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Eric McCann

dblp:56/9169 · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-authorSystems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 90% Usability and user experience research · 8% Interaction techniques and input · 2%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
teleoperation
0.512021
Investigation of Multiple Resource Theory Design Principles on Robot Teleoperation and Workload Management · ICRA 2021
Human-robot interaction › teleoperation
teleoperation interface
0.512021
Investigation of Multiple Resource Theory Design Principles on Robot Teleoperation and Workload Management · ICRA 2021
Usability and user experience research
cognitive load
0.112021
Investigation of Multiple Resource Theory Design Principles on Robot Teleoperation and Workload Management · ICRA 2021
Human-robot interaction › teleoperation
multi-robot teleoperation
0.112012
Multi-user multi-touch multi-robot command and control of multiple simulated robots · HRI 2012
Interaction techniques and input › touch interaction
multi-touch interaction
0.012012
Multi-user multi-touch multi-robot command and control of multiple simulated robots · HRI 2012

Methods — techniques the papers use, named apart from their topics

visual display · 0.5memory test · 0.5auditory display · 0.5multi-user interface · 0.1
YearPublicationVenuePosition
2021 Investigation of Multiple Resource Theory Design Principles on Robot Teleoperation and Workload Management
abstract
Robot interfaces often only use the visual channel. Inspired by Wickens’ Multiple Resource Theory, we investigated if the addition of audio elements would reduce cognitive workload and improve performance. Specifically, we designed a search and threat-defusal task (primary) with a memory test task (secondary). Eleven participants – predominantly first responders – were recruited to control a robot to clear all threats in a combination of four conditions of primary and secondary tasks in visual and auditory channels. While we did not find any statistically significant differences in performance or workload across subjects, making it questionable that Multiple Resource Theory could shorten longer-term task completion time and reduce workload. Our results suggest that considering individual differences for splitting interface modalities across multiple channels requires further investigation.
Zhao Han, Adam Norton, Eric McCann, Lisa Baraniecki, Willard Ober, Dave Shane, Anna Skinner, Holly A. Yanco
ICRA3
2012 Multi-user multi-touch multi-robot command and control of multiple simulated robots
abstract
This video demonstrates three users sharing control of eight simulated robots with a Microsoft Surface and two Apple iPads using our Multi-user Multi-touch Multi-robot Command and Control Interface.
Eric McCann, Sean McSheehy, Holly A. Yanco
HRI1
2011 Design and validation of two-handed multi-touch tabletop controllers for robot teleoperation
abstract
Controlling the movements of mobile robots, including driving the robot through the world and panning the robot's cameras, typically requires many physical joysticks, buttons, and switches. Operators will often employ a technique called "chording" to cope with this situation. Much like a piano player, the operator will simultaneously actuate multiple joysticks and switches with his or her hands to create a combination of complimentary movements. However, these controls are in fixed locations and unable to be reprogrammed easily. Using a Microsoft Surface multi-touch table, we have designed an interface that allows chording and simultaneous multi-handed interaction anywhere that the user wishes to place his or her hands. Taking inspiration from the biomechanics of the human hand, we have created a dynamically resizing, ergonomic, and multi-touch controller (the DREAM Controller). This paper presents the design and testing of this controller with an iRobot ATRV-JR robot.
Mark Micire, Munjal Desai, Jill L. Drury, Eric McCann, Adam Norton, Katherine M. Tsui, Holly A. Yanco
IUI4