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Kongbin Kang

dblp:57/2245 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2009
0009-0001-9080-9721ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 100%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%
Computer networks
1 paper
Internet of things and sensor networks · 77% Edge and fog computing · 23%
Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Internet of things and sensor networks
camera sensor networks
0.112009
Distributed volumetric scene geometry reconstruction with a network of distributed smart cameras · CVPR 2009
Geometric modeling and processing
3d reconstruction
0.112008
Free-Form Object Reconstruction from Silhouettes, Occluding Edges and Texture Edges: A Unified and Robust Operator Based on Duality · IEEE Trans. Pattern Anal. Mach. Intell. 2008
Computer vision › 3D vision
3d reconstruction
0.012004
Algebraic Solution for the Visual Hull · CVPR (1) 2004
Computer vision › 3D vision › 3d reconstruction › shape from silhouette
visual hull
0.012004
Algebraic Solution for the Visual Hull · CVPR (1) 2004
Computational geometry › geometric modeling and processing › point cloud analysis
geometric reconstruction
0.012004
Algebraic Solution for the Visual Hull · CVPR (1) 2004
Geometric modeling and processing › surface fitting
algebraic surface fitting
0.012001
A Linear Dual-Space Approach to 3D Surface Reconstruction from Occluding Contours using Algebraic Surfaces · ICCV 2001
Geometric modeling and processing
surface reconstruction
0.012001
A Linear Dual-Space Approach to 3D Surface Reconstruction from Occluding Contours using Algebraic Surfaces · ICCV 2001
Geometric modeling and processing › discrete geometry › discrete differential geometry
differential geometry
0.012008
Free-Form Object Reconstruction from Silhouettes, Occluding Edges and Texture Edges: A Unified and Robust Operator Based on Duality · IEEE Trans. Pattern Anal. Mach. Intell. 2008

Methods — techniques the papers use, named apart from their topics

shape from apparent contour · 0.2minimum-spanning-tree message passing · 0.2algebraic solution · 0.1noise sensitivity analysis · 0.1edge pairing · 0.1differential dual operator · 0.1dual-space linear approach · 0.1
YearPublicationVenuePosition
2009 Distributed volumetric scene geometry reconstruction with a network of distributed smart cameras
abstract
Central to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless communication capability is the “efficient” reconstruction of the 3D geometry structure in the scene. What is meant by “efficient” reconstruction? In this paper we investigate this from different aspects in the context of visual sensor networks and offer a distributed reconstruction algorithm roughly meeting the following goals: 1. Close to achievable 3D reconstruction accuracy and robustness; 2. Minimization of the processing time by adaptive computing-job distribution among all the cameras in the network and asynchronous parallel processing; 3. Communication Optimization and minimization of the (battery-stored) energy, by reducing and localizing the communications between cameras. A volumetric representation of the scene is reconstructed with a shape from apparent contour algorithm, which is suitable for distributed processing because it is essentially a local operation in terms of the involved cameras, and apparent contours are robust to ourdoor illumination conditions. Each camera processes its own image and performs the computation for a small subset of voxels, and updates the voxels through collaborating with its neighbor cameras. By exploring the structure of the reconstruction algorithm, we design the minimum-spanning-tree (MST) message passing protocol in order to minimize the communication. Of interest is that the resulting system is an example of “swarm behavior”. 3D reconstruction is illustrated using two real image sets, running on a single computer. The iterative computations used in the single processor experiment are exactly the same as are those used in the network computations. Distributed concepts and algorithms for network control and communication performance are theoretical designs and estimates.
Shubao Liu, Kongbin Kang, Jean-Philippe Tarel, David B. Cooper
CVPR2
2008 Free-Form Object Reconstruction from Silhouettes, Occluding Edges and Texture Edges: A Unified and Robust Operator Based on Duality
abstract
In this paper, the duality in differential form is developed between a 3D primal surface and its dual manifold formed by the surface's tangent planes, i.e., each tangent plane of the primal surface is represented as a four-dimensional vector which constitutes a point on the dual manifold. The iterated dual theorem shows that each tangent plane of the dual manifold corresponds to a point on the original 3D surface, i.e., the dual of the dual goes back to the primal. This theorem can be directly used to reconstruct 3D surface from image edges by estimating the dual manifold from these edges. In this paper we further develop the work in our original conference papers resulting in the robust differential dual operator. We argue that the operator makes good use of the information available in the image data, by using both points of intensity discontinuity and their edge directions; we provide a simple physical interpretation of what the abstract algorithm is actually estimating and why it makes sense in terms of estimation accuracy; our algorithm operates on all edges in the images, including silhouette edges, self occlusion edges, and texture edges, without distinguishing their types (thus resulting in improved accuracy and handling locally concave surface estimation if texture edges are present); the algorithm automatically handles various degeneracies; and the algorithm incorporates new methodologies for implementing the required operations such as appropriately relating edges in pairs of images, evaluating and using the algorithm's sensitivity to noise to determine the accuracy of an estimated 3D point. Experiments with both synthetic and real images demonstrate that the operator is accurate, robust to degeneracies and noise, and general for reconstructing free-form objects from occluding edges and texture edges detected in calibrated images or video sequences.
Shubao Liu, Kongbin Kang, Jean-Philippe Tarel, David B. Cooper
IEEE Trans. Pattern Anal. Mach. Intell.2
2004 Algebraic Solution for the Visual Hull
Matthew Brand, Kongbin Kang, David B. Cooper
CVPR (1)2
2001 A Linear Dual-Space Approach to 3D Surface Reconstruction from Occluding Contours using Algebraic Surfaces
Kongbin Kang, Jean-Philippe Tarel, Richard Fishman, David B. Cooper
ICCV1