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Alejo Hausner

dblp:56/3074 · DBLP profile ↗
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6ranked-venue papers
5as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorTheory of computation · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 62% Geometric modeling and processing · 23% Visualization and visual analytics · 15%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › spatial data structures › voronoi diagram
centroidal voronoi tessellation
0.012001
Simulating decorative mosaics · SIGGRAPH 2001
Rendering
non-photorealistic rendering
0.012001
Simulating decorative mosaics · SIGGRAPH 2001
Visualization and visual analytics › software visualization
algorithm visualization
0.011998
GAWAIN: Visualizing Geometric Algorithms with Web-Based Animation · SCG 1998
Rendering › illumination
area light sources
0.011997
Multipole Expansion of the Light Vector · IEEE Trans. Vis. Comput. Graph. 1997
Rendering
global illumination
0.011997
Multipole Expansion of the Light Vector · IEEE Trans. Vis. Comput. Graph. 1997
Rendering
spherical harmonics
0.011997
Multipole Expansion of the Light Vector · IEEE Trans. Vis. Comput. Graph. 1997

Methods — techniques the papers use, named apart from their topics

z-buffer algorithm · 0.0centroidal voronoi diagrams · 0.0series approximation · 0.0multipole expansion · 0.0
YearPublicationVenuePosition
2010 A new clustering algorithm for coordinate-free data
Alejo Hausner
Pattern Recognit.1
2006 Animated visualization of time-varying 2D flows using error diffusion
abstract
This paper presents a fast glyph-placement algorithm for visualization of time-varying 2D flow. The method can be used to place many kinds of glyphs. Here it is applied to two in particular: arrows in a hedgehog diagram and streak lines. It works by overpopulating images with glyphs, and then decimating them. The decimation phase uses error diffusion, but extends this halftoning technique to solve the problem of coloring a collection of shapes which do not lie on a raster grid. Because error diffusion is a greedy algorithm, the method avoids iterative adjustments of glyph positions, and is fast. When used to visualize static flow fields, the resulting images are free of grid and clustering artifacts. It can be extended to visualize time-varying flow fields, by modifying the error diffusion algorithm further to maintain coherence between frames in an animation.
Alejo Hausner
AVI1
2001 Simulating decorative mosaics
abstract
This paper presents a method for simulating decorative tile mosaics. Such mosaics are challenging because the square tiles that comprise them must be packed tightly and yet must follow orientations chosen by the artist. Based on an existing image and user-selected edge features, the method can both reproduce the image's colours and emphasize the selected edges by placing tiles that follow the edges. The method uses centroidal voronoi diagrams which normally arrange points in regular hexagonal grids. By measuring distances with an manhattan metric whose main axis is adjusted locally to follow the chosen direction field, the centroidal diagram can be adapted to place tiles in curving square grids instead. Computing the centroidal voronoi diagram is made possible by leveraging the z-buffer algorithm available in many graphics cards.
Alejo Hausner
SIGGRAPH1
1999 Uncluttering Force-Directed Graph Layouts
abstract
No abstract available.
David P. Dobkin, Alejo Hausner, Emden R. Gansner, Stephen C. North
SCG2
1998 GAWAIN: Visualizing Geometric Algorithms with Web-Based Animation
abstract
No abstract available.
Alejo Hausner, David P. Dobkin
SCG1
1997 Multipole Expansion of the Light Vector
abstract
Computing the light field due to an area light source remains an interesting problem in computer graphics. The paper presents a series approximation of the light field due to an unoccluded area source, by expanding the light field in spherical harmonics. The source can be nonuniform and need not be a planar polygon. The resulting formulas give expressions whose cost and accuracy can be chosen between the exact and expensive Lambertian solution for a diffuse polygon, and the fast but inexact method of replacing the area source by a point source of equal power. The formulas break the computation of the light vector into two phases: the first phase represents the light source's shape and brightness with numerical coefficients, and the second uses these coefficients to compute the light field at arbitrary locations. The author examines the accuracy of the formulas for spherical and rectangular Lambertian sources, and applies them to obtain light gradients. The author also shows how to use the formulas to estimate light from uniform polygonal sources, sources with polynomially varying radiosity, and luminous textures.
Alejo Hausner
IEEE Trans. Vis. Comput. Graph.1