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Jacquelyn Ford Morie

dblp:55/3353 · also Jacki Morie, Jackie Morie · DBLP profile ↗
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9ranked-venue papers
3as first author
0since 2021 · last 2012
0000-0002-4934-4715ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-authorArtificial intelligence and machine learning · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual environment
immersive training
0.012003
Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT · VR 2003
Immersive interaction
virtual environment design
0.012003
Sensory design for virtual environments · SIGGRAPH 2003
Virtual and augmented reality
immersive audio
0.012003
Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT · VR 2003
Virtual and augmented reality › virtual environment
virtual environment design
0.012003
Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT · VR 2003
Immersive interaction › virtual reality
presence
0.012003
Sensory design for virtual environments · SIGGRAPH 2003

Methods — techniques the papers use, named apart from their topics

sensory environment evaluation · 0.0
YearPublicationVenuePosition
2012 Storytelling with Storyteller Agents in Second Life®
abstract
The "Coming Home" project at the University of Southern California's Institute for Creative Technologies was started in 2009 to research how virtual worlds could facilitate health care activities for returning US military personnel, who frequently suffer from psychological and physical challenges. These challenges include increased stress and loss of self-esteem related to the war events they have experienced. As part of the activities of Coming Home, we implemented an ambitious storytelling activity that reinforces the positive ideals for which a warrior stands, by presenting historical figures from the past that illustrate those qualities. The storytelling includes scenes from a warrior's life, and a conversational avatar agent that can answer questions about the historical parts of the story. We have also created an interactive authoring system to allow users to make their own story to populate the SL storytelling space. Although visualized and experienced in world, the authoring tools and repository for most of the narrative content are web-based. Scripts within Second Life fetch this authored data and media and display it in the appropriate places. We also report on progress in building a tool with which users can author their own storytelling agent as part of the story they create.
Jacquelyn Ford Morie, Eric Chance, Kip Haynes, Dinesh Rajpurohit
CW1
2011 Checkpoint Exercise: Training with Virtual Actors in Virtual Worlds
Dusan Jan, Eric Chance, Dinesh Rajpurohit, David DeVault, Anton Leuski, Jacquelyn Ford Morie, David R. Traum
IVA6
2010 Virtual Museum Guides demonstration
abstract
The Virtual Museum Guides are two virtual humans set in an exhibit at the Museum of Science, Boston, designed to promote interest in Science, Technology, Engineering and Mathematics (STEM). The primary audience is children between ages 7 to 14, in particular females and other groups under-represented in STEM.The Guides are based on and extend the approach used in the SGT Star character and the Gunslinger project. To interact with the characters, an operator presses a push-totalk button and speaks into a microphone. An audio acquisition client then sends audio to the automatic speech recognizer (ASR), which creates hypotheses of the words that were said, and then sends this text to the Language Understanding (LU) module.
William R. Swartout, David R. Traum, Ron Artstein, Dan Noren, Paul E. Debevec, Kerry Bronnenkant, Josh Williams, Anton Leuski, Shri Narayanan, Diane Piepol, H. Chad Lane, Jacquelyn Ford Morie, Priti Aggarwal, Matt Liewer, Jen-Yuan Chiang, Jillian Gerten, Selina Chu, Kyle White
SLT12
2009 Method for Custom Facial Animation and Lip-Sync in an Unsupported Environment, Second LifeTM
Eric Chance, Jacquelyn Ford Morie
IVA2
2009 A Virtual Tour Guide for Virtual Worlds
Dusan Jan, Antonio Roque, Anton Leuski, Jacquelyn Ford Morie, David R. Traum
IVA4
2007 The Hegemony of Play
Janine Fron, Tracy Fullerton, Jacquelyn Ford Morie, Celia Pearce
DiGRA Conference3
2005 The Y Factor: Gender and Games (Panel/Workshop)
Jacquelyn Ford Morie, Celia Pearce
DiGRA Conference1
2003 Sensory design for virtual environments
abstract
The Sensory Environments Evaluation (SEE) Project seeks to formulate a new design methodology for virtual environments that utilize multiple sensory inputs to induce presence. Deviating from virtual reality's twenty-year focus on photo-realism, our "feels-real" design alternative aims directly at understanding the interdependencies of sensory stimuli in their creation of mental constructs, and the subsequent degree of realism perceived.
Jacquelyn Ford Morie, K. Iyer, K. Valanejad, R. Sadek, David Miraglia, D. Milam, Josh Williams, D. P. Luigi, J. Leshin
SIGGRAPH1
2003 Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT
abstract
The Institute for Creative Technologies is a federally funded research center set up three years ago at the University of Southern California to advance the state of the art in immersive training. Teaming researchers in artificial intelligence, graphics, animation and immersive audio with Hollywood writers, directors and special effect artists, the ICT brings a unique mix of high-technology and professional storytelling esthetic to the problem of creating compelling immersive environments. This afternoon tutorial will consist of a panel presentation by top ICT affiliated researchers to discuss this wide range of technologies and skills and how they relate to the design of virtual environments. The panel will be followed by a tour of the ICT facilities and demonstrations of several virtual training systems.
Jonathan Gratch, Paul E. Debevec, Dick Lindheim, Frédéric H. Pighin, Jeff Rickel, William R. Swartout, David R. Traum, Jacquelyn Ford Morie
VR8