Demo Data from EDBT 2026 / reviewers in the wild / expert
Gerrit Buse
dblp:56/9116
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 77% Processor architecture and microarchitecture · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
GPUs and heterogeneous computing
GPU computing |
0.1 | 1 | 2011 | Compact data structure and scalable algorithms for the sparse grid technique · PPoPP 2011 |
Processor architecture and microarchitecture › chip multiprocessor
multicore CPU implementation |
0.0 | 1 | 2011 | Compact data structure and scalable algorithms for the sparse grid technique · PPoPP 2011 |
Methods — techniques the papers use, named apart from their topics
compact data structure · 0.1bijective mapping · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | A Non-static Data Layout Enhancing Parallelism and Vectorization in Sparse Grid AlgorithmsabstractThe name sparse grids denotes a highly space-efficient, grid-based numerical technique to approximate high-dimensional functions. Although employed in a broad spectrum of applications from different fields, there have only been few tries to use it in real time visualization (e.g. [1]), due to complex data structures and long algorithm runtime. In this work we present a novel approach inspired by principles of I/0-efficient algorithms. Locally applied coefficient permutations lead to improved cache performance and facilitate the use of vector registers for our sparse grid benchmark problem hierarchization. Based on the compact data structure proposed for regular sparse grids in [2], we developed a new algorithm that outperforms existing implementations on modern multi-core systems by a factor of 37 for a grid size of 127 million points. For larger problems the speedup is even increasing, and with execution times below 1 s, sparse grids are well-suited for visualization applications. Furthermore, we point out how a broad class of sparse grid algorithms can benefit from our approach. Gerrit Buse, Dirk Pflüger, Alin Florindor Murarasu, Riko Jacob |
ISPDC | 1 |
| 2012 | A Parallel and Distributed Surrogate Model Implementation for Computational SteeringabstractUnderstanding the influence of multiple parameters in a complex simulation setting is a difficult task. In the ideal case, the scientist can freely steer such a simulation and is immediately presented with the results for a certain configuration of the input parameters. Such an exploration process is however not possible if the simulation is computationally too expensive. For these cases we present in this paper a scalable computational steering approach utilizing a fast surrogate model as substitute for the time-consuming simulation. The surrogate model we propose is based on the sparse grid technique, and we identify the main computational tasks associated with its evaluation and its extension. We further show how distributed data management combined with the specific use of accelerators allows us to approximate and deliver simulation results to a high-resolution visualization system in real-time. This significantly enhances the steering workflow and facilitates the interactive exploration of large datasets. Daniel Butnaru, Gerrit Buse, Dirk Pflüger |
ISPDC | 2 |
| 2011 | Compact data structure and scalable algorithms for the sparse grid techniqueabstractThe sparse grid discretization technique enables a compressed representation of higher-dimensional functions. In its original form, it relies heavily on recursion and complex data structures, thus being far from well-suited for GPUs. In this paper, we describe optimizations that enable us to implement compression and decompression, the crucial sparse grid algorithms for our application, on Nvidia GPUs. The main idea consists of a bijective mapping between the set of points in a multi-dimensional sparse grid and a set of consecutive natural numbers. The resulting data structure consumes a minimum amount of memory. For a 10-dimensional sparse grid with approximately 127 million points, it consumes up to 30 times less memory than trees or hash tables which are typically used. Compared to a sequential CPU implementation, the speedups achieved on GPU are up to 17 for compression and up to 70 for decompression, respectively. We show that the optimizations are also applicable to multicore CPUs. Alin Florindor Murarasu, Josef Weidendorfer, Gerrit Buse, Daniel Butnaru, Dirk Pflüger |
PPoPP | 3 |