vision
shape from shading
0.112009
Estimating human shape and pose from a single image · ICCV 2009
Computer vision › 3D vision
3d human reconstruction
0.112008
The Naked Truth: Estimating Body Shape Under Clothing · ECCV (2) 2008
Geometric modeling and processing › shape modeling
human body modeling
0.112008
The Naked Truth: Estimating Body Shape Under Clothing · ECCV (2) 2008
Computer vision › Face, body and person analysis › human pose estimation
articulated pose estimation
0.112007
Combined discriminative and generative articulated pose and non-rigid shape estimation · NIPS 2007
Computer vision › Face, body and person analysis
human pose estimation
0.112007
Combined discriminative and generative articulated pose and non-rigid shape estimation · NIPS 2007
Computer vision › 3D vision › 3d shape reconstruction
mesh fitting
0.112007
Detailed Human Shape and Pose from Images · CVPR 2007
Computer vision › 3D vision
3d human pose estimation
0.112006
An Adaptive Appearance Model Approach for Model-based Articulated Object Tracking · CVPR (1) 2006
Computer vision › Video understanding and tracking › object tracking
articulated object tracking
0.112006
An Adaptive Appearance Model Approach for Model-based Articulated Object Tracking · CVPR (1) 2006
Computer vision › Video understanding and tracking › object tracking › human motion tracking
human body tracking
0.112006
An Adaptive Appearance Model Approach for Model-based Articulated Object Tracking · CVPR (1) 2006
Computer vision › 3D vision
pose estimation
0.112006
An Adaptive Appearance Model Approach for Model-based Articulated Object Tracking · CVPR (1) 2006
Computer vision › 3D vision › motion capture
motion capture dataset
0.012010
HumanEva: Synchronized Video and Motion Capture Dataset and Baseline Algorithm for Evaluation of Articulated Human Motion · Int. J. Comput. Vis. 2010
Rendering › lighting
illumination and shading
0.012007
Shining a Light on Human Pose: On Shadows, Shading and the Estimation of Pose and Shape · ICCV 2007

Methods — techniques the papers use, named apart from their topics

albedo estimation · 0.13d body model · 0.1reflectance estimation · 0.1linear shape model · 0.1graph cuts · 0.1triangulated mesh model · 0.1stochastic search · 0.1optimization · 0.1generative model · 0.1conditional mixture of kernel regressors · 0.1
YearPublicationVenuePosition
2010 HumanEva: Synchronized Video and Motion Capture Dataset and Baseline Algorithm for Evaluation of Articulated Human Motion
Leonid Sigal, Alexandru O. Balan, Michael J. Black
Int. J. Comput. Vis.2
2009 Estimating human shape and pose from a single image
abstract
We describe a solution to the challenging problem of estimating human body shape from a single photograph or painting. Our approach computes shape and pose parameters of a 3D human body model directly from monocular image cues and advances the state of the art in several directions. First, given a user-supplied estimate of the subject's height and a few clicked points on the body we estimate an initial 3D articulated body pose and shape. Second, using this initial guess we generate a tri-map of regions inside, outside and on the boundary of the human, which is used to segment the image using graph cuts. Third, we learn a low-dimensional linear model of human shape in which variations due to height are concentrated along a single dimension, enabling height-constrained estimation of body shape. Fourth, we formulate the problem of parametric human shape from shading. We estimate the body pose, shape and reflectance as well as the scene lighting that produces a synthesized body that robustly matches the image evidence. Quantitative experiments demonstrate how smooth shading provides powerful constraints on human shape. We further demonstrate a novel application in which we extract 3D human models from archival photographs and paintings.
Alexander Weiss, Alexandru O. Balan, Michael J. Black
ICCV3
2008 The Naked Truth: Estimating Body Shape Under Clothing
Alexandru O. Balan, Michael J. Black
ECCV (2)1
2007 Detailed Human Shape and Pose from Images
abstract
Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs). These body models stand in sharp contrast to the richly detailed 3D body models used by the graphics community. Here we propose a method for recovering such models directly from images. Specifically, we represent the body using a recently proposed triangulated mesh model called SCAPE which employs a low-dimensional, but detailed, parametric model of shape and pose-dependent deformations that is learned from a database of range scans of human bodies. Previous work showed that the parameters of the SCAPE model could be estimated from marker-based motion capture data. Here we go further to estimate the parameters directly from image data. We define a cost function between image observations and a hypothesized mesh and formulate the problem as optimization over the body shape and pose parameters using stochastic search. Our results show that such rich generative models enable the automatic recovery of detailed human shape and pose from images.
Alexandru O. Balan, Leonid Sigal, Michael J. Black, James Davis 0001, Horst W. Haussecker
CVPR1
2007 Shining a Light on Human Pose: On Shadows, Shading and the Estimation of Pose and Shape
abstract
Strong lighting is common in natural scenes yet is often viewed as a nuisance for object pose estimation and tracking. In human shape and pose estimation, cast shadows can be confused with foreground structure while self shadowing and shading variation on the body cause the appearance of the person to change with pose. Rather than attempt to minimize the effects of lighting and shadows, we show that strong lighting in a scene actually makes pose and shape estimation more robust. Additionally, by recovering multiple body poses we are able to automatically estimate the lighting in the scene and the albedo of the body. Our approach makes use of a detailed 3D body model, the parameters of which are directly recovered from image data. We provide a thorough exploration of human pose estimation under strong lighting conditions and show: 1. the estimation of the light source from cast shadows; 2. the estimation of the light source and the albedo of the body from multiple body poses; 3. that a point light and cast shadows on the ground plane can be treated as an additional "shadow camera" that improves pose and shape recovery, particularly in monocular scenes. Additionally we introduce the notion of albedo constancy which employs lighting normalized image data for matching. Our experiments with multiple subjects show that rather than causing problems, strong lighting improves human pose and shape estimation.
Alexandru O. Balan, Michael J. Black, Horst W. Haussecker, Leonid Sigal
ICCV1
2007 Combined discriminative and generative articulated pose and non-rigid shape estimation
abstract
Estimation of three-dimensional articulated human pose and motion from images is a central problem in computer vision. Much of the previous work has been limited by the use of crude generative models of humans represented as articu- lated collections of simple parts such as cylinders. Automatic initialization of such models has proved difficult and most approaches assume that the size and shape of the body parts are known a priori. In this paper we propose a method for automatically recovering a detailed parametric model of non-rigid body shape and pose from monocular imagery. Specifically, we represent the body using a param- eterized triangulated mesh model that is learned from a database of human range scans. We demonstrate a discriminative method to directly recover the model pa- rameters from monocular images using a conditional mixture of kernel regressors. This predicted pose and shape are used to initialize a generative model for more detailed pose and shape estimation. The resulting approach allows fully automatic pose and shape recovery from monocular and multi-camera imagery. Experimen- tal results show that our method is capable of robustly recovering articulated pose, shape and biometric measurements (e.g. height, weight, etc.) in both calibrated and uncalibrated camera environments.
Leonid Sigal, Alexandru O. Balan, Michael J. Black
NIPS2
2006 An Adaptive Appearance Model Approach for Model-based Articulated Object Tracking
abstract
The detection and tracking of three-dimensional human body models has progressed rapidly but successful approaches typically rely on accurate foreground silhouettes obtained using background segmentation. There are many practical applications where such information is imprecise. Here we develop a new image likelihood function based on the visual appearance of the subject being tracked. We propose a robust, adaptive, appearance model based on the Wandering-Stable-Lost framework extended to the case of articulated body parts. The method models appearance using a mixture model that includes an adaptive template, frame-to-frame matching and an outlier process. We employ an annealed particle filtering algorithm for inference and take advantage of the 3D body model to predict selfocclusion and improve pose estimation accuracy. Quantitative tracking results are presented for a walking sequence with a 180 degree turn, captured with four synchronized and calibrated cameras and containing significant appearance changes and self-occlusion in each view.
Alexandru O. Balan, Michael J. Black
CVPR (1)1
2003 Preprocessing minpaths for sum of disjoint products
abstract
Network reliability algorithms which produce sums of disjoint products (SDP) are sensitive to the order in which the minimal pathsets are analyzed. The minpaths are preprocessed by choosing this order in the hope that an SDP algorithm will then provide a relatively efficient analysis. The most commonly used preprocessing strategy is to list the minpaths in order of increasing size. This paper gives examples for which this strategy is not optimal. A new preprocessing strategy which works well for SDP algorithms with single-variable inversion (SVI) is introduced. It is also observed that optimal preprocessing for SVI-SDP can be different from optimal preprocessing for SDP algorithms which use multiple-variable inversion; one reason for this is that MVI-SDP algorithms handle disjoint minpaths much more effectively than SVI-SDP algorithms do. Both kinds of SDP algorithms profit from prior reduction of elements and of subsystems which are in parallel or in series.
Alexandru O. Balan, Lorenzo Traldi
IEEE Trans. Reliab.1