Demo Data from EDBT 2026 / reviewers in the wild / expert
Liang Wang 0002
dblp:56/4499-2
· DBLP profile ↗
21ranked-venue papers
5as first author
0since 2021 · last 2012
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 18 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 14 · 3 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
16 papers |
3D vision · 91% Segmentation and scene understanding · 6% Video understanding and tracking · 3% | |
| Computer graphics and multimedia
5 papers |
Image and video processing · 77% Computational photography and imaging · 15% Rendering · 8% |
Topics — the 30 heaviest of 31, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › stereo vision
stereo matching |
0.7 | 8 | 2011 | Reliability Fusion of Time-of-Flight Depth and Stereo Geometry for High Quality Depth Maps · IEEE Trans. Pattern Anal. Mach. Intell. 2011 Global stereo matching leveraged by sparse ground control points · CVPR 2011 A constant-space belief propagation algorithm for stereo matching · CVPR 2010 |
Computer vision › 3D vision
depth estimation |
0.5 | 5 | 2011 | Reliability Fusion of Time-of-Flight Depth and Stereo Geometry for High Quality Depth Maps · IEEE Trans. Pattern Anal. Mach. Intell. 2011 Spatial-Temporal Fusion for High Accuracy Depth Maps Using Dynamic MRFs · IEEE Trans. Pattern Anal. Mach. Intell. 2010 Semantic Segmentation of Urban Scenes Using Dense Depth Maps · ECCV (4) 2010 |
Computer vision › 3D vision › depth estimation
depth map fusion |
0.3 | 3 | 2011 | Reliability Fusion of Time-of-Flight Depth and Stereo Geometry for High Quality Depth Maps · IEEE Trans. Pattern Anal. Mach. Intell. 2011 Spatial-Temporal Fusion for High Accuracy Depth Maps Using Dynamic MRFs · IEEE Trans. Pattern Anal. Mach. Intell. 2010 Real-Time Visibility-Based Fusion of Depth Maps · ICCV 2007 |
Computer vision › 3D vision
3d reconstruction |
0.3 | 3 | 2011 | Global stereo matching leveraged by sparse ground control points · CVPR 2011 Detailed Real-Time Urban 3D Reconstruction from Video · Int. J. Comput. Vis. 2008 Real-Time Visibility-Based Fusion of Depth Maps · ICCV 2007 |
Computer vision › 3D vision › stereo vision › stereo matching
global stereo matching |
0.2 | 2 | 2011 | Global stereo matching leveraged by sparse ground control points · CVPR 2011 Stereo Matching with Color-Weighted Correlation, Hierarchical Belief Propagation, and Occlusion Handling · IEEE Trans. Pattern Anal. Mach. Intell. 2009 |
Computer vision › 3D vision › 3d reconstruction
multi-view stereo |
0.2 | 3 | 2008 | Detailed Real-Time Urban 3D Reconstruction from Video · Int. J. Comput. Vis. 2008 Real-Time Visibility-Based Fusion of Depth Maps · ICCV 2007 BRDF Invariant Stereo Using Light Transport Constancy · ICCV 2005 |
Image and video processing › image matting
video matting |
0.1 | 1 | 2012 | Automatic Real-Time Video Matting Using Time-of-Flight Camera and Multichannel Poisson Equations · Int. J. Comput. Vis. 2012 |
Computer vision › 3D vision › stereo vision
BRDF-invariant stereo |
0.1 | 2 | 2007 | BRDF Invariant Stereo Using Light Transport Constancy · IEEE Trans. Pattern Anal. Mach. Intell. 2007 BRDF Invariant Stereo Using Light Transport Constancy · ICCV 2005 |
Computer vision › 3D vision › 3d reconstruction › multi-view stereo
stereo reconstruction |
0.1 | 2 | 2007 | BRDF Invariant Stereo Using Light Transport Constancy · IEEE Trans. Pattern Anal. Mach. Intell. 2007 BRDF Invariant Stereo Using Light Transport Constancy · ICCV 2005 |
Computer vision › 3D vision › depth estimation
depth reconstruction |
0.1 | 1 | 2011 | Global stereo matching leveraged by sparse ground control points · CVPR 2011 |
Computer vision › 3D vision › depth estimation
time-of-flight depth |
0.1 | 1 | 2011 | Reliability Fusion of Time-of-Flight Depth and Stereo Geometry for High Quality Depth Maps · IEEE Trans. Pattern Anal. Mach. Intell. 2011 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.1 | 1 | 2010 | Semantic Segmentation of Urban Scenes Using Dense Depth Maps · ECCV (4) 2010 |
Computer vision › 3D vision
spatial-temporal fusion |
0.1 | 1 | 2010 | Spatial-Temporal Fusion for High Accuracy Depth Maps Using Dynamic MRFs · IEEE Trans. Pattern Anal. Mach. Intell. 2010 |
Computer vision › Segmentation and scene understanding › semantic segmentation
urban scene segmentation |
0.1 | 1 | 2010 | Semantic Segmentation of Urban Scenes Using Dense Depth Maps · ECCV (4) 2010 |
Computer vision › Video understanding and tracking › object tracking
occlusion handling |
0.1 | 1 | 2009 | Stereo Matching with Color-Weighted Correlation, Hierarchical Belief Propagation, and Occlusion Handling · IEEE Trans. Pattern Anal. Mach. Intell. 2009 |
Computer vision › 3D vision › 3d reconstruction
real-time reconstruction |
0.1 | 1 | 2008 | Detailed Real-Time Urban 3D Reconstruction from Video · Int. J. Comput. Vis. 2008 |
Computer vision › 3D vision › depth estimation
stereo depth estimation |
0.1 | 1 | 2008 | Fusion of time-of-flight depth and stereo for high accuracy depth maps · CVPR 2008 |
Computer vision › 3D vision › depth estimation › multimodal depth estimation
time-of-flight and stereo fusion |
0.1 | 1 | 2008 | Fusion of time-of-flight depth and stereo for high accuracy depth maps · CVPR 2008 |
Computer vision › 3D vision › 3d scene reconstruction
urban reconstruction |
0.1 | 1 | 2008 | Detailed Real-Time Urban 3D Reconstruction from Video · Int. J. Comput. Vis. 2008 |
Image and video processing › image reconstruction
depth completion |
0.1 | 1 | 2008 | Stereoscopic inpainting: Joint color and depth completion from stereo images · CVPR 2008 |
Image and video processing › image restoration
image inpainting |
0.1 | 1 | 2008 | Stereoscopic inpainting: Joint color and depth completion from stereo images · CVPR 2008 |
Computer vision › 3D vision › stereo vision › stereo matching
cost aggregation |
0.1 | 1 | 2007 | A Performance Study on Different Cost Aggregation Approaches Used in Real-Time Stereo Matching · Int. J. Comput. Vis. 2007 |
Computer vision › 3D vision
shape from shading |
0.1 | 1 | 2007 | Light Fall-off Stereo · CVPR 2007 |
Computational photography and imaging › time-of-flight imaging
time-of-flight camera |
0.0 | 1 | 2012 | Automatic Real-Time Video Matting Using Time-of-Flight Camera and Multichannel Poisson Equations · Int. J. Comput. Vis. 2012 |
Computer vision › Video understanding and tracking
video reconstruction |
0.0 | 1 | 2008 | Detailed Real-Time Urban 3D Reconstruction from Video · Int. J. Comput. Vis. 2008 |
Algorithms and data structures
search space reduction |
0.0 | 1 | 2008 | Search Space Reduction for MRF Stereo · ECCV (1) 2008 |
Computer vision › 3D vision › stereo vision › stereo matching
real-time stereo matching |
0.0 | 1 | 2007 | A Performance Study on Different Cost Aggregation Approaches Used in Real-Time Stereo Matching · Int. J. Comput. Vis. 2007 |
Computational photography and imaging
photometric stereo |
0.0 | 1 | 2007 | Light Fall-off Stereo · CVPR 2007 |
Image and video processing › stereo vision
stereo matching |
0.0 | 1 | 2006 | Stereo Matching with Color-Weighted Correlation, Hierarchical Belief Propagation and Occlusion Handling · CVPR (2) 2006 |
Rendering
bidirectional reflectance distribution function |
0.0 | 1 | 2005 | BRDF Invariant Stereo Using Light Transport Constancy · ICCV 2005 |
Methods — techniques the papers use, named apart from their topics
markov random field · 0.3energy minimization · 0.2color-weighted correlation · 0.2loopy belief propagation · 0.2sensor calibration · 0.2graph cuts · 0.2belief propagation · 0.2multichannel poisson equations · 0.1rank constraint · 0.1ground control points · 0.1bayes rule · 0.1segmentation-based disparity completion · 0.1search space reduction · 0.1depth-assisted texture synthesis · 0.13d warping · 0.1local and global depth recovery · 0.1light fall-off · 0.1inverse square law · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Automatic Real-Time Video Matting Using Time-of-Flight Camera and Multichannel Poisson Equations
Liang Wang 0002, Minglun Gong, Ruigang Yang, Cha Zhang, Yee-Hong Yang |
Int. J. Comput. Vis. | 1 |
| 2011 | Global stereo matching leveraged by sparse ground control pointsabstractWe present a novel global stereo model that makes use of constraints from points with known depths, i.e., the Ground Control Points (GCPs) as referred to in stereo literature. Our formulation explicitly models the influences of GCPs in a Markov Random Field. A novel GCPs-based regularization term is naturally integrated into our global optimization framework in a principled way using the Bayes rule. The optimal solution of the inference problem can be approximated via existing energy minimization techniques such as graph cuts used in this paper. Our generic probabilistic framework allows GCPs to be obtained from various modalities and provides a natural way to integrate the information from multiple sensors. Quantitative evaluations demonstrate the effectiveness of the proposed formulation for regularizing the ill-posed stereo matching problem and improving reconstruction accuracy. Liang Wang 0002, Ruigang Yang |
CVPR | 1 |
| 2011 | Reliability Fusion of Time-of-Flight Depth and Stereo Geometry for High Quality Depth MapsabstractTime-of-flight range sensors have error characteristics, which are complementary to passive stereo. They provide real-time depth estimates in conditions where passive stereo does not work well, such as on white walls. In contrast, these sensors are noisy and often perform poorly on the textured scenes where stereo excels. We explore their complementary characteristics and introduce a method for combining the results from both methods that achieve better accuracy than either alone. In our fusion framework, the depth probability distribution functions from each of these sensor modalities are formulated and optimized. Robust and adaptive fusion is built on a pixel-wise reliability weighting function calculated for each method. In addition, since time-of-flight devices have primarily been used as individual sensors, they are typically poorly calibrated. We introduce a method that substantially improves upon the manufacturer's calibration. We demonstrate that our proposed techniques lead to improved accuracy and robustness on an extensive set of experimental results. Jiejie Zhu, Liang Wang 0002, Ruigang Yang, James Davis 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2010 | A constant-space belief propagation algorithm for stereo matchingabstractIn this paper, we consider the problem of stereo matching using loopy belief propagation. Unlike previous methods which focus on the original spatial resolution, we hierarchically reduce the disparity search range. By fixing the number of disparity levels on the original resolution, our method solves the message updating problem in a time linear in the number of pixels contained in the image and requires only constant memory space. Specifically, for a 800 × 600 image with 300 disparities, our message updating method is about 30× faster (1.5 second) than standard method, and requires only about 0.6% memory (9 MB). Also, our algorithm lends itself to a parallel implementation. Our GPU implementation (NVIDIA Geforce 8800GTX) is about 10× faster than our CPU implementation. Given the trend toward higher-resolution images, stereo matching using belief propagation with large number of disparity levels as efficient as the small ones makes our method future-proof. In addition to the computational and memory advantages, our method is straightforward to implement. Qingxiong Yang, Liang Wang 0002, Narendra Ahuja |
CVPR | 2 |
| 2010 | Semantic Segmentation of Urban Scenes Using Dense Depth Maps
Liang Wang 0002, Ruigang Yang |
ECCV (4) | 2 |
| 2010 | Real-time video matting using multichannel poisson equations
Minglun Gong, Liang Wang 0002, Ruigang Yang, Yee-Hong Yang |
Graphics Interface | 2 |
| 2010 | Spatial-Temporal Fusion for High Accuracy Depth Maps Using Dynamic MRFsabstractTime-of-flight range sensors and passive stereo have complimentary characteristics in nature. To fuse them to get high accuracy depth maps varying over time, we extend traditional spatial MRFs to dynamic MRFs with temporal coherence. This new model allows both the spatial and the temporal relationship to be propagated in local neighbors. By efficiently finding a maximum of the posterior probability using Loopy Belief Propagation, we show that our approach leads to improved accuracy and robustness of depth estimates for dynamic scenes. Jiejie Zhu, Liang Wang 0002, Jizhou Gao, Ruigang Yang |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2009 | Stereo Matching with Color-Weighted Correlation, Hierarchical Belief Propagation, and Occlusion HandlingabstractIn this paper, we formulate a stereo matching algorithm with careful handling of disparity, discontinuity and occlusion. The algorithm works with a global matching stereo model based on an energy-minimization framework. The global energy contains two terms, the data term and the smoothness term. The data term is first approximated by a color-weighted correlation, then refined in occluded and low-texture areas in a repeated application of a hierarchical loopy belief propagation algorithm. The experimental results are evaluated on the Middlebury data sets, showing that our algorithm is the top performer among all the algorithms listed there. Qingxiong Yang, Liang Wang 0002, Ruigang Yang, Henrik Stewénius, David Nistér |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2008 | Stereoscopic inpainting: Joint color and depth completion from stereo imagesabstractWe present a novel algorithm for simultaneous color and depth inpainting. The algorithm takes stereo images and estimated disparity maps as input and fills in missing color and depth information introduced by occlusions or object removal. We first complete the disparities for the occlusion regions using a segmentation-based approach. The completed disparities can be used to facilitate the user in labeling objects to be removed. Since part of the removed regions in one image is visible in the other, we mutually complete the two images through 3D warping. Finally, we complete the remaining unknown regions using a depth-assisted texture synthesis technique, which simultaneously fills in both color and depth. We demonstrate the effectiveness of the proposed algorithm on several challenging data sets. Liang Wang 0002, Hailin Jin, Ruigang Yang, Minglun Gong |
CVPR | 1 |
| 2008 | Fusion of time-of-flight depth and stereo for high accuracy depth mapsabstractTime-of-flight range sensors have error characteristics which are complementary to passive stereo. They provide real time depth estimates in conditions where passive stereo does not work well, such as on white walls. In contrast, these sensors are noisy and often perform poorly on the textured scenes for which stereo excels. We introduce a method for combining the results from both methods that performs better than either alone. A depth probability distribution function from each method is calculated and then merged. In addition, stereo methods have long used global methods such as belief propagation and graph cuts to improve results, and we apply these methods to this sensor. Since time-of-flight devices have primarily been used as individual sensors, they are typically poorly calibrated. We introduce a method that substantially improves upon the manufacturerpsilas calibration. We show that these techniques lead to improved accuracy and robustness. Jiejie Zhu, Liang Wang 0002, Ruigang Yang, James Davis 0001 |
CVPR | 2 |
| 2008 | Search Space Reduction for MRF Stereo
Liang Wang 0002, Hailin Jin, Ruigang Yang |
ECCV (1) | 1 |
| 2008 | Real-time Light Fall-off StereoabstractWe present a real-time depth recovery system using Light Fall-off Stereo (LFS). Our system contains two co-axial point light sources (LEDs) synchronized with a video camera. The video camera captures the scene under these two LEDs in complementary states(e.g., one on, one off). Based on the inverse square law for light intensity, the depth can be directly solved using the pixel ratio from two consecutive frames. We demonstrate the effectiveness of our approach with a number of real world scenes. Quantitative evaluation shows that our system compares favorably to other commercial real-time 3D range sensors, particularly in textured areas. We believe our system offers a low-cost high-resolution alternative for depth sensing under controlled lighting. Miao Liao, Liang Wang 0002, Ruigang Yang, Minglun Gong |
ICIP | 2 |
| 2008 | Detailed Real-Time Urban 3D Reconstruction from Video
Marc Pollefeys, David Nistér, Jan-Michael Frahm, Amir Akbarzadeh, Philippos Mordohai, Brian Clipp, Chris Engels, David Gallup, Seon Joo Kim, Paul Merrell, C. Salmi, Sudipta N. Sinha, B. Talton, Liang Wang 0002, Qingxiong Yang, Henrik Stewénius, Ruigang Yang, Greg Welch, Herman Towles |
Int. J. Comput. Vis. | 14 |
| 2007 | Light Fall-off StereoabstractWe present light fall-off stereo-LFS-a new method for computing depth from scenes beyond lambertian reflectance and texture. LFS takes a number of images from a stationary camera as the illumination source moves away from the scene. Based on the inverse square law for light intensity, the ratio images are directly related to scene depth from the perspective of the light source. Using this as the invariant, we developed both local and global methods for depth recovery. Compared to previous reconstruction methods for non-lamebrain scenes, LFS needs as few as two images, does not require calibrated camera or light sources, or reference objects in the scene. We demonstrated the effectiveness of LFS with a variety of real-world scenes. Miao Liao, Liang Wang 0002, Ruigang Yang, Minglun Gong |
CVPR | 2 |
| 2007 | Real-Time Visibility-Based Fusion of Depth MapsabstractWe present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility constraints and thus remove errors and inconsistencies from the depth maps to produce a consistent surface. We advocate a two-stage process in which the first stage generates potentially noisy, overlapping depth maps from a set of calibrated images and the second stage fuses these depth maps to obtain an integrated surface with higher accuracy, suppressed noise, and reduced redundancy. We show that by dividing the processing into two stages we are able to achieve a very high throughput because we are able to use a computationally cheap stereo algorithm and because this architecture is amenable to hardware-accelerated (GPU) implementations. A rigorous formulation based on the notion of stability of a depth estimate is presented first. It aims to determine the validity of a depth estimate by rendering multiple depth maps into the reference view as well as rendering the reference depth map into the other views in order to detect occlusions and free- space violations. We also present an approximate alternative formulation that selects and validates only one hypothesis based on confidence. Both formulations enable us to perform video-based reconstruction at up to 25 frames per second. We show results on the multi-view stereo evaluation benchmark datasets and several outdoors video sequences. Extensive quantitative analysis is performed using an accurately surveyed model of a real building as ground truth. Paul Merrell, Amir Akbarzadeh, Liang Wang 0002, Philippos Mordohai, Jan-Michael Frahm, Ruigang Yang, David Nistér, Marc Pollefeys |
ICCV | 3 |
| 2007 | A Performance Study on Different Cost Aggregation Approaches Used in Real-Time Stereo Matching
Minglun Gong, Ruigang Yang, Liang Wang 0002, Mingwei Gong |
Int. J. Comput. Vis. | 3 |
| 2007 | BRDF Invariant Stereo Using Light Transport ConstancyabstractNearly all existing methods for stereo reconstruction assume that scene reflectance is Lambertian and make use of brightness constancy as a matching invariant. We introduce a new invariant for stereo reconstruction called light transport constancy (LTC), which allows completely arbitrary scene reflectance (bidirectional reflectance distribution functions (BRDFs)). This invariant can be used to formulate a rank constraint on multiview stereo matching when the scene is observed by several lighting configurations in which only the lighting intensity varies. In addition, we show that this multiview constraint can be used with as few as two cameras and two lighting configurations. Unlike previous methods for BRDF invariant stereo, LTC does not require precisely configured or calibrated light sources or calibration objects in the scene. Importantly, the new constraint can be used to provide BRDF invariance to any existing stereo method whenever appropriate lighting variation is available. Liang Wang 0002, Ruigang Yang, James Davis 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2006 | Real-time Global Stereo Matching Using Hierarchical Belief PropagationabstractIn this paper, we present a belief propagation based global algorithm that generates high quality results while maintaining real-time performance. To our knowledge, it is the first BP based global method that runs at real-time speed. Our efficiency performance gains mainly from the parallelism of graphics hardware,which leads to a 45 times speedup compared to the CPU implementation. To qualify the accurancy of our approach, the experimental results are evaluated on the Middlebury data sets, showing that our approach is among the best (ranked first in the new evaluation system) for all real-time approaches. In addition, since the running time of general BP is linear to the number of iterations, adopting a large number of iterations is not feasible for practical applications. Hence a novel approach is proposed to adaptively update pixel cost. Unlike general BP methods, the running time of our proposed algorithm dramatically converges. Qingxiong Yang, Liang Wang 0002, Ruigang Yang, Miao Liao, David Nistér |
BMVC | 2 |
| 2006 | Stereo Matching with Color-Weighted Correlation, Hierarchical Belief Propagation and Occlusion HandlingabstractIn this paper, we formulate an algorithm for the stereo matching problem with careful handling of disparity, discontinuity and occlusion. The algorithm works with a global matching stereo model based on an energy- minimization framework. The global energy contains two terms, the data term and the smoothness term. The data term is first approximated by a color-weighted correlation, then refined in occluded and low-texture areas in a repeated application of a hierarchical loopy belief propagation algorithm. The experimental results are evaluated on the Middlebury data set, showing that our algorithm is the top performer. Qingxiong Yang, Liang Wang 0002, Ruigang Yang, Henrik Stewénius, David Nistér |
CVPR (2) | 2 |
| 2006 | View-dependent textured splatting
Ruigang Yang, David Guinnip, Liang Wang 0002 |
Vis. Comput. | 3 |
| 2005 | BRDF Invariant Stereo Using Light Transport ConstancyabstractNearly all existing methods for stereo reconstruction assume that scene reflectance is Lambertian, and make use of color constancy as a matching invariant. We introduce a new invariant for stereo reconstruction called light transport constancy, which allows completely arbitrary scene reflectance (BRDFs). This invariant can be used to formulate a rank constraint on multiview stereo matching when the scene is observed in several lighting configurations. In addition, we show that this multiview constraint can be used with as few as two cameras and two lighting configurations. Unlikely previous methods for BRDF invariant stereo, light transport constancy does not require precisely configured or calibrated light sources, nor calibration objects in the scene. Importantly, the new constraint can be used to provide BRDF invariance to any existing stereo method, whenever appropriate lighting variation is available. James Davis 0001, Ruigang Yang, Liang Wang 0002 |
ICCV | 3 |