EDBT 2026 Demo / reviewers in the wild / expert
Bin Zang
dblp:55/7781
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0001-3193-2981ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Artificial intelligence
1 paper |
Representation and self-supervised learning · 56% Transfer learning and domain adaptation · 44% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
global illumination |
0.9 | 1 | 2025 | NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering · SIGGRAPH Asia 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering · SIGGRAPH Asia 2025 |
Rendering
real-time rendering |
0.9 | 1 | 2025 | NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering · SIGGRAPH Asia 2025 |
Machine learning › Representation and self-supervised learning
causal representation learning |
0.6 | 1 | 2022 | Causality Inspired Representation Learning for Domain Generalization · CVPR 2022 |
Machine learning › Transfer learning and domain adaptation
domain generalization |
0.6 | 1 | 2022 | Causality Inspired Representation Learning for Domain Generalization · CVPR 2022 |
Rendering
physically based rendering |
0.3 | 1 | 2025 | NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering · SIGGRAPH Asia 2025 |
Machine learning › Representation and self-supervised learning › representation learning
invariant representation learning |
0.2 | 1 | 2022 | Causality Inspired Representation Learning for Domain Generalization · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
neural radiance field · 0.9inverse HDR splatting · 0.9generative model · 0.93d gaussian splatting · 0.9structural causal model · 0.6causal factor disentanglement · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | NeLiF: Neural Lighting Function Generation for Real-Time Indoor RenderingabstractRecent advances in neural rendering have mainly focused on modeling radiance fields with neural representations, often overlooking the underlying mechanisms for producing various lighting effects, and consequently leading to the limited adaptability to dynamic scenes. Lighting effects, such as highlights, shadows, and indirect illuminations, are typically computed using physically-based rendering methods like path tracing, which can be computationally intensive for complex indoor luminaires. Although several recent studies have aimed to model global illumination effects with neural representations, they commonly suffer from long training times or poor generalizability to new scenes. Addressing these challenges, this work presents a novel neural lighting function generation model capable of synthesizing diverse lighting effects in real time for unseen dynamic scenes and complex indoor luminaires, achieving results comparable to state-of-the-art rendering pipelines. Our model operates in two stages. First, multi-view observation images of the luminaire are captured to encode a compact, scene-independent 3D neural lighting field. Subsequently, light information is sampled from this neural lighting field and integrated with G-buffers and shadow clues to produce the shading results. In parallel, we employ a state-of-the-art generative model together with our training-free Inverse HDR Splatting module to generate HDR 3D Gaussians representing the luminaire. This strategy capitalizes on the powerful generalization capabilities of advanced generative models, enabling efficient and accurate appearance reconstruction for a diverse range of complex luminaires. In our experiments, the model trained on a dataset of 10,000 modern indoor scenes and thousands of illuminations demonstrates strong generalizability, high efficiency, and visually convincing results across a wide range of test scenes, highlighting its potential as a practical and flexible solution for high-fidelity, real-time neural indoor rendering. Hongtao Sheng, Yuchi Huo, Chuankun Zheng, Guangzhi Han, Yifan Peng 0001, Bin Zang, Hao Zhu 0004, Rui Tang 0015, Rui Wang 0004, Hujun Bao |
SIGGRAPH Asia | 7 |
| 2022 | Causality Inspired Representation Learning for Domain GeneralizationabstractDomain generalization (DG) is essentially an out-of-distribution problem, aiming to generalize the knowledge learned from multiple source domains to an unseen target domain. The mainstream is to leverage statistical models to model the dependence between data and labels, intending to learn representations independent of domain. Nevertheless, the statistical models are superficial descriptions of reality since they are only required to model dependence instead of the intrinsic causal mechanism. When the dependence changes with the target distribution, the statistic models may fail to generalize. In this regard, we introduce a general structural causal model to formalize the DG problem. Specifically, we assume that each input is constructed from a mix of causal factors (whose relationship with the label is invariant across domains) and non-causal factors (category-independent), and only the former cause the classification judgments. Our goal is to extract the causal factors from inputs and then reconstruct the invariant causal mechanisms. However, the theoretical idea is far from practical of DG since the required causal/non-causal factors are unobserved. We highlight that ideal causal factors should meet three basic properties: separated from the non-causal ones, jointly independent, and causally sufficient for the classification. Based on that, we propose a Causality Inspired Representation Learning (CIRL) algorithm that enforces the representations to satisfy the above properties and then uses them to simulate the causal factors, which yields improved generalization ability. Extensive experimental results on several widely used datasets verify the effectiveness of our approach.11Code is available at “https://github.com/BIT-DA/CIRL”. Fangrui Lv, Jian Liang 0002, Shuang Li 0008, Bin Zang, Chi Harold Liu, Di Liu 0029 |
CVPR | 4 |