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Qiong Yu

dblp:56/5197 · DBLP profile ↗
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6ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Systems, architecture and hardware · 2 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational photography and imaging · 56% Geometric modeling and processing · 44%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Electronic design automation · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › image-based modeling
3d reconstruction from images
0.112007
Shape Reconstruction Based on Similarity in Radiance Changes under Varying Illumination · ICCV 2007
Geometric modeling and processing › surface processing
surface normal estimation
0.112007
Shape Reconstruction Based on Similarity in Radiance Changes under Varying Illumination · ICCV 2007
Electronic design automation › physical design › routing › multilayer routing
3d routing
0.011994
Algorithmic Aspects of Three Dimensional MCM Routing · DAC 1994
Electronic design automation › physical design
routing
0.011994
Algorithmic Aspects of Three Dimensional MCM Routing · DAC 1994

Methods — techniques the papers use, named apart from their topics

observation vectors · 0.1dimensionality reduction · 0.1tower decomposition · 0.0spectral partitioning · 0.0
YearPublicationVenuePosition
2026 Real-time resilience assessment of urban road network under rainfall based on adaptive multi-expert spatio-temporal learning
Jiageng Niu, Qiong Yu, Xinguo Jiang
Expert Syst. Appl.2
2025 MH-SpGEMM: Efficient Sparse General Matrix-Matrix Multiplication on Modern GPUs via Masking and Hashing Cooperative Optimization
abstract
Sparse General Matrix-Matrix Multiplication (SpGEMM) is a core operation in high-performance computing applications such as algebraic multigrid solvers, machine learning, and graph processing. Traditional hash-based SpGEMM methods face several challenges, including frequent hash table accesses during the symbolic phase, high-overhead sorting operations in the numeric phase, and imbalanced workload distribution across threads. To address these issues, we propose a highly optimized SpGEMM method-MH-SpGEMM. Unlike conventional approaches, MH-SpGEMM introduces a mask-based storage format for matrix$B$during the symbolic phase and uses bitwise OR operations to efficiently calculate the number of nonzeros in the result matrix. In the numeric phase, a bitonic sort algorithm is employed for rows with many nonzeros to improve sorting efficiency. Furthermore, MH-SpGEMM incorporates a finer-grained load balancing strategy. We conduct a comprehensive evaluation of MHSpGEMM against four state-of-the-art SpGEMM methods (HSMU-SpGEMM, OpSparse, nsparse, and cuSPARSE) on two NVIDIA GPUs(Ada Lovelace, Ampere). The results demonstrate that MH-SpGEMM consistently outperforms existing methods in terms of performance.
Yaobin Wang, Qiong Yu
ICCD5
2023 SURE: Screening unlabeled samples for reliable negative samples based on reinforcement learning
Ying Li 0004, Wensi Fang, Qin Ma 0003, Rui Wang-Sattler, Wei Du 0002, Qiong Yu
Inf. Sci.8
2015 The Role of Peer Agent's Learning Competency in Trialogue-Based Reading Intelligent Systems
Qinyu Cheng, Qiong Yu, Arthur C. Graesser
AIED3
2007 Shape Reconstruction Based on Similarity in Radiance Changes under Varying Illumination
abstract
This paper presents a technique for determining an object's shape based on the similarity of radiance changes observed at points on its surface under varying illumination. To examine the similarity, we use an observation vector that represents a sequence of pixel intensities of a point on the surface under different lighting conditions. Assuming convex objects under distant illumination and orthographic projection, we show that the similarity between two observation vectors is closely related to the similarity between the surface normals of the corresponding points. This enables us to estimate the object's surface normals solely from the similarity of radiance changes under unknown distant lighting by using dimensionality reduction. Unlike most previous shape reconstruction methods, our technique neither assumes particular reflection models nor requires reference materials. This makes our method applicable to a wide variety of objects made of different materials.
Imari Sato, Takahiro Okabe, Qiong Yu, Yoichi Sato 0001
ICCV3
1994 Algorithmic Aspects of Three Dimensional MCM Routing
abstract
Abstract- In this paper, we present a new routing approach for MCMs in which the routing space is partitioned into several towers. The routing is carried out in three steps. In the rst step, the routing density is uniformly distributed over the three dimensional routing space. In the next step, the exact locations of nets on the faces of each tower are determined. Finally, the exact paths for the nets in each tower are determined and routed. Unlike the traditional MCM routing which converts the three dimensional routing problem into a set of two dimensional routing problems, our approach decomposes the problem into a set of smaller, yet three dimensional tower routing problems. Experimental results show the validity of our methodology. 1
Qiong Yu, Sandeep Badida, Naveed A. Sherwani
DAC1