Demo Data from EDBT 2026 / reviewers in the wild / expert
Roxanne Wolanczyk
dblp:57/1139
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
narrative animation |
0.0 | 1 | 2004 | The princess series · ACM Multimedia 2004 |
Collaborative and social computing › creative work › creative practice
digital storytelling |
0.0 | 1 | 2004 | The princess series · ACM Multimedia 2004 |
Methods — techniques the papers use, named apart from their topics
flash animation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | The princess seriesabstractThe Princess Series is a narrative of a modern-day princess who found herself grown up without a fortune. Presented as a series of Flash animations, each story depicts her daily struggle to save her soul while trying to survive in the corporate world by making junk mail. She courageously faces the dilemmas, contradictions, and paradoxes of modern life. She questions her own emotions, ideals, psychology, gender, and identity, all in the hopes of a happy ending. Roxanne Wolanczyk |
ACM Multimedia | 1 |