Demo Data from EDBT 2026 / reviewers in the wild / expert
R. Juan
dblp:56/616
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 1990
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
solid modeling |
0.0 | 1 | 1990 | Well designed volume - suitable for researchers, designers and implementers of solid modellers : Geometric and solid modelling: an introduction C M Hoffmann Morgan Kaufmann (1989) 338 pp · Comput. Aided Des. 1990 |
Geometric modeling and processing › solid modeling
boundary representation |
0.0 | 1 | 1985 | Object Representation by Means of Nonminimal Division Quadtrees and Octrees · ACM Trans. Graph. 1985 |
Geometric modeling and processing
spatial data structures |
0.0 | 1 | 1985 | Object Representation by Means of Nonminimal Division Quadtrees and Octrees · ACM Trans. Graph. 1985 |
Geometric modeling and processing › solid modeling
boolean operations |
0.0 | 1 | 1985 | Object Representation by Means of Nonminimal Division Quadtrees and Octrees · ACM Trans. Graph. 1985 |
Methods — techniques the papers use, named apart from their topics
recursive subdivision · 0.0boundary representation conversion · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1990 | Well designed volume - suitable for researchers, designers and implementers of solid modellers : Geometric and solid modelling: an introduction C M Hoffmann Morgan Kaufmann (1989) 338 pp
R. Juan |
Comput. Aided Des. | 1 |
| 1988 | Boundary to Constructive Solid Geometry: A Step Towards 3D ConversionabstractSeveral solid representation schemes exist today in solid modeling. As none of them has properties that are uniformly better than any other, the need for modeling systems working on two or more different schemes which perform every operation in the most suitable scheme, became evident. Then it is necessary to provide geometric modeling systems with the ability of converting from one scheme into another scheme. As most solid modellers use either, a boundary representation (BR) or a constructive solid geometry representation (CSG), conversion from one into the other appears to be of capital importance. Conversion from CSG into BR has been carefully studied but a few attention has been deserved to the conversion from BR to CSG. This paper presents an algorithm which generates CSG binary trees from BR representations over a restricted class of polyhedra. The tree is optimal in the output size. Unfortunately, the algorithm does not in general warrant a correct conversion and, consequently some open questions and ideas for further research are presented. R. Juan |
Eurographics | 1 |
| 1985 | Object Representation by Means of Nonminimal Division Quadtrees and OctreesabstractQuadtree representation of two-dimensional objects is performed with a tree that describes the recursive subdivision of the more complex parts of a picture until the desired resolution is reached. At the end, all the leaves of the tree are square cells that lie completely inside or outside the object. There are two great disadvantages in the use of quadtrees as a representation scheme for objects in geometric modeling system: The amount of memory required for polygonal objects is too great, and it is difficult to recompute the boundary representation of the object after some Boolean operations have been performed. In the present paper a new class of quadtrees, in which nodes may contain zero or one edge, is introduced. By using these quadtrees, storage requirements are reduced and it is possible to obtain the exact backward conversion to boundary representation. Algorithms for the generation of the quadtree, Boolean operations, and recomputation of the boundary representation are presented, and their complexities in time and space are discussed. Three-dimensional algorithms working on octrees are also presented. Their use in the geometric modeling of three-dimensional polyhedral objects is discussed. Dolors Ayala, Pere Brunet, R. Juan, Isabel Navazo |
ACM Trans. Graph. | 3 |