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Bradley C. Love

dblp:56/1422 · DBLP profile ↗
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25ranked-venue papers
6as first author
5since 2021 · last 2026
0000-0002-7883-7076ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 23 · 5 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 14 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Trustworthy machine learning · 54% Image recognition and object detection · 18% Representation and self-supervised learning · 18%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 46% User interface design and tools · 23% Ubiquitous computing and smart environments · 23%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 9 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › interaction techniques
natural language interface
1.012026
VizGenie: Toward Self-Refining, Domain-Aware Workflows for Next-Generation Scientific Visualization · IEEE Trans. Vis. Comput. Graph. 2026
Visualization and visual analytics
scientific visualization
1.012026
VizGenie: Toward Self-Refining, Domain-Aware Workflows for Next-Generation Scientific Visualization · IEEE Trans. Vis. Comput. Graph. 2026
Machine learning › Trustworthy machine learning
interpretability
0.712023
Do Invariances in Deep Neural Networks Align with Human Perception? · AAAI 2023
Machine learning › Trustworthy machine learning › out-of-distribution generalization
invariant learning
0.712023
Do Invariances in Deep Neural Networks Align with Human Perception? · AAAI 2023
Computer vision › Image recognition and object detection
human similarity judgment
0.512021
Enriching ImageNet With Human Similarity Judgments and Psychological Embeddings · CVPR 2021
Human-AI interaction › interactive machine learning
machine teaching
0.212014
Optimal Teaching for Limited-Capacity Human Learners · NIPS 2014
Ubiquitous computing and smart environments
context-aware computing
0.112009
Learning to predict information needs: context-aware display as a cognitive aid and an assessment tool · CHI 2009
Knowledge, reasoning and agents › Knowledge representation and reasoning
relational learning
0.112006
From Pigeons to Humans: Grounding Relational Learning in Concrete Examples · AAAI 2006
Usability and user experience research
user performance
0.012009
Learning to predict information needs: context-aware display as a cognitive aid and an assessment tool · CHI 2009

Methods — techniques the papers use, named apart from their topics

visual question answering · 2.0retrieval-augmented generation · 2.0large language model · 2.0gradient-based input generation · 0.7contrastive learning · 0.7adversarial regularizer · 0.7variational bayesian inference · 0.5probabilistic embedding · 0.5model ensemble · 0.5teaching dimension analysis · 0.4sequential learning · 0.1scene segmentation · 0.1
YearPublicationVenuePosition
2026 VizGenie: Toward Self-Refining, Domain-Aware Workflows for Next-Generation Scientific Visualization
abstract
We present VizGenie, a self-improving, agentic framework that advances scientific visualization through large language model (LLM) by orchestrating of a collection of domain-specific and dynamically generated modules. Users initially access core functionalities-such as threshold-based filtering, slice extraction, and statistical analysis-through pre-existing tools. For tasks beyond this baseline, VizGenie autonomously employs LLMs to generate new visualization scripts (e.g., VTK Python code), expanding its capabilities on-demand. Each generated script undergoes automated backend validation and is seamlessly integrated upon successful testing, continuously enhancing the system's adaptability and robustness. A distinctive feature of VizGenie is its intuitive natural language interface, allowing users to issue high-level feature-based queries (e.g., "visualize the skull" or "highlight tissue boundaries"). The system leverages image-based analysis and visual question answering (VQA) via fine-tuned vision models to interpret these queries precisely, bridging domain expertise and technical implementation. Additionally, users can interactively query generated visualizations through VQA, facilitating deeper exploration. Reliability and reproducibility are further strengthened by Retrieval-Augmented Generation (RAG), providing context-driven responses while maintaining comprehensive provenance records. Evaluations on complex volumetric datasets demonstrate significant reductions in cognitive overhead for iterative visualization tasks. By integrating curated domain-specific tools with LLM-driven flexibility, VizGenie not only accelerates insight generation but also establishes a sustainable, continuously evolving visualization practice. The resulting platform dynamically learns from user interactions, consistently enhancing support for feature-centric exploration and reproducible research in scientific visualization.
Ayan Biswas 0001, Terece L. Turton, Nishath Rajiv Ranasinghe, Shawn M. Jones, Bradley C. Love, William M. Jones, Aric A. Hagberg, Han-Wei Shen, Nathan DeBardeleben, Earl Lawrence
IEEE Trans. Vis. Comput. Graph.5
2023 Do Invariances in Deep Neural Networks Align with Human Perception?
abstract
An evaluation criterion for safe and trustworthy deep learning is how well the invariances captured by representations of deep neural networks (DNNs) are shared with humans. We identify challenges in measuring these invariances. Prior works used gradient-based methods to generate identically represented inputs (IRIs), ie, inputs which have identical representations (on a given layer) of a neural network, and thus capture invariances of a given network. One necessary criterion for a network's invariances to align with human perception is for its IRIs look 'similar' to humans. Prior works, however, have mixed takeaways; some argue that later layers of DNNs do not learn human-like invariances yet others seem to indicate otherwise. We argue that the loss function used to generate IRIs can heavily affect takeaways about invariances of the network and is the primary reason for these conflicting findings. We propose an adversarial regularizer on the IRI generation loss that finds IRIs that make any model appear to have very little shared invariance with humans. Based on this evidence, we argue that there is scope for improving models to have human-like invariances, and further, to have meaningful comparisons between models one should use IRIs generated using the regularizer-free loss. We then conduct an in-depth investigation of how different components (eg architectures, training losses, data augmentations) of the deep learning pipeline contribute to learning models that have good alignment with humans. We find that architectures with residual connections trained using a (self-supervised) contrastive loss with l_p ball adversarial data augmentation tend to learn invariances that are most aligned with humans. Code: github.com/nvedant07/Human-NN-Alignment
Vedant Nanda, Ayan Majumdar, Camila Kolling, John Dickerson 0001, Krishna P. Gummadi, Bradley C. Love, Adrian Weller
AAAI6
2023 Human-in-the-Loop Mixup
abstract
Aligning model representations to humans has been found to improve robustness and generalization. However, such methods often focus on standard observational data. Synthetic data is proliferating and powering many advances in machine learning; yet, it is not always clear whether synthetic labels are perceptually aligned to humans – rendering it likely model representations are not human aligned. We focus on the synthetic data used in mixup: a powerful regularizer shown to improve model robustness, generalization, and calibration. We design a comprehensive series of elicitation interfaces, which we release as HILL MixE Suite, and recruit 159 participants to provide perceptual judgments along with their uncertainties, over mixup examples. We find that human perceptions do not consistently align with the labels traditionally used for synthetic points, and begin to demonstrate the applicability of these findings to potentially increase the reliability of downstream models, particularly when incorporating human uncertainty. We release all elicited judgments in a new data hub we call H-Mix.
Katie Collins, Umang Bhatt, Weiyang Liu, Vihari Piratla, Ilia Sucholutsky, Bradley C. Love, Adrian Weller
UAI6
2023 A too-good-to-be-true prior to reduce shortcut reliance
abstract
Despite their impressive performance in object recognition and other tasks under standard testing conditions, deep networks often fail to generalize to out-of-distribution (o.o.d.) samples. One cause for this shortcoming is that modern architectures tend to rely on ǣshortcutsǥ superficial features that correlate with categories without capturing deeper invariants that hold across contexts. Real-world concepts often possess a complex structure that can vary superficially across contexts, which can make the most intuitive and promising solutions in one context not generalize to others. One potential way to improve o.o.d. generalization is to assume simple solutions are unlikely to be valid across contexts and avoid them, which we refer to as the too-good-to-be-true prior. A low-capacity network (LCN) with a shallow architecture should only be able to learn surface relationships, including shortcuts. We find that LCNs can serve as shortcut detectors. Furthermore, an LCN’s predictions can be used in a two-stage approach to encourage a high-capacity network (HCN) to rely on deeper invariant features that should generalize broadly. In particular, items that the LCN can master are downweighted when training the HCN. Using a modified version of the CIFAR-10 dataset in which we introduced shortcuts, we found that the two-stage LCN-HCN approach reduced reliance on shortcuts and facilitated o.o.d. generalization.
Nikolay Dagaev, Brett Roads, Xiaoliang Luo, Daniel N. Barry, Kaustubh R. Patil, Bradley C. Love
Pattern Recognit. Lett.6
2021 Enriching ImageNet With Human Similarity Judgments and Psychological Embeddings
abstract
Advances in supervised learning approaches to object recognition flourished in part because of the availability of high-quality datasets and associated benchmarks. However, these benchmarks—such as ILSVRC—are relatively task-specific, focusing predominately on predicting class labels. We introduce a publicly-available dataset that embodies the task-general capabilities of human perception and reasoning. The Human Similarity Judgments extension to ImageNet (ImageNet-HSJ) is composed of a large set of human similarity judgments that supplements the existing ILSVRC validation set. The new dataset supports a range of task and performance metrics, including evaluation of unsupervised algorithms. We demonstrate two methods of assessment: using the similarity judgments directly and using a psychological embedding trained on the similarity judgments. This embedding space contains an order of magnitude more points (i.e., images) than previous efforts based on human judgments. We were able to scale to the full 50,000 image ILSVRC validation set through a selective sampling process that used variational Bayesian inference and model ensembles to sample aspects of the embedding space that were most uncertain. To demonstrate the utility of ImageNet-HSJ, we used the similarity ratings and the embedding space to evaluate how well several popular models conform to human similarity judgments. One finding is that the more complex models that perform better on task-specific benchmarks do not better conform to human semantic judgments. In addition to the human similarity judgments, pre-trained psychological embeddings and code for inferring variational embeddings are made publicly available. ImageNet-HSJ supports the appraisal of internal representations and the development of more humanlike models.
Brett Roads, Bradley C. Love
CVPR2
2017 Deep Networks as Models of Human and Animal Categorization
Bradley C. Love, Olivia Guest, Piotr Slomka, Victor Navarro, Edward Wasserman
CogSci1
2015 Generative and Discriminative Models in Cognitive Science
Bradley C. Love, Michael Ramscar, Thomas L. Griffiths 0001, Matt Jones 0002
CogSci1
2015 Active learning as a means to distinguish among prominent decision strategies
Paula Parpart, Eric Schulz, Maarten Speekenbrink, Bradley C. Love
CogSci4
2014 Moot Point Process Models
Bradley C. Love, Jana Jarecki, Jerome R. Busemeyer, Niels Taatgen, Thomas L. Griffiths 0001, Mirjam Jenny
CogSci1
2014 Heuristics as a special case of Bayesian Inference
Paula Parpart, Matt Jones 0002, Bradley C. Love
CogSci3
2014 Choice exploration and exploitation in purchase decisions: a longitudinal study of customers' exploration and exploitation of supermarket products
Peter S. Riefer, Bradley C. Love
CogSci2
2014 Optimal Teaching for Limited-Capacity Human Learners
Kaustubh R. Patil, Xiaojin Zhu 0001, Lukasz Kopec, Bradley C. Love
NIPS4
2013 Are forgetting processes crucial to category learning?
Lukasz Kopec, Bradley C. Love
CogSci2
2013 When is it rational to rely on heuristics?
Paula Parpart, Matt Jones 0002, Bradley C. Love
CogSci3
2013 Experiments in dynamic group action and decision making: How crowds of people can walk a tightrope together and survive a zombie attack
Daniel C. Richardson, Peter S. Riefer, Bradley C. Love, Beau Lotto, Richard C. Clarke, Rick Dale, James Ireland
CogSci3
2012 Thirty years of Marr's Vision: Levels of Analysis in Cognitive Science
Chris Eliasmith, Thomas L. Griffiths 0001, Valerie Gray Hardcastle, Bradley C. Love, William Bechtel, Richard Cooper 0002, David Peebles
CogSci4
2011 Determinants of learning difficulty and boundary uncertainty in unidimensional category learning
Gyslain Giguère, Bradley C. Love
CogSci2
2011 Becoming a Gamer: Cognitive Effects of Real-Time Strategy Gaming
Brian D. Glass, Marc T. Tomlinson, W. Todd Maddox, Bradley C. Love
CogSci4
2011 Moving Beyond Where and What to How: Using Models and fMRI to Understand Brain-Behavior Relations
Bradley C. Love, John P. Spencer, Nathaniel D. Daw, John P. O'Doherty
CogSci1
2011 Computational, Neuroscientific, and Lifespan Perspectives on the Exploration-Exploitation Dilemma
A. Ross Otto, W. Bradley Knox, Bradley C. Love, Samuel Gershman, Yael Niv, Darrell A. Worthy, W. Todd Maddox, Jared M. Hotaling, Jerome R. Busemeyer, Richard M. Shiffrin
CogSci3
2009 Learning to predict information needs: context-aware display as a cognitive aid and an assessment tool
abstract
We discuss the problem of assessing and aiding user performance in dynamic tasks that require rapid selection among multiple information sources. Motivated by research in human sequential learning, we develop a system that learns by observation to predict the information a user desires in different contexts. The model decides when the display should be updated, which is akin to the problem of scene segmentation, and then selects the situationally relevant information display. The model reduces the cognitive burden of selecting situation-relevant displays. We evaluate the system in a tank video game environment and find that the system boosts user performance. The fit of the model to user data provides a quantitative assessment of user behavior, which is useful in assessing individual differences and the progression from novice- to expert-level proficiency. We discuss the relative benefits of adopting a learning approach to predicting information preferences and possible avenues to reduce the negative consequences of automation.
Bradley C. Love, Matt Jones 0002, Marc T. Tomlinson, Michael Howe
CHI1
2006 From Pigeons to Humans: Grounding Relational Learning in Concrete Examples
Marc T. Tomlinson, Bradley C. Love
AAAI2
2003 Human Unsupervised and Supervised Learning as a Quantitative Distinction
abstract
SUSTAIN (Supervised and Unsupervised STratified Adaptive Incremental Network) is a network model of human category learning. SUSTAIN initially assumes a simple category structure. If simple solutions prove inadequate and SUSTAIN is confronted with a surprising event (e.g. it is told that a bat is a mammal instead of a bird), SUSTAIN recruits an additional cluster to represent the surprising event. Newly recruited clusters are available to explain future events and can themselves evolve into prototypes/attractors/rules. SUSTAIN has expanded the scope of findings that models of human category learning can address. This paper extends SUSTAIN to account for both supervised and unsupervised learning data through a common mechanism. The modified model, uSUSTAIN (unified SUSTAIN), is successfully applied to human learning data that compares unsupervised and supervised learning performances.18
Todd M. Gureckis, Bradley C. Love
Int. J. Pattern Recognit. Artif. Intell.2
2003 Towards a unified account of supervised and unsupervised category learning
abstract
(Supervised and Unsupervised STratified Adaptive IncrementalNetwork) is a network model of human category learning. SUSTAIN initially assumes a simple category structure. If simple solutions prove inadequate and SUSTAIN is confronted with a surprising event (e.g. it is told that a bat is a mammal instead of a bird), SUSTAIN recruits an additional cluster to represent the surprising event. Newly recruited clusters are available to explain future events and can themselves evolve into prototypes/attractors/rules. SUSTAIN has expanded the scope of findings that models of human category learning can address. This paper extends SUSTAIN so that it can be used to account for both supervised and unsupervised learning data through a common mechanism. A modified recruitment rule is introduced that creates new conceptual clusters in response to surprising events during learning. The new formulation of the model is called uSUSTAIN for ‘unified SUSTAIN.’ The implications of using a unified recruitment method for both supervised and unsupervised learning are discussed.
Todd M. Gureckis, Bradley C. Love
J. Exp. Theor. Artif. Intell.2
1998 Utilizing lime: Asynchronous Binding
Bradley C. Love
NIPS1