Demo Data from EDBT 2026 / reviewers in the wild / expert
Christian Weichel
dblp:55/8354
· DBLP profile ↗
8ranked-venue papers
4as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 4 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
5 papers |
User interface design and tools · 38% Haptics and multimodal interaction · 15% Personal fabrication and tangible interfaces · 15% |
Topics — the 8 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Personal fabrication and tangible interfaces
digital fabrication |
0.2 | 1 | 2015 | ReForm: Integrating Physical and Digital Design through Bidirectional Fabrication · UIST 2015 |
User interface design and tools › prototyping
rapid prototyping |
0.2 | 1 | 2015 | ShapeClip: Towards Rapid Prototyping with Shape-Changing Displays for Designers · CHI 2015 |
Haptics and multimodal interaction › tactile display
shape display |
0.2 | 1 | 2015 | ShapeClip: Towards Rapid Prototyping with Shape-Changing Displays for Designers · CHI 2015 |
Immersive interaction › mixed reality
mixed reality for fabrication |
0.2 | 1 | 2014 | MixFab: a mixed-reality environment for personal fabrication · CHI 2014 |
Ubiquitous computing and smart environments › context recognition › activity recognition
eye-based activity recognition |
0.2 | 1 | 2013 | EyeContext: recognition of high-level contextual cues from human visual behaviour · CHI 2013 |
Health and well-being technologies
monitoring behavior |
0.2 | 1 | 2013 | EyeContext: recognition of high-level contextual cues from human visual behaviour · CHI 2013 |
Personal fabrication and tangible interfaces
tangible interaction |
0.1 | 1 | 2015 | Exploring Interactions with Physically Dynamic Bar Charts · CHI 2015 |
Wearable and physiological sensing
eye tracking |
0.0 | 1 | 2013 | EyeContext: recognition of high-level contextual cues from human visual behaviour · CHI 2013 |
Methods — techniques the papers use, named apart from their topics
user study · 0.4workshop study · 0.2user-defined gesture study · 0.2support vector machine · 0.2string kernel · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | AmbiGaze: Direct Control of Ambient Devices by GazeabstractEye tracking offers many opportunities for direct device control in smart environments, but issues such as the need for calibration and the Midas touch problem make it impractical. In this paper, we propose AmbiGaze, a smart environment that employs the animation of targets to provide users with direct control of devices by gaze only through smooth pursuit tracking. We propose a design space of means of exposing functionality through movement and illustrate the concept through four prototypes. We evaluated the system in a user study and found that AmbiGaze enables robust gaze-only interaction with many devices, from multiple positions in the environment, in a spontaneous and comfortable manner. Eduardo Velloso, Markus Wirth, Christian Weichel, Augusto Esteves, Hans-Werner Gellersen |
Conference on Designing Interactive Systems | 3 |
| 2015 | ShapeClip: Towards Rapid Prototyping with Shape-Changing Displays for DesignersabstractThis paper presents ShapeClip: a modular tool capable of transforming any computer screen into a z-actuating shape-changing display. This enables designers to produce dynamic physical forms by "clipping" actuators onto screens. ShapeClip displays are portable, scalable, fault-tolerant, and support runtime re-arrangement. Users are not required to have knowledge of electronics or programming, and can develop motion designs with presentation software, image editors, or web-technologies. To evaluate ShapeClip we carried out a full-day workshop with expert designers. Participants were asked to generate shape-changing designs and then construct them using ShapeClip. ShapeClip enabled participants to rapidly and successfully transform their ideas into functional systems. John Hardy, Christian Weichel, Faisal Taher, John Edward Vidler, Jason Alexander |
CHI | 2 |
| 2015 | Exploring Interactions with Physically Dynamic Bar ChartsabstractVisualizations such as bar charts help users reason about data, but are mostly screen-based, rarely physical, and almost never physical and dynamic. This paper investigates the role of physically dynamic bar charts and evaluates new interactions for exploring and working with datasets rendered in dynamic physical form. To facilitate our exploration we constructed a 10x10 interactive bar chart and designed interactions that supported fundamental visualisation tasks, specifically; annotation, filtering, organization, and navigation. The interactions were evaluated in a user study with 17 participants. Our findings identify the preferred methods of working with the data for each task i.e. directly tapping rows to hide bars, highlight the strengths and limitations of working with physical data, and discuss the challenges of integrating the proposed interactions together into a larger data exploration system. In general, physical interactions were intuitive, informative, and enjoyable, paving the way for new explorations in physical data visualizations. Faisal Taher, John Hardy, Abhijit Karnik, Christian Weichel, Yvonne Jansen, Kasper Hornbæk, Jason Alexander |
CHI | 4 |
| 2015 | SPATA: Spatio-Tangible Tools for Fabrication-Aware DesignabstractThe physical tools used when designing new objects for digital fabrication are mature, yet disconnected from their virtual accompaniments. SPATA is the digital adaptation of two spatial measurement tools, that explores their closer integration into virtual design environments. We adapt two of the traditional measurement tools: calipers and protractors. Both tools can measure, transfer, and present size and angle. Their close integration into different design environments makes tasks more fluid and convenient. We describe the tools' design, a prototype implementation, integration into different environments, and application scenarios validating the concept. Christian Weichel, Jason Alexander, Abhijit Karnik, Hans-Werner Gellersen |
TEI | 1 |
| 2015 | ReForm: Integrating Physical and Digital Design through Bidirectional FabricationabstractDigital fabrication machines such as 3D printers and laser-cutters allow users to produce physical objects based on virtual models. The creation process is currently unidirectional: once an object is fabricated it is separated from its originating virtual model. Consequently, users are tied into digital modeling tools, the virtual design must be completed before fabrication, and once fabricated, re-shaping the physical object no longer influences the digital model. To provide a more flexible design process that allows objects to iteratively evolve through both digital and physical input, we introduce bidirectional fabrication. To demonstrate the concept, we built ReForm, a system that integrates digital modeling with shape input, shape output, annotation for machine commands, and visual output. By continually synchronizing the physical object and digital model it supports object versioning to allow physical changes to be undone. Through application examples, we demonstrate the benefits of ReForm to the digital fabrication process. Christian Weichel, John Hardy, Jason Alexander, Hans-Werner Gellersen |
UIST | 1 |
| 2014 | MixFab: a mixed-reality environment for personal fabricationabstractPersonal fabrication machines, such as 3D printers and laser cutters, are becoming increasingly ubiquitous. However, designing objects for fabrication still requires 3D modeling skills, thereby rendering such technologies inaccessible to a wide user-group. In this paper, we introduce MixFab, a mixed-reality environment for personal fabrication that lowers the barrier for users to engage in personal fabrication. Users design objects in an immersive augmented reality environment, interact with virtual objects in a direct gestural manner and can introduce existing physical objects effortlessly into their designs. We describe the design and implementation of MixFab, a user-defined gesture study that informed this design, show artifacts designed with the system and describe a user study evaluating the system's prototype. Christian Weichel, Manfred Lau, David Kim 0002, Nicolas Villar, Hans-Werner Gellersen |
CHI | 1 |
| 2013 | EyeContext: recognition of high-level contextual cues from human visual behaviourabstractIn this work we present EyeContext, a system to infer high-level contextual cues from human visual behaviour. We conducted a user study to record eye movements of four participants over a full day of their daily life, totalling 42.5 hours of eye movement data. Participants were asked to self-annotate four non-mutually exclusive cues: social (interacting with somebody vs. no interaction), cognitive (concentrated work vs. leisure), physical (physically active vs. not active), and spatial (inside vs. outside a building). We evaluate a proof-of-concept EyeContext system that combines encoding of eye movements into strings and a spectrum string kernel support vector machine (SVM) classifier. Our results demonstrate the large information content available in long-term human visual behaviour and opens up new venues for research on eye-based behavioural monitoring and life logging. Andreas Bulling, Christian Weichel, Hans-Werner Gellersen |
CHI | 2 |
| 2013 | Enclosed: a component-centric interface for designing prototype enclosuresabstractThis paper explores the problem of designing enclosures (or physical cases) that are needed for prototyping electronic devices. We present a novel interface that uses electronic components as handles for designing the 3D shape of the enclosure. We use the .NET Gadgeteer platform as a case study of this problem, and implemented a proof-of-concept system for designing enclosures for Gadgeteer components. We show examples of enclosures designed and fabricated with our system. Christian Weichel, Manfred Lau, Hans-Werner Gellersen |
TEI | 1 |