EDBT 2026 Demo / reviewers in the wild / expert
Margarita Bratkova
dblp:56/5808
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 50% Visualization and visual analytics · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
non-photorealistic rendering |
0.1 | 1 | 2009 | Artistic rendering of mountainous terrain · ACM Trans. Graph. 2009 |
Visualization and visual analytics › geospatial visualization
terrain visualization |
0.1 | 1 | 2009 | Artistic rendering of mountainous terrain · ACM Trans. Graph. 2009 |
Methods — techniques the papers use, named apart from their topics
terrain classification · 0.1perceptual metrics · 0.1image-space strokes · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Artistic rendering of mountainous terrainabstractPanorama maps are aerial view paintings that depict complex, three-dimensional landscapes in a pleasing and understandable way. Painters and cartographers have developed techniques to create such artistic landscapes for centuries, but the process remains difficult and time-consuming. In this work, we derive principles and heuristics for panorama map creation of mountainous terrain from a perceptual and artistic analysis of two panorama maps of Yellowstone National Park. We then present methods to automatically produce landscape renderings in the visual style of the panorama map. Our algorithms rely on United States Geological Survey (USGS) terrain and classification data. Our surface textures are generated using perceptual metrics and artistic considerations, and use the structural information present in the terrain to guide the automatic placement of image space strokes for natural surfaces such as forests, cliffs, snow, and water. Margarita Bratkova, Peter Shirley, William B. Thompson |
ACM Trans. Graph. | 1 |