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Greg Schechter

dblp:55/5581 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1994
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Programming languages and type systems · 100%

Topics — the 1 heaviest of 1, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Programming languages and type systems › programming paradigms
declarative programming
0.011994
TBAG: a high level framework for interactive, animated 3D graphics applications · SIGGRAPH 1994
YearPublicationVenuePosition
1994 TBAG: a high level framework for interactive, animated 3D graphics applications
abstract
We present a paradigm and toolkit for rapid prototyping of interactive, animated 3D graphics programs. The paradigm has its roots in declarative programming, emphasizing immutable values, first class functions, and relations, applying these concepts to a broad range of types, including points, vectors, planes, colors, transforms, geometry, and sound. The narrow role of modifiable state in this paradigm allows applications to be run in a collaborative setting (multi-user and multi-computer) without modification.
Conal Elliott, Greg Schechter, Ricky Yeung, Salim S. Abi-Ezzi
SIGGRAPH2