EDBT 2026 Demo / reviewers in the wild / expert
Jia-Chi Wu
dblp:55/5744
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% | |
| Artificial intelligence
1 paper |
Legged, aerial and field robots · 87% Motion planning and robot control · 13% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
character animation |
0.2 | 2 | 2010 | Terrain-adaptive bipedal locomotion control · ACM Trans. Graph. 2010 Realistic modeling of bird flight animations · ACM Trans. Graph. 2003 |
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion |
0.1 | 1 | 2010 | Terrain-adaptive bipedal locomotion control · ACM Trans. Graph. 2010 |
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
terrain-aware locomotion |
0.1 | 1 | 2010 | Terrain-adaptive bipedal locomotion control · ACM Trans. Graph. 2010 |
Computer animation and physical simulation › character animation
biped locomotion |
0.1 | 1 | 2010 | Terrain-adaptive bipedal locomotion control · ACM Trans. Graph. 2010 |
Robotics › Motion planning and robot control
trajectory optimization |
0.0 | 1 | 2010 | Terrain-adaptive bipedal locomotion control · ACM Trans. Graph. 2010 |
Methods — techniques the papers use, named apart from their topics
quadratic programming · 0.2offline optimization · 0.2end-effector path planning · 0.2trajectory optimization · 0.0articulated skeleton · 0.0aerodynamic forces · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Terrain-adaptive bipedal locomotion controlabstractWe describe a framework for the automatic synthesis of biped locomotion controllers that adapt to uneven terrain at run-time. The framework consists of two components: a per-footstep end-effector path planner and a per-timestep generalized-force solver. At the start of each footstep, the planner performs short-term planning in the space of end-effector trajectories. These trajectories adapt to the interactive task goals and the features of the surrounding uneven terrain at run-time. We solve for the parameters of the planner for different tasks in offline optimizations. Using the per-footstep plan, the generalized-force solver takes ground contacts into consideration and solves a quadratic program at each simulation timestep to obtain joint torques that drive the biped. We demonstrate the capabilities of the controllers in complex navigation tasks where they perform gradual or sharp turns and transition between moving forwards, backwards, and sideways on uneven terrain (including hurdles and stairs) according to the interactive task goals. We also show that the resulting controllers are capable of handling morphology changes to the character. Jia-Chi Wu, Zoran Popovic |
ACM Trans. Graph. | 1 |
| 2003 | Realistic modeling of bird flight animationsabstractIn this paper we describe a physics-based method for synthesis of bird flight animations. Our method computes a realistic set of wingbeats that enables a bird to follow the specified trajectory. We model the bird as an articulated skeleton with elastically deformable feathers. The bird motion is created by applying joint torques and aerodynamic forces over time in a forward dynamics simulation. We solve for each wingbeat motion separately by optimizing for wingbeat parameters that create the most natural motion. The final animation is constructed by concatenating a series of optimal wingbeats. This detailed bird flight model enables us to produce flight motions of different birds performing a variety of maneuvers including taking off, cruising, rapidly descending, turning, and landing. Jia-Chi Wu, Zoran Popovic |
ACM Trans. Graph. | 1 |