Michele Grimaldi

dblp:55/8602 · DBLP profile ↗
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12ranked-venue papers
4as first author
8since 2021 · last 2025
0000-0002-5837-0616ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 7 since 2021Systems, architecture and hardware · 4 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 2
YearPublicationVenuePosition
2025 3DSSDF: Underwater 3D Sonar Reconstruction Using Signed Distance Functions
abstract
Underwater autonomous robotic operations require online localization and 3D mapping. Because of the absence of absolute positioning underwater, these tasks strongly rely on embedded sensors, including proprioceptive or navigation sensors - which can be fused for an odometry, - and exteroceptive sensors. One of the most popular exteroceptive sensors for underwater is the imaging sonar, which emits a large fan-shaped acoustic signal and estimates the position of the surrounding obstacles from a measure of the reflected signal. This paper addresses underwater online localization and 3D mapping using a forward looking, wide-aperture imaging sonar and vehicle's intrinsic navigation estimates. We introduce 3DSSDF (3D Sonar Reconstruction Using Signed Distance Functions), a new localization and 3D mapping algorithm based on signed distance functions, which is evaluated in simulation and on real data, in man-made and natural environments. Comparisons to reference trajectories and maps demonstrate that, in our tests, 3DSSDF efficiently corrects navigation drift and that trajectory and map accuracy is always below 1 m and below 1% of the distanced travelled, which can be sufficient for the safe inspection of natural or artificial underwater structures.
Simon Archieri, Juliette Drupt, Ahmet Fatih Cinar, Michele Grimaldi, Ignacio Carlucho, Jonatan Scharff Willners, Yvan R. Petillot
ICRA4
2025 Stonefish: Supporting Machine Learning Research in Marine Robotics
abstract
Simulations are highly valuable in marine robotics, offering a cost-effective and controlled environment for testing in the challenging conditions of underwater and surface operations. Given the high costs and logistical difficulties of real-world trials, simulators capable of capturing the operational conditions of subsea environments have become key in developing and refining algorithms for remotely-operated and autonomous underwater vehicles. This paper highlights recent enhancements to the Stonefish simulator, an advanced open-source platform supporting development and testing of marine robotics solutions. Key updates include a suite of additional sensors, such as an event-based camera, a thermal camera, and an optical flow camera, as well as, visual light communication, support for tethered operations, improved thruster modelling, more flexible hydrodynamics, and enhanced sonar accuracy. These developments and an automated annotation tool significantly bolster Stonefish's role in marine robotics research, especially in the field of machine learning, where training data with a known ground truth is hard or impossible to collect. https://github.com/patrykcieslak/stonefish
Michele Grimaldi, Patryk Cieslak, Eduardo Ochoa, Vibhav Bharti, Hayat Rajani, Ignacio Carlucho, Maria Koskinopoulou, Yvan R. Petillot, Nuno Gracias
ICRA1
2025 Context-Aware Behavior Learning with Heuristic Motion Memory for Underwater Manipulation
abstract
Autonomous motion planning is critical for efficient and safe underwater manipulation in dynamic marine environments. Current motion planning methods often fail to effectively utilize prior motion experiences and adapt to real-time uncertainties inherent in underwater settings. In this paper, we introduce an Adaptive Heuristic Motion Planner framework that integrates a Heuristic Motion Space (HMS) with Bayesian Networks to enhance motion planning for autonomous under-water manipulation. Our approach employs the Probabilistic Roadmap (PRM) algorithm within HMS to optimize paths by minimizing a composite cost function that accounts for distance, uncertainty, energy consumption, and execution time. By leveraging HMS, our framework significantly reduces the search space, thereby boosting computational performance and enabling real-time planning capabilities. Bayesian Networks are utilized to dynamically update uncertainty estimates based on real-time sensor data and environmental conditions, thereby refining the joint probability of path success. Through extensive simulations and real-world test scenarios, we showcase the advantages of our method in terms of enhanced performance and robustness. This probabilistic approach significantly advances the capability of autonomous underwater robots, ensuring optimized motion planning in the face of dynamic marine challenges.
Markus Buchholz, Ignacio Carlucho, Michele Grimaldi, Maria Koskinopoulou, Yvan R. Petillot
IROS3
2024 FRAGG-Map: Frustum Accelerated GPU-Based Grid Map
abstract
In robotics, occupancy grids serve as required repositories of information about the environment in numerous applications. One such critical application is Simultaneous Localization and Mapping (SLAM), where robots dynamically scan and explore their surroundings while in motion. In the context of extended-duration missions, it becomes imperative to confront the complexities linked to the expansion of occupancy grids as well as handling loop closure detection. These challenges primarily revolve around two key aspects: enabling the seamless expansion of the map on multiple occasions, thus avoiding the need to map smaller regions in numerous separate missions, and ensuring real-time updates to the map to sustain the robot’s knowledge base and enhance its responsiveness. To address these challenges, we introduce an innovative map called Frustum Accelerated GPU-Based Grid Map (FRAGG-Map). This map adopts a highly parallelizable 3D grid structure and leverages the power of CUDA kernels to facilitate efficient insertion of point-clouds and enables real-time updates of the map. FRAGG-Map identifies the portions of the map that require updates and utilises the GPU to update them, significantly enhancing computational performance. Our results show that FRAGG-Map can run 31 times faster than OctoMap, significantly outperforming state-of-the-art methods.
Michele Grimaldi, Narcís Palomeras, Ignacio Carlucho, Yvan R. Petillot, Pere Ridao
IROS1
2023 IAVA: Interactive and Adaptive Virtual Agent
abstract
During an interaction, partners adapt their behaviors to each other. Adaptation can have several functions such as being a sign of engagement and enhancing human users' interaction experience. It is important that virtual agents acting as interaction partners should continuously adapt their behaviors to those of their interlocutors in real time. This paper focuses on creating an interactive virtual agent that is capable of rendering real-time adaptive behaviors in response to its human interlocutor. It ensures the two aspects: generating real-time adaptive behavior and managing natural dialogue. We propose a system of an adaptive virtual agent and choose the e-health application of Cognitive Behavioral Therapy (CBT), which is a mental health treatment that restructures automatic thoughts into balanced thoughts, as a proof-of-concept to showcase the benefit of endowing behavior adaptation to the agent. The virtual agent adapts to the user via the display of nonverbal behaviors, which are generated via a deep learning model, throughout the whole interaction while acting as a therapist helping human users to detect their negative automatic thoughts.
Jieyeon Woo, Michele Grimaldi, Catherine Pelachaud, Catherine Achard
IVA2
2023 Conducting Cognitive Behavioral Therapy with an Adaptive Virtual Agent
abstract
When conversing, people adapt their behaviors to one another to show their engagement. Virtual agents, acting as interaction partners, should also adapt to their interlocutors in real time. In this paper, we introduce a virtual agent delivering Cognitive Behavioral Therapy (CBT) and adapting its behaviors in real time. The system focuses on the real-time generation of adaptive behavior and management of natural CBT dialogue.
Jieyeon Woo, Michele Grimaldi, Catherine Pelachaud, Catherine Achard
IVA2
2021 Interactive Maps of Chorems Explaining Urban Contexts to Align Smart Community's Actors
Pietro Battistoni, Michele Grimaldi, Marco Romano 0001, Monica Sebillo, Giuliana Vitiello
ICCSA (5)2
2021 Generation of Multimodal Behaviors in the Greta platform
abstract
International audience
Michele Grimaldi, Catherine Pelachaud
IVA1
2019 An Ontology Based Approach for Data Model Construction Supporting the Management and Planning of the Integrated Water Service
Michele Grimaldi, Monica Sebillo, Giuliana Vitiello, Vincenzo Pellecchia
ICCSA (6)1
2019 SAFE (Safety for Families in Emergency) - A Citizen-Centric Approach for Risk Management
Monica Sebillo, Giuliana Vitiello, Michele Grimaldi, Dimitri Dello Buono
ICCSA (2)3
2018 In (Big) Data we trust: Value creation in knowledge organizations - Introduction to the special issue
Andrea De Mauro, Marco Greco, Michele Grimaldi, Paavo Ritala
Inf. Process. Manag.3
2018 Human resources for Big Data professions: A systematic classification of job roles and required skill sets
Andrea De Mauro, Marco Greco, Michele Grimaldi, Paavo Ritala
Inf. Process. Manag.3