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Ana Paula Cláudio

dblp:55/431 · DBLP profile ↗
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8ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0002-4594-8087ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5Graphics, computer vision, multimedia, augmented reality and games · 4Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 50% Visualization and visual analytics · 50%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Energy systems and smart grids · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.212014
Visualization of solar radiation data in augmented reality · ISMAR 2014
Virtual and augmented reality › augmented reality
augmented reality applications
0.212014
Visualization of solar radiation data in augmented reality · ISMAR 2014
Visualization and visual analytics
data visualization
0.212014
Visualization of solar radiation data in augmented reality · ISMAR 2014
Visualization and visual analytics
scientific visualization
0.212014
Visualization of solar radiation data in augmented reality · ISMAR 2014

Methods — techniques the papers use, named apart from their topics

glyphs · 0.4colored surfaces · 0.4LiDAR data · 0.4
YearPublicationVenuePosition
2022 Operationalizing Behavior Change Techniques in Conversational Agents
Maria Inês Bastos, Ana Paula Cláudio, Isa Brito Félix, Mara Pereira Guerreiro, Maria Beatriz Carmo, João Balsa
ICAART (1)2
2016 PoI Awareness, Relevance and Aggregation for Augmented Reality
abstract
The integration of sensors in smartphones and tablets is enabling the emergence of augmented reality (AR) applications for these devices. However, the image captured and the superimposed information is limited to the camera's field-of-view and, in the visualization of points of interest (PoI), symbol overlapping may occur because there is no control over their number and location. Thus, we developed an Android prototype application that aims to: provide better environment awareness using clues to off-screen objects and a 2D map with a radar view, reduce symbol overlapping via aggregation visualizations, and guide the attention of the user by featuring different levels of symbol relevance according to user preferences. An empirical study with search tasks revealed participants preferred having all techniques active instead of none or only some of them. This suggests there is value in combining visualization techniques to address mobile AR challenges, and, possibly, that there is still space to integrate more techniques without overloading the users.
Maria Beatriz Carmo, Ana Paula Afonso 0001, Antonio Ferreira 0001, Ana Paula Cláudio, Goncalo Silva
IV4
2016 Mobile Solution for Brain Visualization Using Augmented and Virtual Reality
abstract
Augmented and Virtual Reality techniques are becoming more widespread and Medicine is one of the fields which can benefit from their use. In this paper we describe a smartphone application that applies these two techniques to provide visualizations of a patient's brain. This application was designed with the goal of guiding a physician in a medical procedure called Transcranial Magnetic Stimulation (TMS), however it can be adapted and extended to other uses. The application was submitted to user tests involving two experts in TMS and researchers in Biomedical Engineering, the results were positive and provided useful feedback that will be considered when further developing the application.
Jose Soeiro, Ana Paula Cláudio, Maria Beatriz Carmo, Hugo Ferreira 0001
IV2
2015 A serious game-based solution to prevent bullying
abstract
This paper presents a Serious Game with the main purpose of inducing attitude changes as a way to prevent bullying. The target audience are young people between 10 and 12 years old. The rationale for prevention is: first, to help victims of these aggressive episodes to improve behavioral competence to avoid or to deal with future real bullying situations; and, second, to promote in the bystanders empathy towards the victims.
Cátia Raminhos, Ana Paula Cláudio, Maria Beatriz Carmo, Susana Carvalhosa, Maria de Jesus Candeias, Augusta Gaspar
MoMM2
2014 Visualization of solar radiation data in augmented reality
abstract
We present an AR application for visualizing solar radiation data on facades of buildings, generated from LiDAR data and climatic observations. Data can be visualized using colored surfaces and glyphs. A user study revealed the proposed AR visualizations were easy to use, which can lead to leverage the potential benefits of AR visualizations: to detect errors in the simulated data, to give support to the installation of photovoltaic equipment and to raise public awareness of the use of facades for power production.
Maria Beatriz Carmo, Ana Paula Cláudio, Antonio Ferreira 0001, Ana Paula Afonso 0001, Paula Redweik, Cristina Catita, Miguel Centeno Brito, Jose Nunes Pedrosa
ISMAR2
2005 A platform for the generation of virtual environments inhabited by intelligent virtual humans
abstract
We describe a platform to build virtual environments inhabited by autonomous virtual humans. We propose an architecture comprising several software components assembled to define a platform. The architecture includes a 3D-modelling software, a rendering engine, a library for simulating rigid body dynamics and an agent development framework.
Miguel Silvestre, Maria Pinto-Albuquerque, Maria Beatriz Carmo, Ana Paula Cláudio, João Duarte Cunha, Helder Coelho
ITiCSE4
2003 A Race Detection Mechanism Embedded in a Conceptual Model for the Debugging of Message-Passing Distributed Programs
Ana Paula Cláudio, João Duarte Cunha
Euro-Par1
2002 IVPrototype - An Information Visualization Prototype
abstract
IVPrototype is an information visualization prototype for the visualization of both geometrical and non-geometrical data. Our goal is to provide a generic system that automatically generates data visualization and dynamically adapts the interface according to the data in order to control the amount of information displayed. The information is organized in one or several information groups, which aggregate semantically related information. Icons and coloured surfaces are the visual mappings provided. Other features of this prototype are: a data independent architecture; several filtering mechanisms; use of degree of interest functions; automatic selection of icons based on scale factor and semantic criteria.
Maria Beatriz Carmo, João Duarte Cunha, Ana Paula Cláudio
IV3