EDBT 2026 Demo / reviewers in the wild / expert
Matthew Loper
dblp:56/6429 · also Matthew M. Loper, Matthew Maverick Loper
· DBLP profile ↗
13ranked-venue papers
4as first author
1since 2021 · last 2021
0009-0008-8302-1312ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 54% Generative modeling · 26% Face, body and person analysis · 18% | |
| Computer graphics and multimedia
4 papers |
Geometric modeling and processing · 44% Computer animation and physical simulation · 44% Rendering · 13% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 53% Wearable and physiological sensing · 24% Haptics and multimodal interaction · 23% |
Topics — the 28 heaviest of 30, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
human pose |
0.5 | 1 | 2021 | Learning Realistic Human Reposing using Cyclic Self-Supervision with 3D Shape, Pose, and Appearance Consistency · ICCV 2021 |
Machine learning › Generative modeling
image generation |
0.5 | 1 | 2021 | Learning Realistic Human Reposing using Cyclic Self-Supervision with 3D Shape, Pose, and Appearance Consistency · ICCV 2021 |
Machine learning › Generative modeling › image generation
person image synthesis |
0.5 | 1 | 2021 | Learning Realistic Human Reposing using Cyclic Self-Supervision with 3D Shape, Pose, and Appearance Consistency · ICCV 2021 |
Computer vision › 3D vision
3d reconstruction |
0.4 | 2 | 2015 | Detailed Full-Body Reconstructions of Moving People from Monocular RGB-D Sequences · ICCV 2015 FAUST: Dataset and Evaluation for 3D Mesh Registration · CVPR 2014 |
Computer vision › 3D vision › human mesh recovery
human body shape estimation |
0.4 | 1 | 2019 | FACSIMILE: Fast and Accurate Scans From an Image in Less Than a Second · ICCV 2019 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.4 | 1 | 2019 | FACSIMILE: Fast and Accurate Scans From an Image in Less Than a Second · ICCV 2019 |
Computer vision › 3D vision
3d human reconstruction |
0.2 | 1 | 2015 | Detailed Full-Body Reconstructions of Moving People from Monocular RGB-D Sequences · ICCV 2015 |
Geometric modeling and processing › shape modeling
human body model |
0.2 | 1 | 2015 | SMPL: a skinned multi-person linear model · ACM Trans. Graph. 2015 |
Computer animation and physical simulation › skinning
linear blend skinning |
0.2 | 1 | 2015 | SMPL: a skinned multi-person linear model · ACM Trans. Graph. 2015 |
Computer vision › 3D vision › geometric estimation › 3d registration
mesh registration |
0.2 | 1 | 2014 | FAUST: Dataset and Evaluation for 3D Mesh Registration · CVPR 2014 |
Computer vision › 3D vision › shape matching
shape registration |
0.2 | 1 | 2014 | FAUST: Dataset and Evaluation for 3D Mesh Registration · CVPR 2014 |
Rendering
differentiable rendering |
0.2 | 1 | 2014 | OpenDR: An Approximate Differentiable Renderer · ECCV (7) 2014 |
Computer animation and physical simulation › motion capture
marker-based motion capture |
0.2 | 1 | 2014 | MoSh: motion and shape capture from sparse markers · ACM Trans. Graph. 2014 |
Computer animation and physical simulation
motion capture |
0.2 | 1 | 2014 | MoSh: motion and shape capture from sparse markers · ACM Trans. Graph. 2014 |
Computer vision › 3D vision
3d shape analysis |
0.1 | 1 | 2012 | From Deformations to Parts: Motion-based Segmentation of 3D Objects · NIPS 2012 |
Computer vision › 3D vision › 3d shape modeling
articulated object modeling |
0.1 | 1 | 2012 | From Deformations to Parts: Motion-based Segmentation of 3D Objects · NIPS 2012 |
Haptics and multimodal interaction
multimodal interaction |
0.1 | 1 | 2009 | Mobile human-robot teaming with environmental tolerance · HRI 2009 |
Human-robot interaction › robot navigation
person following |
0.1 | 1 | 2009 | Mobile human-robot teaming with environmental tolerance · HRI 2009 |
Human-robot interaction › robot perception
human action recognition |
0.1 | 1 | 2007 | Tracking human motion and actions for interactive robots · HRI 2007 |
Wearable and physiological sensing › motion sensing
motion tracking |
0.1 | 1 | 2007 | Tracking human motion and actions for interactive robots · HRI 2007 |
Computer vision › 3D vision › 3d shape modeling
statistical shape model |
0.1 | 1 | 2014 | FAUST: Dataset and Evaluation for 3D Mesh Registration · CVPR 2014 |
Computer animation and physical simulation › deformable body simulation
soft tissue dynamics |
0.1 | 1 | 2014 | MoSh: motion and shape capture from sparse markers · ACM Trans. Graph. 2014 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference › bayesian nonparametric model
distance dependent chinese restaurant process |
0.0 | 1 | 2012 | From Deformations to Parts: Motion-based Segmentation of 3D Objects · NIPS 2012 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference › bayesian nonparametric model
nonparametric bayesian clustering |
0.0 | 1 | 2012 | From Deformations to Parts: Motion-based Segmentation of 3D Objects · NIPS 2012 |
Geometric modeling and processing
shape alignment |
0.0 | 1 | 2012 | Coregistration: Simultaneous Alignment and Modeling of Articulated 3D Shape · ECCV (6) 2012 |
Wearable and physiological sensing › optical sensing
depth sensing |
0.0 | 1 | 2009 | Mobile human-robot teaming with environmental tolerance · HRI 2009 |
Human-robot interaction
robot perception |
0.0 | 1 | 2009 | Mobile human-robot teaming with environmental tolerance · HRI 2009 |
Human-robot interaction › robot perception
robot vision |
0.0 | 1 | 2007 | Tracking human motion and actions for interactive robots · HRI 2007 |
Methods — techniques the papers use, named apart from their topics
self-supervision · 0.5cyclic consistency · 0.53d shape consistency · 0.5surface normal loss · 0.4image translation network · 0.4linear blend skinning · 0.2dual-quaternion blend skinning · 0.2displacement mapping · 0.2coarse-to-fine alignment · 0.2sparse marker optimization · 0.2shape and appearance alignment · 0.2ray tracing · 0.2parametric model fitting · 0.2automatic differentiation · 0.2optimization · 0.1distance dependent chinese restaurant process · 0.1coregistration · 0.1affine transformation modeling · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Learning Realistic Human Reposing using Cyclic Self-Supervision with 3D Shape, Pose, and Appearance ConsistencyabstractSynthesizing images of a person in novel poses from a single image is a highly ambiguous task. Most existing approaches require paired training images; i.e. images of the same person with the same clothing in different poses. However, obtaining sufficiently large datasets with paired data is challenging and costly. Previous methods that forego paired supervision lack realism. We propose a self-supervised framework named SPICE (Self-supervised Person Image CrEation) that closes the image quality gap with supervised methods. The key insight enabling self-supervision is to exploit 3D information about the human body in several ways. First, the 3D body shape must remain unchanged when reposing. Second, representing body pose in 3D enables reasoning about self occlusions. Third, 3D body parts that are visible before and after reposing, should have similar appearance features. Once trained, SPICE takes an image of a person and generates a new image of that person in a new target pose. SPICE achieves state-of-the-art performance on the DeepFashion dataset, improving the FID score from 29.9 to 7.8 compared with previous unsupervised methods, and with performance similar to the state-of-the-art supervised method (6.4). SPICE also generates temporally coherent videos given an input image and a sequence of poses, despite being trained on static images only. Soubhik Sanyal, Betty J. Mohler, Alex Vorobiov, Larry Davis 0001, Timo Bolkart, Javier Romero 0002, Matthew Loper, Michael J. Black |
ICCV | 7 |
| 2019 | FACSIMILE: Fast and Accurate Scans From an Image in Less Than a SecondabstractCurrent methods for body shape estimation either lack detail or require many images. They are usually architecturally complex and computationally expensive. We propose FACSIMILE (FAX), a method that estimates a detailed body from a single photo, lowering the bar for creating virtual representations of humans. Our approach is easy to implement and fast to execute, making it easily deployable. FAX uses an image-translation network which recovers geometry at the original resolution of the image. Counterintuitively, the main loss which drives FAX is on per-pixel surface normals instead of per-pixel depth, making it possible to estimate detailed body geometry without any depth supervision. We evaluate our approach both qualitatively and quantitatively, and compare with a state-of-the-art method. Matthew Loper, Paris Mavroidis, Javier Romero 0002 |
ICCV | 2 |
| 2015 | Detailed Full-Body Reconstructions of Moving People from Monocular RGB-D SequencesabstractWe accurately estimate the 3D geometry and appearance of the human body from a monocular RGB-D sequence of a user moving freely in front of the sensor. Range data in each frame is first brought into alignment with a multi-resolution 3D body model in a coarse-to-fine process. The method then uses geometry and image texture over time to obtain accurate shape, pose, and appearance information despite unconstrained motion, partial views, varying resolution, occlusion, and soft tissue deformation. Our novel body model has variable shape detail, allowing it to capture faces with a high-resolution deformable head model and body shape with lower-resolution. Finally we combine range data from an entire sequence to estimate a high-resolution displacement map that captures fine shape details. We compare our recovered models with high-resolution scans from a professional system and with avatars created by a commercial product. We extract accurate 3D avatars from challenging motion sequences and even capture soft tissue dynamics. Federica Bogo, Michael J. Black, Matthew Loper, Javier Romero 0002 |
ICCV | 3 |
| 2015 | The informed sampler: A discriminative approach to Bayesian inference in generative computer vision models
Varun Jampani, Sebastian Nowozin, Matthew Loper, Peter V. Gehler |
Comput. Vis. Image Underst. | 3 |
| 2015 | SMPL: a skinned multi-person linear modelabstractWe present a learned model of human body shape and pose-dependent shape variation that is more accurate than previous models and is compatible with existing graphics pipelines. Our Skinned Multi-Person Linear model (SMPL) is a skinned vertex-based model that accurately represents a wide variety of body shapes in natural human poses. The parameters of the model are learned from data including the rest pose template, blend weights, pose-dependent blend shapes, identity-dependent blend shapes, and a regressor from vertices to joint locations. Unlike previous models, the pose-dependent blend shapes are a linear function of the elements of the pose rotation matrices. This simple formulation enables training the entire model from a relatively large number of aligned 3D meshes of different people in different poses. We quantitatively evaluate variants of SMPL using linear or dual-quaternion blend skinning and show that both are more accurate than a Blend-SCAPE model trained on the same data. We also extend SMPL to realistically model dynamic soft-tissue deformations. Because it is based on blend skinning, SMPL is compatible with existing rendering engines and we make it available for research purposes. Matthew Loper, Naureen Mahmood, Javier Romero 0002, Gerard Pons-Moll, Michael J. Black |
ACM Trans. Graph. | 1 |
| 2014 | FAUST: Dataset and Evaluation for 3D Mesh RegistrationabstractNew scanning technologies are increasing the importance of 3D mesh data and the need for algorithms that can reliably align it. Surface registration is important for building full 3D models from partial scans, creating statistical shape models, shape retrieval, and tracking. The problem is particularly challenging for non-rigid and articulated objects like human bodies. While the challenges of real-world data registration are not present in existing synthetic datasets, establishing ground-truth correspondences for real 3D scans is difficult. We address this with a novel mesh registration technique that combines 3D shape and appearance information to produce high-quality alignments. We define a new dataset called FAUST that contains 300 scans of 10 people in a wide range of poses together with an evaluation methodology. To achieve accurate registration, we paint the subjects with high-frequency textures and use an extensive validation process to ensure accurate ground truth. We find that current shape registration methods have trouble with this real-world data. The dataset and evaluation website are available for research purposes at http://faust.is.tue.mpg.de. Federica Bogo, Javier Romero 0002, Matthew Loper, Michael J. Black |
CVPR | 3 |
| 2014 | OpenDR: An Approximate Differentiable Renderer
Matthew Loper, Michael J. Black |
ECCV (7) | 1 |
| 2014 | Model-based anthropometry: Predicting measurements from 3D human scans in multiple posesabstractExtracting anthropometric or tailoring measurements from 3D human body scans is important for applications such as virtual try-on, custom clothing, and online sizing. Existing commercial solutions identify anatomical landmarks on high-resolution 3D scans and then compute distances or circumferences on the scan. Landmark detection is sensitive to acquisition noise (e.g. holes) and these methods require subjects to adopt a specific pose. In contrast, we propose a solution we call model-based anthropometry. We fit a deformable 3D body model to scan data in one or more poses; this model-based fitting is robust to scan noise. This brings the scan into registration with a database of registered body scans. Then, we extract features from the registered model (rather than from the scan); these include, limb lengths, circumferences, and statistical features of global shape. Finally, we learn a mapping from these features to measurements using regularized linear regression. We perform an extensive evaluation using the CAESAR dataset and demonstrate that the accuracy of our method outperforms state-of-the-art methods. Aggeliki Tsoli, Matthew Loper, Michael J. Black |
WACV | 2 |
| 2014 | MoSh: motion and shape capture from sparse markersabstractMarker-based motion capture (mocap) is widely criticized as producing lifeless animations. We argue that important information about body surface motion is present in standard marker sets but is lost in extracting a skeleton. We demonstrate a new approach called MoSh (Motion and Shape capture), that automatically extracts this detail from mocap data. MoSh estimates body shape and pose together using sparse marker data by exploiting a parametric model of the human body. In contrast to previous work, MoSh solves for the marker locations relative to the body and estimates accurate body shape directly from the markers without the use of 3D scans; this effectively turns a mocap system into an approximate body scanner. MoSh is able to capture soft tissue motions directly from markers by allowing body shape to vary over time. We evaluate the effect of different marker sets on pose and shape accuracy and propose a new sparse marker set for capturing soft-tissue motion. We illustrate MoSh by recovering body shape, pose, and soft-tissue motion from archival mocap data and using this to produce animations with subtlety and realism. We also show soft-tissue motion retargeting to new characters and show how to magnify the 3D deformations of soft tissue to create animations with appealing exaggerations. Matthew Loper, Naureen Mahmood, Michael J. Black |
ACM Trans. Graph. | 1 |
| 2012 | Coregistration: Simultaneous Alignment and Modeling of Articulated 3D Shape
David A. Hirshberg, Matthew Loper, Eric Rachlin, Michael J. Black |
ECCV (6) | 2 |
| 2012 | From Deformations to Parts: Motion-based Segmentation of 3D ObjectsabstractWe develop a method for discovering the parts of an articulated object from aligned meshes capturing various three-dimensional (3D) poses. We adapt the distance dependent Chinese restaurant process (ddCRP) to allow nonparametric discovery of a potentially unbounded number of parts, while simultaneously guaranteeing a spatially connected segmentation. To allow analysis of datasets in which object instances have varying shapes, we model part variability across poses via affine transformations. By placing a matrix normal-inverse-Wishart prior on these affine transformations, we develop a ddCRP Gibbs sampler which tractably marginalizes over transformation uncertainty. Analyzing a dataset of humans captured in dozens of poses, we infer parts which provide quantitatively better motion predictions than conventional clustering methods. Soumya Ghosh, Erik B. Sudderth, Matthew Loper, Michael J. Black |
NIPS | 3 |
| 2009 | Mobile human-robot teaming with environmental toleranceabstractWe demonstrate that structured light-based depth sensing with standard perception algorithms can enable mobile peer-to-peer interaction between humans and robots. We posit that the use of recent emerging devices for depth-based imaging can enable robot perception of non-verbal cues in human movement in the face of lighting and minor terrain variations. Toward this end, we have developed an integrated robotic system capable of person following and responding to verbal and non-verbal commands under varying lighting conditions and uneven terrain. The feasibility of our system for peer-to-peer HRI is demonstrated through two trials in indoor and outdoor environments. Matthew Loper, Nathan P. Koenig, Sonia Chernova, Chris V. Jones 0001, Odest Chadwicke Jenkins |
HRI | 1 |
| 2007 | Tracking human motion and actions for interactive robotsabstractA method is presented for kinematic pose estimation and action recognition from monocular robot vision through the use of dynamical human motion vocabularies. We propose the utilization of dynamical motion vocabularies towards bridging the decision making of observed humans and information from robot sensing. Our motion vocabulary is comprised of learned primitives that structure the action space for decision making and describe human movement dynamics. Given image observations over time, each primitive infers on pose independently using its prediction density on movement dynamics in the context of a particle filter. Pose estimates from a set of primitives inferencing in parallel are arbitrated to estimate the action being performed. The efficacy of our approach is demonstrated through tracking and action recognition over extended motion trials. Results evidence the robustness of the algorithm with respect to unsegmented multi-action movement, movement speed, and camera viewpoint. Odest Chadwicke Jenkins, Germán González Serrano, Matthew Loper |
HRI | 3 |