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Matthew Loper

dblp:56/6429 · also Matthew M. Loper, Matthew Maverick Loper · DBLP profile ↗
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13ranked-venue papers
4as first author
1since 2021 · last 2021
0009-0008-8302-1312ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 54% Generative modeling · 26% Face, body and person analysis · 18%
Computer graphics and multimedia
4 papers
Geometric modeling and processing · 44% Computer animation and physical simulation · 44% Rendering · 13%
Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 53% Wearable and physiological sensing · 24% Haptics and multimodal interaction · 23%

Topics — the 28 heaviest of 30, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
human pose
0.512021
Learning Realistic Human Reposing using Cyclic Self-Supervision with 3D Shape, Pose, and Appearance Consistency · ICCV 2021
Machine learning › Generative modeling
image generation
0.512021
Learning Realistic Human Reposing using Cyclic Self-Supervision with 3D Shape, Pose, and Appearance Consistency · ICCV 2021
Machine learning › Generative modeling › image generation
person image synthesis
0.512021
Learning Realistic Human Reposing using Cyclic Self-Supervision with 3D Shape, Pose, and Appearance Consistency · ICCV 2021
Computer vision › 3D vision
3d reconstruction
0.422015
Detailed Full-Body Reconstructions of Moving People from Monocular RGB-D Sequences · ICCV 2015
FAUST: Dataset and Evaluation for 3D Mesh Registration · CVPR 2014
Computer vision › 3D vision › human mesh recovery
human body shape estimation
0.412019
FACSIMILE: Fast and Accurate Scans From an Image in Less Than a Second · ICCV 2019
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.412019
FACSIMILE: Fast and Accurate Scans From an Image in Less Than a Second · ICCV 2019
Computer vision › 3D vision
3d human reconstruction
0.212015
Detailed Full-Body Reconstructions of Moving People from Monocular RGB-D Sequences · ICCV 2015
Geometric modeling and processing › shape modeling
human body model
0.212015
SMPL: a skinned multi-person linear model · ACM Trans. Graph. 2015
Computer animation and physical simulation › skinning
linear blend skinning
0.212015
SMPL: a skinned multi-person linear model · ACM Trans. Graph. 2015
Computer vision › 3D vision › geometric estimation › 3d registration
mesh registration
0.212014
FAUST: Dataset and Evaluation for 3D Mesh Registration · CVPR 2014
Computer vision › 3D vision › shape matching
shape registration
0.212014
FAUST: Dataset and Evaluation for 3D Mesh Registration · CVPR 2014
Rendering
differentiable rendering
0.212014
OpenDR: An Approximate Differentiable Renderer · ECCV (7) 2014
Computer animation and physical simulation › motion capture
marker-based motion capture
0.212014
MoSh: motion and shape capture from sparse markers · ACM Trans. Graph. 2014
Computer animation and physical simulation
motion capture
0.212014
MoSh: motion and shape capture from sparse markers · ACM Trans. Graph. 2014
Computer vision › 3D vision
3d shape analysis
0.112012
From Deformations to Parts: Motion-based Segmentation of 3D Objects · NIPS 2012
Computer vision › 3D vision › 3d shape modeling
articulated object modeling
0.112012
From Deformations to Parts: Motion-based Segmentation of 3D Objects · NIPS 2012
Haptics and multimodal interaction
multimodal interaction
0.112009
Mobile human-robot teaming with environmental tolerance · HRI 2009
Human-robot interaction › robot navigation
person following
0.112009
Mobile human-robot teaming with environmental tolerance · HRI 2009
Human-robot interaction › robot perception
human action recognition
0.112007
Tracking human motion and actions for interactive robots · HRI 2007
Wearable and physiological sensing › motion sensing
motion tracking
0.112007
Tracking human motion and actions for interactive robots · HRI 2007
Computer vision › 3D vision › 3d shape modeling
statistical shape model
0.112014
FAUST: Dataset and Evaluation for 3D Mesh Registration · CVPR 2014
Computer animation and physical simulation › deformable body simulation
soft tissue dynamics
0.112014
MoSh: motion and shape capture from sparse markers · ACM Trans. Graph. 2014
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference › bayesian nonparametric model
distance dependent chinese restaurant process
0.012012
From Deformations to Parts: Motion-based Segmentation of 3D Objects · NIPS 2012
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference › bayesian nonparametric model
nonparametric bayesian clustering
0.012012
From Deformations to Parts: Motion-based Segmentation of 3D Objects · NIPS 2012
Geometric modeling and processing
shape alignment
0.012012
Coregistration: Simultaneous Alignment and Modeling of Articulated 3D Shape · ECCV (6) 2012
Wearable and physiological sensing › optical sensing
depth sensing
0.012009
Mobile human-robot teaming with environmental tolerance · HRI 2009
Human-robot interaction
robot perception
0.012009
Mobile human-robot teaming with environmental tolerance · HRI 2009
Human-robot interaction › robot perception
robot vision
0.012007
Tracking human motion and actions for interactive robots · HRI 2007

Methods — techniques the papers use, named apart from their topics

self-supervision · 0.5cyclic consistency · 0.53d shape consistency · 0.5surface normal loss · 0.4image translation network · 0.4linear blend skinning · 0.2dual-quaternion blend skinning · 0.2displacement mapping · 0.2coarse-to-fine alignment · 0.2sparse marker optimization · 0.2shape and appearance alignment · 0.2ray tracing · 0.2parametric model fitting · 0.2automatic differentiation · 0.2optimization · 0.1distance dependent chinese restaurant process · 0.1coregistration · 0.1affine transformation modeling · 0.1
YearPublicationVenuePosition
2021 Learning Realistic Human Reposing using Cyclic Self-Supervision with 3D Shape, Pose, and Appearance Consistency
abstract
Synthesizing images of a person in novel poses from a single image is a highly ambiguous task. Most existing approaches require paired training images; i.e. images of the same person with the same clothing in different poses. However, obtaining sufficiently large datasets with paired data is challenging and costly. Previous methods that forego paired supervision lack realism. We propose a self-supervised framework named SPICE (Self-supervised Person Image CrEation) that closes the image quality gap with supervised methods. The key insight enabling self-supervision is to exploit 3D information about the human body in several ways. First, the 3D body shape must remain unchanged when reposing. Second, representing body pose in 3D enables reasoning about self occlusions. Third, 3D body parts that are visible before and after reposing, should have similar appearance features. Once trained, SPICE takes an image of a person and generates a new image of that person in a new target pose. SPICE achieves state-of-the-art performance on the DeepFashion dataset, improving the FID score from 29.9 to 7.8 compared with previous unsupervised methods, and with performance similar to the state-of-the-art supervised method (6.4). SPICE also generates temporally coherent videos given an input image and a sequence of poses, despite being trained on static images only.
Soubhik Sanyal, Betty J. Mohler, Alex Vorobiov, Larry Davis 0001, Timo Bolkart, Javier Romero 0002, Matthew Loper, Michael J. Black
ICCV7
2019 FACSIMILE: Fast and Accurate Scans From an Image in Less Than a Second
abstract
Current methods for body shape estimation either lack detail or require many images. They are usually architecturally complex and computationally expensive. We propose FACSIMILE (FAX), a method that estimates a detailed body from a single photo, lowering the bar for creating virtual representations of humans. Our approach is easy to implement and fast to execute, making it easily deployable. FAX uses an image-translation network which recovers geometry at the original resolution of the image. Counterintuitively, the main loss which drives FAX is on per-pixel surface normals instead of per-pixel depth, making it possible to estimate detailed body geometry without any depth supervision. We evaluate our approach both qualitatively and quantitatively, and compare with a state-of-the-art method.
Matthew Loper, Paris Mavroidis, Javier Romero 0002
ICCV2
2015 Detailed Full-Body Reconstructions of Moving People from Monocular RGB-D Sequences
abstract
We accurately estimate the 3D geometry and appearance of the human body from a monocular RGB-D sequence of a user moving freely in front of the sensor. Range data in each frame is first brought into alignment with a multi-resolution 3D body model in a coarse-to-fine process. The method then uses geometry and image texture over time to obtain accurate shape, pose, and appearance information despite unconstrained motion, partial views, varying resolution, occlusion, and soft tissue deformation. Our novel body model has variable shape detail, allowing it to capture faces with a high-resolution deformable head model and body shape with lower-resolution. Finally we combine range data from an entire sequence to estimate a high-resolution displacement map that captures fine shape details. We compare our recovered models with high-resolution scans from a professional system and with avatars created by a commercial product. We extract accurate 3D avatars from challenging motion sequences and even capture soft tissue dynamics.
Federica Bogo, Michael J. Black, Matthew Loper, Javier Romero 0002
ICCV3
2015 The informed sampler: A discriminative approach to Bayesian inference in generative computer vision models
Varun Jampani, Sebastian Nowozin, Matthew Loper, Peter V. Gehler
Comput. Vis. Image Underst.3
2015 SMPL: a skinned multi-person linear model
abstract
We present a learned model of human body shape and pose-dependent shape variation that is more accurate than previous models and is compatible with existing graphics pipelines. Our Skinned Multi-Person Linear model (SMPL) is a skinned vertex-based model that accurately represents a wide variety of body shapes in natural human poses. The parameters of the model are learned from data including the rest pose template, blend weights, pose-dependent blend shapes, identity-dependent blend shapes, and a regressor from vertices to joint locations. Unlike previous models, the pose-dependent blend shapes are a linear function of the elements of the pose rotation matrices. This simple formulation enables training the entire model from a relatively large number of aligned 3D meshes of different people in different poses. We quantitatively evaluate variants of SMPL using linear or dual-quaternion blend skinning and show that both are more accurate than a Blend-SCAPE model trained on the same data. We also extend SMPL to realistically model dynamic soft-tissue deformations. Because it is based on blend skinning, SMPL is compatible with existing rendering engines and we make it available for research purposes.
Matthew Loper, Naureen Mahmood, Javier Romero 0002, Gerard Pons-Moll, Michael J. Black
ACM Trans. Graph.1
2014 FAUST: Dataset and Evaluation for 3D Mesh Registration
abstract
New scanning technologies are increasing the importance of 3D mesh data and the need for algorithms that can reliably align it. Surface registration is important for building full 3D models from partial scans, creating statistical shape models, shape retrieval, and tracking. The problem is particularly challenging for non-rigid and articulated objects like human bodies. While the challenges of real-world data registration are not present in existing synthetic datasets, establishing ground-truth correspondences for real 3D scans is difficult. We address this with a novel mesh registration technique that combines 3D shape and appearance information to produce high-quality alignments. We define a new dataset called FAUST that contains 300 scans of 10 people in a wide range of poses together with an evaluation methodology. To achieve accurate registration, we paint the subjects with high-frequency textures and use an extensive validation process to ensure accurate ground truth. We find that current shape registration methods have trouble with this real-world data. The dataset and evaluation website are available for research purposes at http://faust.is.tue.mpg.de.
Federica Bogo, Javier Romero 0002, Matthew Loper, Michael J. Black
CVPR3
2014 OpenDR: An Approximate Differentiable Renderer
Matthew Loper, Michael J. Black
ECCV (7)1
2014 Model-based anthropometry: Predicting measurements from 3D human scans in multiple poses
abstract
Extracting anthropometric or tailoring measurements from 3D human body scans is important for applications such as virtual try-on, custom clothing, and online sizing. Existing commercial solutions identify anatomical landmarks on high-resolution 3D scans and then compute distances or circumferences on the scan. Landmark detection is sensitive to acquisition noise (e.g. holes) and these methods require subjects to adopt a specific pose. In contrast, we propose a solution we call model-based anthropometry. We fit a deformable 3D body model to scan data in one or more poses; this model-based fitting is robust to scan noise. This brings the scan into registration with a database of registered body scans. Then, we extract features from the registered model (rather than from the scan); these include, limb lengths, circumferences, and statistical features of global shape. Finally, we learn a mapping from these features to measurements using regularized linear regression. We perform an extensive evaluation using the CAESAR dataset and demonstrate that the accuracy of our method outperforms state-of-the-art methods.
Aggeliki Tsoli, Matthew Loper, Michael J. Black
WACV2
2014 MoSh: motion and shape capture from sparse markers
abstract
Marker-based motion capture (mocap) is widely criticized as producing lifeless animations. We argue that important information about body surface motion is present in standard marker sets but is lost in extracting a skeleton. We demonstrate a new approach called MoSh (Motion and Shape capture), that automatically extracts this detail from mocap data. MoSh estimates body shape and pose together using sparse marker data by exploiting a parametric model of the human body. In contrast to previous work, MoSh solves for the marker locations relative to the body and estimates accurate body shape directly from the markers without the use of 3D scans; this effectively turns a mocap system into an approximate body scanner. MoSh is able to capture soft tissue motions directly from markers by allowing body shape to vary over time. We evaluate the effect of different marker sets on pose and shape accuracy and propose a new sparse marker set for capturing soft-tissue motion. We illustrate MoSh by recovering body shape, pose, and soft-tissue motion from archival mocap data and using this to produce animations with subtlety and realism. We also show soft-tissue motion retargeting to new characters and show how to magnify the 3D deformations of soft tissue to create animations with appealing exaggerations.
Matthew Loper, Naureen Mahmood, Michael J. Black
ACM Trans. Graph.1
2012 Coregistration: Simultaneous Alignment and Modeling of Articulated 3D Shape
David A. Hirshberg, Matthew Loper, Eric Rachlin, Michael J. Black
ECCV (6)2
2012 From Deformations to Parts: Motion-based Segmentation of 3D Objects
abstract
We develop a method for discovering the parts of an articulated object from aligned meshes capturing various three-dimensional (3D) poses. We adapt the distance dependent Chinese restaurant process (ddCRP) to allow nonparametric discovery of a potentially unbounded number of parts, while simultaneously guaranteeing a spatially connected segmentation. To allow analysis of datasets in which object instances have varying shapes, we model part variability across poses via affine transformations. By placing a matrix normal-inverse-Wishart prior on these affine transformations, we develop a ddCRP Gibbs sampler which tractably marginalizes over transformation uncertainty. Analyzing a dataset of humans captured in dozens of poses, we infer parts which provide quantitatively better motion predictions than conventional clustering methods.
Soumya Ghosh, Erik B. Sudderth, Matthew Loper, Michael J. Black
NIPS3
2009 Mobile human-robot teaming with environmental tolerance
abstract
We demonstrate that structured light-based depth sensing with standard perception algorithms can enable mobile peer-to-peer interaction between humans and robots. We posit that the use of recent emerging devices for depth-based imaging can enable robot perception of non-verbal cues in human movement in the face of lighting and minor terrain variations. Toward this end, we have developed an integrated robotic system capable of person following and responding to verbal and non-verbal commands under varying lighting conditions and uneven terrain. The feasibility of our system for peer-to-peer HRI is demonstrated through two trials in indoor and outdoor environments.
Matthew Loper, Nathan P. Koenig, Sonia Chernova, Chris V. Jones 0001, Odest Chadwicke Jenkins
HRI1
2007 Tracking human motion and actions for interactive robots
abstract
A method is presented for kinematic pose estimation and action recognition from monocular robot vision through the use of dynamical human motion vocabularies. We propose the utilization of dynamical motion vocabularies towards bridging the decision making of observed humans and information from robot sensing. Our motion vocabulary is comprised of learned primitives that structure the action space for decision making and describe human movement dynamics. Given image observations over time, each primitive infers on pose independently using its prediction density on movement dynamics in the context of a particle filter. Pose estimates from a set of primitives inferencing in parallel are arbitrated to estimate the action being performed. The efficacy of our approach is demonstrated through tracking and action recognition over extended motion trials. Results evidence the robustness of the algorithm with respect to unsegmented multi-action movement, movement speed, and camera viewpoint.
Odest Chadwicke Jenkins, Germán González Serrano, Matthew Loper
HRI3