Demo Data from EDBT 2026 / reviewers in the wild / expert
Erim Kardes
dblp:56/8399
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Mathematical optimization · 54% Algorithmic game theory and mechanism design · 46% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Mathematical optimization › integer programming › branch-and-bound
branch-and-price |
0.1 | 1 | 2010 | Security Games with Arbitrary Schedules: A Branch and Price Approach · AAAI 2010 |
Mathematical optimization › large-scale optimization › decomposition methods
column generation |
0.1 | 1 | 2010 | Security Games with Arbitrary Schedules: A Branch and Price Approach · AAAI 2010 |
Algorithmic game theory and mechanism design › security games
security resource allocation |
0.1 | 1 | 2010 | Security Games with Arbitrary Schedules: A Branch and Price Approach · AAAI 2010 |
Algorithmic game theory and mechanism design › security games
stackelberg security games |
0.1 | 1 | 2010 | Security Games with Arbitrary Schedules: A Branch and Price Approach · AAAI 2010 |
Mathematical optimization › integer programming
branch-and-bound |
0.0 | 1 | 2010 | Security Games with Arbitrary Schedules: A Branch and Price Approach · AAAI 2010 |
Methods — techniques the papers use, named apart from their topics
network flow · 0.1column generation · 0.1branch-and-price · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Soothsayer: Predicting Capacity Usage in Backup Storage SystemsabstractProtecting data from loss is of crucial significance to businesses. Failure to protect data can lead to heavy financial and strategic losses, that are often difficult to recover from. Thus, businesses employ backup techniques to store copies of data to enable failure recovery. But surprisingly, backups often fail. Our analysis of about 48,000 installations over a period of 3 years shows that one in six errors result from inadequate storage capacity and yet, little research has been done in the area of storage capacity forecasting that could mitigate these errors. In this paper, we propose Soothsayer, a simulation model that accurately predicts capacity usage by employing 3 techniques: autoregressive and moving-average modeling, clustering and stochastic modeling, and linear regression. Furthermore, our models provide a range of times when the capacity is likely to be reached, rather than a single point estimate, which is more beneficial in capacity planning. We evaluate the accuracy of our model using synthetic data as well as real world data. Our results show that our models outperform the previous piecewise regression method proposed by Chamness when applied to nonlinear datasets, while performing comparably when applied to linear datasets. Christy Vaughn, Caleb Miller, Onyebuchi Ekenta, Medha Bhadkamkar, Petros Efstathopoulos, Erim Kardes |
MASCOTS | 7 |
| 2010 | Security Games with Arbitrary Schedules: A Branch and Price ApproachabstractSecurity games, and important class of Stackelberg games, are used in deployed decision-support tools in use by LAX police and the Federal Air Marshals Service. The algorithms used to solve these games find optimal randomized schedules to allocate security resources for infrastructure protection. Unfortunately, the state of the art algorithms either fail to scale or to provide a correct solution for large problems with arbitrary scheduling constraints. We introduce ASPEN, a branch-and-price approach that overcomes these limitations based on two key contributions: (i) A column-generation approach that exploits a novel network flow representation, avoiding a combinatorial explosion of schedule allocations; (ii) A branch-and-bound algorithm that generates bounds via a fast algorithm for solving security games with relaxed scheduling constraints. ASPEN is the first known method for efficiently solving massive security games with arbitrary schedules. Erim Kardes, Christopher Kiekintveld, Fernando Ordóñez, Milind Tambe |
AAAI | 2 |