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Dennis Nieuwenhuisen

dblp:56/6841 · DBLP profile ↗
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9ranked-venue papers
8as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 6 first-authorSystems, architecture and hardware · 6 · 5 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Motion planning and robot control · 69% Robot manipulation · 31%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › nonprehensile manipulation
pushing manipulation
0.112006
Pushing using Compliance · ICRA 2006
Robotics › Motion planning and robot control › motion planning › sampling-based motion planning
probabilistic roadmap
0.122004
Useful Cycles in Probabilistic Roadmap Graphs · ICRA 2004
Motion Planning for Camera Movements · ICRA 2004
Robotics › Motion planning and robot control › motion planning
camera motion planning
0.012004
Motion Planning for Camera Movements · ICRA 2004
Robotics › Motion planning and robot control › motion planning › sampling-based motion planning
RRT
0.012006
Pushing using Compliance · ICRA 2006
Robotics › Motion planning and robot control › path planning
path smoothing
0.012004
Useful Cycles in Probabilistic Roadmap Graphs · ICRA 2004

Methods — techniques the papers use, named apart from their topics

probabilistic roadmap method · 0.1rapidly-exploring random tree · 0.1compliance exploitation · 0.1path smoothing · 0.0cycle addition · 0.0
YearPublicationVenuePosition
2007 Efficient path planning in changing environments
abstract
This paper addresses the problem of path planning in environments in which some of the obstacles can change their positions. It uses the popular PRM method for navigating a robot through an environment. One of the key features of PRM is that it moves the major part of the calculations involved in the path planning process to the preprocessing phase. After that, paths can be extracted very quickly (in a query phase) usually without any noticeable delay. While very successful in many applications, doing most of the work in a preprocessing phase restricts the environment to be static i.e. obstacles are not allowed to change their configurations after the preprocessing phase. In this paper we describe and evaluate an algorithm based on PRM that does allow obstacles to change their configuration after preprocessing while still allowing for a quick query phase.
Dennis Nieuwenhuisen, Jur P. van den Berg, Mark H. Overmars
IROS1
2007 High quality navigation in computer games
Dennis Nieuwenhuisen, Arno Kamphuis, Mark H. Overmars
Sci. Comput. Program.1
2007 Pushing a Disk Using Compliance
abstract
This paper addresses the problem of maneuvering an object by pushing it through an environment with obstacles. Instead of only pushing the object through open areas, we also allow it to use compliance, e.g., allowing it to slide along obstacle boundaries. Using compliance has a number of advantages: it extends the number of situations in which a manipulation plan can be found, it allows for simpler (i.e., less complicated) paths in many cases, and it often helps solving narrow-passage problems. Here, we present an approach based on rapidly-exploring random trees. Our approach yields paths through the open space, but also exploits the power of compliance.
Dennis Nieuwenhuisen, A. Frank van der Stappen, Mark H. Overmars
IEEE Trans. Robotics1
2006 Pushing using Compliance
abstract
This paper addresses the problem of maneuvering an object by pushing it through an environment with obstacles. Instead of only pushing the object through open spaces, we also allow it to use compliance, e.g. allowing it to slide along obstacle boundaries. The advantage of using compliance is twofold: compliance does not only extend the number of situations in which a push plan can be found, it also allows for simpler (i.e. less complicated) paths in many cases. Here, we present an approach based on the rapidly-exploring random tree (RRT) algorithm that, besides paths through the open space, exploits the power of compliance
Dennis Nieuwenhuisen, A. Frank van der Stappen, Mark H. Overmars
ICRA1
2006 An Effective Framework for Path Planning Amidst Movable Obstacles
Dennis Nieuwenhuisen, A. Frank van der Stappen, Mark H. Overmars
WAFR1
2005 Creating robust roadmaps for motion planning in changing environments
abstract
In this paper we introduce a method based on the probabilistic roadmap (PRM) planner to construct robust roadmaps for motion planning in changing environments. PRM's are usually aimed at static environments. In reality though, many environments are not static, but contain moving obstacles as well. Often the motion of these obstacles is not unconstrained, but is restricted to some confined area, e.g. a door that can be open or closed or a chair which is bounded to a room. We exploit this observation by assuming that a moving obstacle has a predefined set of potential placements. We present a variant of PRM that is robust against placement changes of obstacles. Our method creates a roadmap that is guaranteed to contain a path for any feasible query when time goes to infinity, i.e. the method is probabilistically complete. Our implementation shows that after a roadmap is created in the preprocessing phase, queries can be solved instantaneously, thus allowing for on-the-fly replanning to anticipate changes in the environment.
Jur P. van den Berg, Dennis Nieuwenhuisen, Léonard Jaillet, Mark H. Overmars
IROS2
2005 Path planning for pushing a disk using compliance
abstract
We consider the path planning problem for a robot that pushes a disk shaped object in an environment among obstacles. Instead of only allowing the object to move through the free space, we also allow the object to slide along the boundaries of the environment using compliance, extending the possibilities for the robot to find a push path. We present an exact algorithm that, given a path for the object consisting of k sections, preprocesses the environment consisting of n non-intersecting line segments in O(n/sup 2/ log n) and reports a push path in O(kn log n) time or reports failure if no path exists. Under the weak assumption of low obstacle density, the query time is reduced to O((k + n) log n).
Dennis Nieuwenhuisen, A. Frank van der Stappen, Mark H. Overmars
IROS1
2004 Useful Cycles in Probabilistic Roadmap Graphs
abstract
Over the last decade, the probabilistic road map method (PRM) has become one of the dominant motion planning techniques. Due to its random nature, the resulting paths tend to be much longer than the optimal path despite the development of numerous smoothing techniques. Also, the path length varies a lot every time the algorithm is executed. We present a new technique that results in higher quality (shorter) paths with much less variation between the executions. The technique is based on adding useful cycles to the roadmap graph.
Dennis Nieuwenhuisen, Mark H. Overmars
ICRA1
2004 Motion Planning for Camera Movements
abstract
Moving a camera through a (virtual or real) environment is a complicated task. Often a user is given direct control of the camera. Such direct control is difficult for inexperienced users and results in rather ugly camera motions that easily lead to motion sickness. In this paper we describe a new technique for automatic generation of camera motion using motion planning techniques from robotics. We focus here on motion in virtual environments. In our approach the user simply specifies a required goal position (and orientation) using e.g. a map, and the system automatically computes a smooth, collision free motion from the current position and orientation to the required position (and orientation) that can be used by the camera. As preprocessing, the approach uses the probabilistic roadmap method to compute a roadmap through the environment. When a motion is required, a path is obtained from the roadmap which is then improved by various smoothing techniques to satisfy constraints from cinematography.
Dennis Nieuwenhuisen, Mark H. Overmars
ICRA1