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Roxanne Wolanczyk

dblp:57/1139 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
narrative animation
0.012004
The princess series · ACM Multimedia 2004
Collaborative and social computing › creative work › creative practice
digital storytelling
0.012004
The princess series · ACM Multimedia 2004

Methods — techniques the papers use, named apart from their topics

flash animation · 0.1
YearPublicationVenuePosition
2004 The princess series
abstract
The Princess Series is a narrative of a modern-day princess who found herself grown up without a fortune. Presented as a series of Flash animations, each story depicts her daily struggle to save her soul while trying to survive in the corporate world by making junk mail. She courageously faces the dilemmas, contradictions, and paradoxes of modern life. She questions her own emotions, ideals, psychology, gender, and identity, all in the hopes of a happy ending.
Roxanne Wolanczyk
ACM Multimedia1