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Jarrett Rosenberg

dblp:55/3966 · DBLP profile ↗
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16ranked-venue papers
8as first author
1since 2021 · last 2023
0000-0003-2706-3290ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 4 first-authorArtificial intelligence and machine learning · 3 · 2 first-authorSoftware engineering, systems software and programming languages · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 71% Computational photography and imaging · 24% Visualization and visual analytics · 6%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Medical and health informatics · 100% Computing education · 0%
Software engineering, system software, and programming languages
3 papers
Software testing · 50% Empirical software engineering · 49% Software maintenance and evolution · 2%

Topics — the 18 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › depth perception
augmented reality depth perception
0.712023
The Impact of Occlusion on Depth Perception at Arm's Length · IEEE Trans. Vis. Comput. Graph. 2023
Computational photography and imaging
depth estimation
0.712023
The Impact of Occlusion on Depth Perception at Arm's Length · IEEE Trans. Vis. Comput. Graph. 2023
Virtual and augmented reality
occlusion
0.712023
The Impact of Occlusion on Depth Perception at Arm's Length · IEEE Trans. Vis. Comput. Graph. 2023
Virtual and augmented reality › augmented reality display
optical see-through display
0.712023
The Impact of Occlusion on Depth Perception at Arm's Length · IEEE Trans. Vis. Comput. Graph. 2023
Medical and health informatics › computer-assisted surgery
surgical planning
0.212023
The Impact of Occlusion on Depth Perception at Arm's Length · IEEE Trans. Vis. Comput. Graph. 2023
Visualization and visual analytics
medical visualization
0.212013
Uncluttered Single-Image Visualization of Vascular Structures Using GPU and Integer Programming · IEEE Trans. Vis. Comput. Graph. 2013
Mathematical optimization
integer programming
0.012013
Uncluttered Single-Image Visualization of Vascular Structures Using GPU and Integer Programming · IEEE Trans. Vis. Comput. Graph. 2013
Software testing
software reliability
0.011999
Tutorial: A Quick Introduction to Software Reliability Modeling · ICSE 1999
Software testing › software reliability
software reliability modeling
0.011999
Tutorial: A Quick Introduction to Software Reliability Modeling · ICSE 1999
Empirical software engineering
evidence-based software engineering
0.012002
Preliminary Guidelines for Empirical Research in Software Engineering · IEEE Trans. Software Eng. 2002
User interface design and tools
user interface toolkit
0.011990
X toolkits: the lessons learned · UIST 1990
User interface design and tools › user interface architecture
user interface management system
0.011988
UIMSs: threat or menace? · CHI 1988
User interface design and tools › interaction design
command language design
0.021983
A featural approach to command names · CHI 1983
Evaluating the suggestiveness of command names · CHI 1982
User interface design and tools › user interface architecture
window management
0.011986
A comparison of tiled and overlapping windows · CHI 1986
Knowledge, reasoning and agents › Knowledge representation and reasoning
cognitive development
0.011980
Piaget and Artificial Intelligence · AAAI 1980
Software maintenance and evolution
software reuse
0.011988
UIMSs: threat or menace? · CHI 1988
User interface design and tools
graphical user interface
0.011986
A comparison of tiled and overlapping windows · CHI 1986
Human-AI interaction › large language model interaction › language-based interaction
command languages
0.011982
Evaluating the suggestiveness of command names · CHI 1982

Methods — techniques the papers use, named apart from their topics

user study · 1.3depth estimation task · 1.3integer linear programming · 0.3GPGPU · 0.3systematic guideline development · 0.0tutorial · 0.0controlled experiment · 0.0comparative study · 0.0featural analysis · 0.0psycholinguistic analysis · 0.0
YearPublicationVenuePosition
2023 The Impact of Occlusion on Depth Perception at Arm's Length
abstract
This paper investigates the accuracy of Augmented Reality (AR) technologies, particularly commercially available optical see-through displays, in depicting virtual content inside the human body for surgical planning. Their inherent limitations result in inaccuracies in perceived object positioning. We examine how occlusion, specifically with opaque surfaces, affects perceived depth of virtual objects at arm's length working distances. A custom apparatus with a half-silvered mirror was developed, providing accurate depth cues excluding occlusion, differing from commercial displays. We carried out a study, contrasting our apparatus with a HoloLens 2, involving a depth estimation task under varied surface complexities and illuminations. In addition, we explored the effects of creating a virtual "hole" in the surface. Subjects' depth estimation accuracy and confidence were a ssessed. Results showed more depth estimation variation with HoloLens and significant depth error beneath complex occluding surfaces. However, creating a virtual hole significantly reduced depth errors and increased subjects' confidence, irrespective of accuracy enhancement. These findings have important implications for the design and use of mixed-reality technologies in surgical applications, and industrial applications such as using virtual content to guide maintenance or repair of components hidden beneath the opaque outer surface of equipment. A free copy of this paper and all supplemental materials are available at https://bit.ly/3YbkwjU.
Jarrett Rosenberg, Christoph Leuze, Brian A. Hargreaves, Bruce Lewis Daniel
IEEE Trans. Vis. Comput. Graph.2
2013 Uncluttered Single-Image Visualization of Vascular Structures Using GPU and Integer Programming
abstract
Direct projection of 3D branching structures, such as networks of cables, blood vessels, or neurons onto a 2D image creates the illusion of intersecting structural parts and creates challenges for understanding and communication. We present a method for visualizing such structures, and demonstrate its utility in visualizing the abdominal aorta and its branches, whose tomographic images might be obtained by computed tomography or magnetic resonance angiography, in a single 2D stylistic image, without overlaps among branches. The visualization method, termed uncluttered single-image visualization (USIV), involves optimization of geometry. This paper proposes a novel optimization technique that utilizes an interesting connection of the optimization problem regarding USIV to the protein structure prediction problem. Adopting the integer linear programming-based formulation for the protein structure prediction problem, we tested the proposed technique using 30 visualizations produced from five patient scans with representative anatomical variants in the abdominal aortic vessel tree. The novel technique can exploit commodity-level parallelism, enabling use of general-purpose graphics processing unit (GPGPU) technology that yields a significant speedup. Comparison of the results with the other optimization technique previously reported elsewhere suggests that, in most aspects, the quality of the visualization is comparable to that of the previous one, with a significant gain in the computation time of the algorithm.
Joong-Ho Won, Yongkweon Jeon, Jarrett Rosenberg, Sungroh Yoon, Geoffrey D. Rubin, Sandy Napel
IEEE Trans. Vis. Comput. Graph.3
2008 Learning-enhanced simulated annealing: method, evaluation, and application to lung nodule registration
Shaohua Sun, Feng Zhuge, Jarrett Rosenberg, Robert M. Steiner, Geoffrey D. Rubin, Sandy Napel
Appl. Intell.3
2007 Knowledge-based interpolation of curves: Application to femoropopliteal arterial centerline restoration
Tejas Rakshe, Dominik Fleischmann, Jarrett Rosenberg, Justus E. Roos, Sandy Napel
Medical Image Anal.3
2007 Polyp Enhancing Level Set Evolution of Colon Wall: Method and Pilot Study
abstract
Computer aided detection (CAD) in computed tomography colonography (CTC) aims at detecting colonic polyps that are the precursors of colon cancer. In this work, we propose a colon wall evolution algorithm polyp enhancing level sets (PELS) based on the level-set formulation that regularizes and enhances polyps as a preprocessing step to CTC CAD algorithms. The underlying idea is to evolve the polyps towards spherical protrusions on the colon wall while keeping other structures, such as haustral folds, relatively unchanged and, thereby, potentially improve the performance of CTC CAD algorithms, especially for smaller polyps. To evaluate our methods, we conducted a pilot study using an arbitrarily chosen CTC CAD method, the surface normal overlap (SNO) CAD algorithm, on a nine patient CTC data set with 47 polyps of sizes ranging from 2.0 to 17.0 mm in diameter. PELS increased the maximum sensitivity by 8.1% (from 21/37 to 24/37) for small polyps of sizes ranging from 5.0 to 9.0 mm in diameter. This is accompanied by a statistically significant separation between small polyps and false positives. PELS did not change the CTC CAD performance significantly for larger polyps.
Ender Konukoglu, Burak Acar, David S. Paik, Christopher F. Beaulieu, Jarrett Rosenberg, Sandy Napel
IEEE Trans. Medical Imaging5
2002 Preliminary Guidelines for Empirical Research in Software Engineering
abstract
Empirical software engineering research needs research guidelines to improve the research and reporting processes. We propose a preliminary set of research guidelines aimed at stimulating discussion among software researchers. They are based on a review of research guidelines developed for medical researchers and on our own experience in doing and reviewing software engineering research. The guidelines are intended to assist researchers, reviewers, and meta-analysts in designing, conducting, and evaluating empirical studies. Editorial boards of software engineering journals may wish to use our recommendations as a basis for developing guidelines for reviewers and for framing policies for dealing with the design, data collection, and analysis and reporting of empirical studies.
Barbara A. Kitchenham, Shari Lawrence Pfleeger, Lesley Pickard, Peter Jones 0002, David C. Hoaglin, Khaled El Emam, Jarrett Rosenberg
IEEE Trans. Software Eng.7
1999 Tutorial: A Quick Introduction to Software Reliability Modeling
abstract
No abstract available.
Jarrett Rosenberg
ICSE1
1997 Problems and Prospects in Quantifying Software Maintainability
Jarrett Rosenberg
Empir. Softw. Eng.1
1990 X toolkits: the lessons learned
abstract
Article Free Access Share on X toolkits: the lessons learned Authors: Jarrett Rosenberg Sun Microsystems Sun MicrosystemsView Profile , Paul Asente Adobe Systems, Inc. Adobe Systems, Inc.View Profile , Mark Linton Stanford University Stanford UniversityView Profile , Andrey Palay Carnegie-Mellon University Carnegie-Mellon UniversityView Profile Authors Info & Claims UIST '90: Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technologyAugust 1990 Pages 108–111https://doi.org/10.1145/97924.97937Online:01 August 1990Publication History 0citation275DownloadsMetricsTotal Citations0Total Downloads275Last 12 Months7Last 6 weeks5 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
Jarrett Rosenberg, Paul Asente, Mark A. Linton, Andrey Palay
UIST1
1988 UIMSs: threat or menace?
abstract
Article Free Access Share on UIMSs: threat or menace? Authors: J. Rosenberg Hewlett-Packard Laboratories Hewlett-Packard LaboratoriesView Profile , R. Hill European Computer-Industry Research Center European Computer-Industry Research CenterView Profile , J. Miller Microelectronics and Computer Technology Corporation Microelectronics and Computer Technology CorporationView Profile , A. Schulert Apollo Computer Apollo ComputerView Profile , D. Shewmake Interactive Development Environments Interactive Development EnvironmentsView Profile Authors Info & Claims CHI '88: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsMay 1988 Pages 197–200https://doi.org/10.1145/57167.57200Online:01 May 1988Publication History 13citation212DownloadsMetricsTotal Citations13Total Downloads212Last 12 Months5Last 6 weeks1 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
Jarrett Rosenberg, Ralph D. Hill, Jim Miller, Andrew Schulert, David T. Shewmake
CHI1
1987 Comparing a form-based and a language-based user interface for instructing a mail program
abstract
In the domain of interaction languages, forms have been found to be of value in allowing users, especially non-programmers, to specify objects and operations with a minimum of training, time, and errors. Most of that research, however, has been on the use of data base query languages. The present research found that in a procedural task of specifying mail filtering instructions, non-programmers using a form were as fast as programmers using a procedural language, although programmers using the form were faster still.
Robin Jeffries, Jarrett Rosenberg
CHI2
1986 A comparison of tiled and overlapping windows
abstract
It is widely believed that overlapping windows are preferable to tiled (non-overlapping) ones, but there is very little research to support that belief. An analysis of the basic characteristics of windowing regimes predicts that there are, in fact, situations where overlapping windows are inferior to tiled. An experiment to test this prediction verified that there are indeed tasks and users for which tiled windows yield faster performance. This result suggests a need for closer study of the principles underlying windowing regimes, so that designers have a better understanding of the tradeoffs involved in using them.
Sara A. Bly, Jarrett Rosenberg
CHI2
1984 Lexical Semantics In Human-Computer Communication
abstract
Most linguistic studies of human-computer communication have focused on the issues of syntax and discourse structure. However, another interesting and important area is the lexical semantics of command laguages. The names that users and system designers give the objects and actions of a computer system can greatly affect its usability, and the lexical issues involved are as complicated as those in natural languages. This paper presents an overview of the various studies of naming in computer systems, examining such issues as suggestiveness, memorability, descriptions of categories, and the use of non-words as names. A simple featural framework for the analysis of these phenomena is presented.
Jarrett Rosenberg
COLING1
1983 A featural approach to command names
abstract
A variety of aspects of command names have been studied, such as suggestiveness, memorability, and the use of icons. A single framework for these disparate studies is desirable, and it is proposed that the concept of featural analysis prevalent in linguistics and psycholinguistics be adopted as an approach to command name design. Examples of the breadth of application of this approach are given for the naming issues of suggestiveness, learning and memory, congruence and hierarchicalness, universal commands, the relationships of names to the command language syntax, and the use of non-words as names.
Jarrett Rosenberg
CHI1
1982 Evaluating the suggestiveness of command names
abstract
An important feature of the design of human-computer interfaces is that of command languages: the vocabulary and syntax that allow a user to express commands to the system. If we look at command languages from the standpoint of natural languages, rather than formal ones, then there are three aspects to their user interface. The first is the overall structure of the user-system dialogue—its pragmatics, so to speak (e.g., [3]), which includes issues of contextual reference, presuppositions, and so on. The second aspect of command languages is their syntax (e.g., [1], [4]). The important issue here is the trade-off between consistency of the syntax and its similarity to that of natural language. The third aspect of command languages is their semantics, primarily that of their commands. Most command languages are fairly small, with simple data and control structures, and so their semantics are fairly trivial. More important is the “lexical” semantics of commands and their arguments and parameters. The crucial factor here is the names given to the entities and operations in the system by the command language: if those names are not apt, performance will be impaired just as with poorly designed syntax or dialogue structure. This paper investigates the psycholinguistic aspects of this naming problem.
Jarrett Rosenberg
CHI1
1980 Piaget and Artificial Intelligence
Jarrett Rosenberg
AAAI1