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Masaaki Kikuchi

dblp:55/4622 · DBLP profile ↗
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8ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval › search engines
query-free search
0.112008
One-button search extracts wider interests: an empirical study with video bookmarking search · SIGIR 2008
Information retrieval
search interfaces
0.112008
One-button search extracts wider interests: an empirical study with video bookmarking search · SIGIR 2008
Information retrieval › multimedia analysis and retrieval
video search
0.012008
One-button search extracts wider interests: an empirical study with video bookmarking search · SIGIR 2008

Methods — techniques the papers use, named apart from their topics

sentence labeling · 0.1named entity recognition · 0.1
YearPublicationVenuePosition
2011 Designing Mobile Search Interface with Query Term Extraction
Nayuko Watanabe, Masayuki Okamoto, Masaaki Kikuchi, Takayuki Iida, Kenta Sasaki, Kensuke Horiuchi, Masanori Hattori
KES (3)3
2010 First query term extraction from current webpage for mobile applications
abstract
Inputting query terms on a mobile terminal is frustrating because of device limitations though mobile web search is becoming popular. Query prediction is a promising approach for mobile search. In the literature, however, little attention has been paid to the first query term, though there are many reports on query expansion or second query recommendation. In this paper, we propose a first query prediction method that enables users to search related information for the current browsed webpage with an easier interface such as touch operation without any background search processes. The proposed method consists of body-text extraction, candidate query term extraction, and a scoring process. We also implemented a one-touch search application that works for Japanese webpages at a practical speed on a smartphone. According to our closed evaluation with 299 webpages and open evaluation with 14 users, our method achieved practical quality.
Masayuki Okamoto, Nayuko Watanabe, Masaaki Kikuchi, Takayuki Iida, Kenta Sasaki, Kensuke Horiuchi, Tomohiro Yamasaki, Sumi Omura, Masanori Hattori
MUM3
2008 Finding two-level interpersonal context: proximity and conversation detection from personal audio feature data
Masayuki Okamoto, Naoki Iketani, Keisuke Nishimura, Masaaki Kikuchi, Kenta Cho 0001, Masanori Hattori, Sougo Tsuboi
INTERSPEECH4
2008 BDI Model-Based Crowd Simulation
Kenta Cho 0001, Naoki Iketani, Masaaki Kikuchi, Keisuke Nishimura, Hisashi Hayashi, Masanori Hattori
IVA3
2008 One-button search extracts wider interests: an empirical study with video bookmarking search
abstract
This poster presents an overview of the characteristics of a one-button information retrieval interface with closed captions from TV watching activities, which is intended to lighten the burden of remembering and entering query terms while watching TV. We investigated this interface with an experimental system named Video Bookmarking Search, which estimates query terms from closed captions with named-entity recognition and sentence labeling techniques. According to an empirical evaluation for 1,138 search queries from 206 bookmarks using seven actual TV shows on city life, travel, health, and cuisine, we found wider queries and search results are acceptable through the query-input-free interface, despite the fact that the number of queries and search results that are directly relevant to the users' original intentions is not high. The main reason is a watching user's interest is wider than what is expressed with query terms.
Masayuki Okamoto, Masaaki Kikuchi, Tomohiro Yamasaki
SIGIR2
2006 How can humanoid acquire lexicon? active approach by attention and learning biases based on curiosity
abstract
Observation study of human infants tells us that they can successfully acquire lexicon; understanding the relationship between the meaning and the uttered word from only one teaching by caregiver, even though there are many other possible mappings. This paper proposes a lexical acquisition model which makes use of curiosity to associate visual features of observed objects with the labels that are uttered by a caregiver. A robot changes its attention and learning rate based on curiosity. In the experiment with a real humanoid robot, the visual features are represented with self organizing maps which adaptively represents the shape of observed objects independent of the viewpoints.
Masaki Ogino, Masaaki Kikuchi, Minoru Asada
IROS2
2004 Visuo-motor learning for behavior generation of humanoids
abstract
This paper proposes a method of behavior generation for humanoids in which a robot learns sensorimotor maps in each motion module as the forward and inverse relationships between optic flows in the robot's view and motion parameters. Humanoids use these maps to determine appropriate motion parameters that generate a desired flow given by a planner. Each module consists of a planner and sensorimotor maps of primitives and can accomplish a simple task. Using a predefined module transition rule, humanoids can accomplish a complex task. Passing a ball (face-to-face pass) between two humanoids which have different camera lens and body parameters is realized as an example task.
Masaaki Kikuchi, Masaki Ogino, Minoru Asada
IROS1
2004 Optic Flow Based Skill Learning for a Humanoid to Trap, Approach to, and Pass a Ball
Masaki Ogino, Masaaki Kikuchi, Junichiro Ooga, Masahiro Aono, Minoru Asada
RoboCup2