Reiner Anderl

dblp:56/4712 · DBLP profile ↗
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13ranked-venue papers
5as first author
0since 2021 · last 2020
0000-0001-7681-2118ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 4 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3Databases, data management, data science and information retrieval · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%
Databases, data mining, and information retrieval
1 paper
Web and social media mining · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Web and social media mining
knowledge sharing
0.012011
Frameworks and technologies for exchanging and sharing product life cycle knowledge · Comput. Aided Des. 2011
Geometric modeling and processing › computer-aided design
constraint-based modeling
0.011996
Modelling with constraints: theoretical foundation and application · Comput. Aided Des. 1996

Methods — techniques the papers use, named apart from their topics

ontology · 0.2
YearPublicationVenuePosition
2020 Development of a Gamified Educational Framework to Teach Mechanical Engineering to High School Students
abstract
Mechanical engineering has been the driving force of the German economy in the past century. Mechanical engineers have been enjoying a high reputation ever since the industrial revolution. A steadily increasing number of students joined the university to enroll in mechanical engineering. However, the numbers of students are declining recently. Experts speculate about the reasons; the causes may be linked to the current green movement and a decreasing reputation of mechanical engineering related to the Dieselgate, or an old-fashioned status due to emerging technologies in the field of digitalization and uprising tech-companies. In order to increase the interest of high school students towards the field of mechanical engineering, we created an app based on gamified engineering educational, that aims to teach the holistic interdisciplinary nature of mechanical engineering and its benefits for a sustainable, digital world. The content is taught superficially and is supposed to invoke curiosity towards mechanical engineering. The gamified content was developed by considering intrinsic and extrinsic motivators of self-determination theory and is combined with player types that have been researched as a foundation of gamification theory.
Serdar Bulut, Tim Giese, Martin Wende, Reiner Anderl
EDUCON4
2020 Introduction of Data Literacy in the Undergraduate Engineering Curriculum
abstract
In times of social media and data privacy an understanding of data is becoming increasingly important. While a lot of research about the technical aspect of data already exists (e.g. collecting, storing, analyzing), we identified a lack of research regarding the human component. Our analysis (including literature review and a survey among undergraduate students) showed, that even though in our digitalized world especially young people interact with data on a daily basis they are lacking skills to properly understand data. These skills are key competencies of Data Literacy. Facing that problem, we have created an educational framework for undergraduate engineering students in order to equip them with a set of skills (Data Literacy) to achieve awareness and transparency regarding data. This framework is based on 3 major pillars: the technical, the legal and the ethical perspective.
Tim Giese, Martin Wende, Serdar Bulut, Reiner Anderl
EDUCON4
2020 Framework of an Active Learning Python Curriculum for First Year Mechanical Engineering Students
abstract
Mastering the digital transformation has been one of the most pressing issues for mechanical engineers in Germany, as reflected by various initiatives in the field of Industrie 4.0 that have emerged throughout the last decade. While research in this field is continuously increasing and Master courses addressing Industrie 4.0 and virtual product development enjoy rising participation numbers, the curriculum of undergraduate mechanical engineering students at our university has not changed significantly in recent years to reflect this transformation. Especially in the first two years of the curriculum, the focus lies on classical engineering fundamentals. The challenge for the computer science education of first year mechanical engineering students is consequently to adapt the learning outcomes to reflect the growing importance of computer and programming skills with the restriction not to increase the required time commitment, thus remaining compatible to the current framework of the undergraduate mechanical engineering program. In this paper, we present our approach of introducing an active learning course design with Python in addition to MATLAB into the existing course framework.
Martin Wende, Tim Giese, Serdar Bulut, Reiner Anderl
EDUCON4
2011 Frameworks and technologies for exchanging and sharing product life cycle knowledge
Bart H. M. Gerritsen, Wim Gielingh, C. Werner Dankwort, Reiner Anderl
Comput. Aided Des.4
2009 An Approach to Support Interdisciplinary Variant Diversity Optimization - Planning Variant Diversity - Beyond Complexity Reduction
Reiner Anderl, Sebastian Maltzahn, Daniel Spieß
KEOD1
2009 Ontology Support for Product Development - Successful Application of Ontologies in Product Development
Reiner Anderl, Kai Mecke, Andre Sprenger, Oliver Weitzmann
KEOD1
2008 Editorial
Bart H. M. Gerritsen, Wim Gielingh, Horst Nowacki, Reiner Anderl, C. Werner Dankwort
Comput. Aided Des.4
2002 Information Reuse of Historical Knowledge of Engineering by Virtual Reconstruction
Reiner Anderl, Regina Beuthel
CAINE1
2002 Editorial
Reiner Anderl, Jon Owen
Comput. Aided Des.1
1996 Modelling with constraints: theoretical foundation and application
Reiner Anderl, Ralf Mendgen
Comput. Aided Des.1
1988 Institute for computer science and application in planning and design
Hans Grabowski, Reiner Anderl
Comput. Graph.2
1983 CAD-turnkey-systems
Hans Grabowski, Reiner Anderl
Comput. Graph.2
1983 Integration of the design and manufacture planning process based on a CAD system with a technology oriented volume model
Hans Grabowski, Reiner Anderl
Comput. Graph.2