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Min Cheng 0004

dblp:56/1917-4 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Storage systems · 100%
Theoretical computer science
1 paper
Coding theory · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
actor-critic methods
0.712023
Natural Actor-Critic for Robust Reinforcement Learning with Function Approximation · NeurIPS 2023
Machine learning › Reinforcement learning › actor-critic methods
natural actor-critic
0.712023
Natural Actor-Critic for Robust Reinforcement Learning with Function Approximation · NeurIPS 2023
Machine learning › Reinforcement learning › robust reinforcement learning
robust policy optimization
0.712023
Natural Actor-Critic for Robust Reinforcement Learning with Function Approximation · NeurIPS 2023
Machine learning › Reinforcement learning
robust reinforcement learning
0.712023
Natural Actor-Critic for Robust Reinforcement Learning with Function Approximation · NeurIPS 2023
Storage systems › storage reliability
erasure coding
0.612022
Revisiting the Optimization of Cauchy Reed-Solomon Coding Matrix for Fault-Tolerant Data Storage · IEEE Trans. Computers 2022
Storage systems
storage reliability
0.612022
Revisiting the Optimization of Cauchy Reed-Solomon Coding Matrix for Fault-Tolerant Data Storage · IEEE Trans. Computers 2022
Coding theory › error-correcting codes › erasure coding
erasure-resilient codes
0.612022
Revisiting the Optimization of Cauchy Reed-Solomon Coding Matrix for Fault-Tolerant Data Storage · IEEE Trans. Computers 2022
Machine learning › Reinforcement learning
function approximation
0.212023
Natural Actor-Critic for Robust Reinforcement Learning with Function Approximation · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

mixed integer linear programming · 1.1local search with heuristic perturbation · 1.1branch-and-bound · 1.1uncertainty set formulation · 0.7integral probability metric · 0.7double sampling · 0.7
YearPublicationVenuePosition
2024 Provable Policy Gradient Methods for Average-Reward Markov Potential Games
abstract
We study Markov potential games under the infinite horizon average reward criterion. Most previous studies have been for discounted rewards. We prove that both algorithms based on independent policy gradient and independent natural policy gradient converge globally to a Nash equilibrium for the average reward criterion. To set the stage for gradient-based methods, we first establish that the average reward is a smooth function of policies and provide sensitivity bounds for the differential value functions, under certain conditions on ergodicity and the second largest eigenvalue of the underlying Markov decision process (MDP). We prove that three algorithms, policy gradient, proximal-Q, and natural policy gradient (NPG), converge to an $\epsilon$-Nash equilibrium with time complexity $O(\frac{1}{\epsilon^2})$, given a gradient/differential Q function oracle. When policy gradients have to be estimated, we propose an algorithm with $\tilde{O}(\frac{1}{\min_{s,a}\pi(a|s)\delta})$ sample complexity to achieve $\delta$ approximation error w.r.t the $\ell_2$ norm. Equipped with the estimator, we derive the first sample complexity analysis for a policy gradient ascent algorithm, featuring a sample complexity of $\tilde{O}(1/\epsilon^5)$. Simulation studies are presented.
Min Cheng 0004, Ruida Zhou, P. R. Kumar 0001, Chao Tian 0002
AISTATS1
2023 Natural Actor-Critic for Robust Reinforcement Learning with Function Approximation
abstract
We study robust reinforcement learning (RL) with the goal of determining a well-performing policy that is robust against model mismatch between the training simulator and the testing environment. Previous policy-based robust RL algorithms mainly focus on the tabular setting under uncertainty sets that facilitate robust policy evaluation, but are no longer tractable when the number of states scales up. To this end, we propose two novel uncertainty set formulations, one based on double sampling and the other on an integral probability metric. Both make large-scale robust RL tractable even when one only has access to a simulator. We propose a robust natural actor-critic (RNAC) approach that incorporates the new uncertainty sets and employs function approximation. We provide finite-time convergence guarantees for the proposed RNAC algorithm to the optimal robust policy within the function approximation error. Finally, we demonstrate the robust performance of the policy learned by our proposed RNAC approach in multiple MuJoCo environments and a real-world TurtleBot navigation task.
Ruida Zhou, Tao Liu 0035, Min Cheng 0004, Dileep M. Kalathil, P. R. Kumar 0001, Chao Tian 0002
NeurIPS3
2022 Revisiting the Optimization of Cauchy Reed-Solomon Coding Matrix for Fault-Tolerant Data Storage
abstract
Cauchy Reed-Solomon (CRS) codes are a class of erasure-resilient codes which are widely applicable in modern data storage systems. Several existing works have considered making the coding process of the extended CRS codes more efficient. It has been found that this efficiency is highly dependent on the underlying Cauchy coding matrices, particularly, the density of the associated bitmatrices. In this work, we revisit the problem of optimizing the coding bitmatrices, and propose three approaches aiming to find the bitmatrices with the lowest density in this context, namely a mixed integer linear programming approach, a local optimal algorithm with heuristic perturbation, and a branch-and-bound algorithm. Experimental results show that the proposed approaches are able to find bitmatrices with significantly lower density than those found using existing techniques. Moreover, the local optimal algorithm with heuristic perturbation is surprisingly efficient in finding good solutions under constrained computation time.
Mykyta Makovenko, Min Cheng 0004, Chao Tian 0002
IEEE Trans. Computers2